diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 90dde6d7f78..2e4e837c10e 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1597,7 +1597,7 @@ void ObjectMgr::LoadLinkedRespawn() { case CREATURE_TO_CREATURE: { - const CreatureData* slave = GetCreatureData(guidLow); + CreatureData const* slave = GetCreatureData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow); @@ -1605,7 +1605,7 @@ void ObjectMgr::LoadLinkedRespawn() break; } - const CreatureData* master = GetCreatureData(linkedGuidLow); + CreatureData const* master = GetCreatureData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow); @@ -1635,7 +1635,7 @@ void ObjectMgr::LoadLinkedRespawn() } case CREATURE_TO_GO: { - const CreatureData* slave = GetCreatureData(guidLow); + CreatureData const* slave = GetCreatureData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow); @@ -1719,7 +1719,7 @@ void ObjectMgr::LoadLinkedRespawn() break; } - const CreatureData* master = GetCreatureData(linkedGuidLow); + CreatureData const* master = GetCreatureData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow); @@ -6417,7 +6417,7 @@ void ObjectMgr::LoadGraveyardZones() { uint32 oldMSTime = getMSTime(); - GraveYardStore.clear(); // needed for reload case + GraveyardStore.clear(); // needed for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone"); @@ -6460,14 +6460,14 @@ void ObjectMgr::LoadGraveyardZones() continue; } - if (!AddGraveYardLink(safeLocId, zoneId, team, false)) + if (!AddGraveyardLink(safeLocId, zoneId, team, false)) TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } -WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) const +WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const { enum DefaultGraveyard { @@ -6482,7 +6482,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) const else return nullptr; } -WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const +WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const { float x, y, z; location.GetPosition(x, y, z); @@ -6496,7 +6496,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo if (z > -500) { TC_LOG_ERROR("misc", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z); - return GetDefaultGraveYard(team); + return GetDefaultGraveyard(team); } } @@ -6507,7 +6507,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo // then check faction // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated // then check faction - GraveYardMapBounds range = GraveYardStore.equal_range(zoneId); + GraveyardMapBounds range = GraveyardStore.equal_range(zoneId); MapEntry const* map = sMapStore.LookupEntry(MapId); // not need to check validity of map object; MapId _MUST_ be valid here @@ -6515,7 +6515,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo { if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team); - return GetDefaultGraveYard(team); + return GetDefaultGraveyard(team); } // at corpse map @@ -6537,7 +6537,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo for (; range.first != range.second; ++range.first) { - GraveYardData const& data = range.first->second; + GraveyardData const& data = range.first->second; WorldSafeLocsEntry const* entry = ASSERT_NOTNULL(GetWorldSafeLoc(data.safeLocId)); @@ -6619,12 +6619,12 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo return entryFar; } -GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) const +GraveyardData const* ObjectMgr::FindGraveyardData(uint32 id, uint32 zoneId) const { - GraveYardMapBounds range = GraveYardStore.equal_range(zoneId); + GraveyardMapBounds range = GraveyardStore.equal_range(zoneId); for (; range.first != range.second; ++range.first) { - GraveYardData const& data = range.first->second; + GraveyardData const& data = range.first->second; if (data.safeLocId == id) return &data; } @@ -6687,17 +6687,17 @@ AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficult return nullptr; } -bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/) +bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/) { - if (FindGraveYardData(id, zoneId)) + if (FindGraveyardData(id, zoneId)) return false; // add link to loaded data - GraveYardData data; + GraveyardData data; data.safeLocId = id; data.team = team; - GraveYardStore.insert(GraveYardContainer::value_type(zoneId, data)); + GraveyardStore.insert(GraveyardContainer::value_type(zoneId, data)); // add link to DB if (persist) @@ -6714,9 +6714,9 @@ bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool per return true; } -void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/) +void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/) { - GraveYardMapBoundsNonConst range = GraveYardStore.equal_range(zoneId); + GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId); if (range.first == range.second) { //TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team); @@ -6728,7 +6728,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool for (; range.first != range.second; ++range.first) { - GraveYardData & data = range.first->second; + GraveyardData & data = range.first->second; // skip not matching safezone id if (data.safeLocId != id) @@ -6748,7 +6748,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool return; // remove from links - GraveYardStore.erase(range.first); + GraveyardStore.erase(range.first); // remove link from DB if (persist) @@ -6932,13 +6932,13 @@ AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const { bool useParentDbValue = false; uint32 parentId = 0; - const MapEntry* mapEntry = sMapStore.LookupEntry(Map); + MapEntry const* mapEntry = sMapStore.LookupEntry(Map); if (!mapEntry || mapEntry->CorpseMapID < 0) return nullptr; if (mapEntry->IsDungeon()) { - const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(Map); + InstanceTemplate const* iTemplate = sObjectMgr->GetInstanceTemplate(Map); if (!iTemplate) return nullptr; |