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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 90dde6d7f78..2e4e837c10e 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1597,7 +1597,7 @@ void ObjectMgr::LoadLinkedRespawn()
{
case CREATURE_TO_CREATURE:
{
- const CreatureData* slave = GetCreatureData(guidLow);
+ CreatureData const* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow);
@@ -1605,7 +1605,7 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- const CreatureData* master = GetCreatureData(linkedGuidLow);
+ CreatureData const* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow);
@@ -1635,7 +1635,7 @@ void ObjectMgr::LoadLinkedRespawn()
}
case CREATURE_TO_GO:
{
- const CreatureData* slave = GetCreatureData(guidLow);
+ CreatureData const* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow);
@@ -1719,7 +1719,7 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- const CreatureData* master = GetCreatureData(linkedGuidLow);
+ CreatureData const* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow);
@@ -6417,7 +6417,7 @@ void ObjectMgr::LoadGraveyardZones()
{
uint32 oldMSTime = getMSTime();
- GraveYardStore.clear(); // needed for reload case
+ GraveyardStore.clear(); // needed for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone");
@@ -6460,14 +6460,14 @@ void ObjectMgr::LoadGraveyardZones()
continue;
}
- if (!AddGraveYardLink(safeLocId, zoneId, team, false))
+ if (!AddGraveyardLink(safeLocId, zoneId, team, false))
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) const
+WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const
{
enum DefaultGraveyard
{
@@ -6482,7 +6482,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) const
else return nullptr;
}
-WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const
+WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const
{
float x, y, z;
location.GetPosition(x, y, z);
@@ -6496,7 +6496,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo
if (z > -500)
{
TC_LOG_ERROR("misc", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
- return GetDefaultGraveYard(team);
+ return GetDefaultGraveyard(team);
}
}
@@ -6507,7 +6507,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo
// then check faction
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
// then check faction
- GraveYardMapBounds range = GraveYardStore.equal_range(zoneId);
+ GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
MapEntry const* map = sMapStore.LookupEntry(MapId);
// not need to check validity of map object; MapId _MUST_ be valid here
@@ -6515,7 +6515,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo
{
if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
- return GetDefaultGraveYard(team);
+ return GetDefaultGraveyard(team);
}
// at corpse map
@@ -6537,7 +6537,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo
for (; range.first != range.second; ++range.first)
{
- GraveYardData const& data = range.first->second;
+ GraveyardData const& data = range.first->second;
WorldSafeLocsEntry const* entry = ASSERT_NOTNULL(GetWorldSafeLoc(data.safeLocId));
@@ -6619,12 +6619,12 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo
return entryFar;
}
-GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) const
+GraveyardData const* ObjectMgr::FindGraveyardData(uint32 id, uint32 zoneId) const
{
- GraveYardMapBounds range = GraveYardStore.equal_range(zoneId);
+ GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
for (; range.first != range.second; ++range.first)
{
- GraveYardData const& data = range.first->second;
+ GraveyardData const& data = range.first->second;
if (data.safeLocId == id)
return &data;
}
@@ -6687,17 +6687,17 @@ AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficult
return nullptr;
}
-bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
+bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
{
- if (FindGraveYardData(id, zoneId))
+ if (FindGraveyardData(id, zoneId))
return false;
// add link to loaded data
- GraveYardData data;
+ GraveyardData data;
data.safeLocId = id;
data.team = team;
- GraveYardStore.insert(GraveYardContainer::value_type(zoneId, data));
+ GraveyardStore.insert(GraveyardContainer::value_type(zoneId, data));
// add link to DB
if (persist)
@@ -6714,9 +6714,9 @@ bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool per
return true;
}
-void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/)
+void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/)
{
- GraveYardMapBoundsNonConst range = GraveYardStore.equal_range(zoneId);
+ GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId);
if (range.first == range.second)
{
//TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
@@ -6728,7 +6728,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool
for (; range.first != range.second; ++range.first)
{
- GraveYardData & data = range.first->second;
+ GraveyardData & data = range.first->second;
// skip not matching safezone id
if (data.safeLocId != id)
@@ -6748,7 +6748,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool
return;
// remove from links
- GraveYardStore.erase(range.first);
+ GraveyardStore.erase(range.first);
// remove link from DB
if (persist)
@@ -6932,13 +6932,13 @@ AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
bool useParentDbValue = false;
uint32 parentId = 0;
- const MapEntry* mapEntry = sMapStore.LookupEntry(Map);
+ MapEntry const* mapEntry = sMapStore.LookupEntry(Map);
if (!mapEntry || mapEntry->CorpseMapID < 0)
return nullptr;
if (mapEntry->IsDungeon())
{
- const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
+ InstanceTemplate const* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
if (!iTemplate)
return nullptr;