diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 378 |
1 files changed, 178 insertions, 200 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index a79a5b5ce76..733db52597e 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -236,12 +236,6 @@ ObjectMgr::ObjectMgr(): _gameObjectSpawnId(1), DBCLocaleIndex(LOCALE_enUS) { - for (uint8 i = 0; i < MAX_CLASSES; ++i) - { - _playerClassInfo[i] = nullptr; - for (uint8 j = 0; j < MAX_RACES; ++j) - _playerInfo[j][i] = nullptr; - } } ObjectMgr* ObjectMgr::instance() @@ -252,41 +246,6 @@ ObjectMgr* ObjectMgr::instance() ObjectMgr::~ObjectMgr() { - for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i) - delete i->second; - - for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i) - delete[] i->second; - - // free only if loaded - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - { - if (_playerClassInfo[class_]) - delete[] _playerClassInfo[class_]->levelInfo; - delete _playerClassInfo[class_]; - } - - for (int race = 0; race < MAX_RACES; ++race) - { - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - { - if (_playerInfo[race][class_]) - delete[] _playerInfo[race][class_]->levelInfo; - delete _playerInfo[race][class_]; - } - } - - for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr) - itr->second.Clear(); - - _cacheTrainerSpellStore.clear(); - - for (DungeonEncounterContainer::iterator itr =_dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr) - for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr) - delete *encounterItr; - - for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr) - delete itr->second; } void ObjectMgr::AddLocaleString(std::string const& value, LocaleConstant localeConstant, std::vector<std::string>& data) @@ -417,7 +376,7 @@ void ObjectMgr::LoadCreatureTemplates() "InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, " // 70 71 72 73 74 75 "movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName " - "FROM creature_template;"); + "FROM creature_template ORDER BY entry DESC"); if (!result) { @@ -425,26 +384,32 @@ void ObjectMgr::LoadCreatureTemplates() return; } - _creatureTemplateStore.rehash(result->GetRowCount()); + uint32 count = 0; + + uint32 const maxCreatureId = (*result)[0].GetUInt32(); + _creatureTemplateStore.resize(maxCreatureId + 1); do { Field* fields = result->Fetch(); LoadCreatureTemplate(fields); - } - while (result->NextRow()); + + ++count; + } while (result->NextRow()); // Checking needs to be done after loading because of the difficulty self referencing - for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr) - CheckCreatureTemplate(&itr->second); + for (auto const& creatureTemplate : _creatureTemplateStore) + if (creatureTemplate) + CheckCreatureTemplate(creatureTemplate.get()); - TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", uint32(_creatureTemplateStore.size()), GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplate(Field* fields) { uint32 entry = fields[0].GetUInt32(); - CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry]; + _creatureTemplateStore[entry] = Trinity::make_unique<CreatureTemplate>(); + CreatureTemplate& creatureTemplate = *_creatureTemplateStore[entry].get(); creatureTemplate.Entry = entry; @@ -1786,7 +1751,7 @@ void ObjectMgr::LoadCreatures() std::map<uint32, uint32> spawnMasks; for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) if (sMapStore.LookupEntry(i)) - for (int k = 0; k < MAX_DIFFICULTY; ++k) + for (uint8 k = 0; k < MAX_DIFFICULTY; ++k) if (GetMapDifficultyData(i, Difficulty(k))) spawnMasks[i] |= (1 << k); @@ -2074,7 +2039,7 @@ void ObjectMgr::LoadGameObjects() std::map<uint32, uint32> spawnMasks; for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) if (sMapStore.LookupEntry(i)) - for (int k = 0; k < MAX_DIFFICULTY; ++k) + for (uint8 k = 0; k < MAX_DIFFICULTY; ++k) if (GetMapDifficultyData(i, Difficulty(k))) spawnMasks[i] |= (1 << k); @@ -2514,7 +2479,7 @@ void ObjectMgr::LoadItemTemplates() // 126 127 128 129 130 131 132 133 "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, " // 134 135 136 - "FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template"); + "FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template ORDER BY entry DESC"); if (!result) { @@ -2522,7 +2487,8 @@ void ObjectMgr::LoadItemTemplates() return; } - _itemTemplateStore.rehash(result->GetRowCount()); + uint32 const maxItemId = (*result)[0].GetUInt32(); + _itemTemplateStore.resize(maxItemId + 1); uint32 count = 0; bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES); @@ -2532,7 +2498,8 @@ void ObjectMgr::LoadItemTemplates() uint32 entry = fields[0].GetUInt32(); - ItemTemplate& itemTemplate = _itemTemplateStore[entry]; + _itemTemplateStore[entry] = std::make_unique<ItemTemplate>(); + ItemTemplate& itemTemplate = *_itemTemplateStore[entry].get(); itemTemplate.ItemId = entry; itemTemplate.Class = uint32(fields[1].GetUInt8()); @@ -3067,7 +3034,7 @@ void ObjectMgr::LoadItemTemplates() if (!entry) continue; - for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) + for (uint8 j = 0; j < MAX_OUTFIT_ITEMS; ++j) { if (entry->ItemId[j] <= 0) continue; @@ -3087,11 +3054,7 @@ void ObjectMgr::LoadItemTemplates() ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const { - ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry); - if (itr != _itemTemplateStore.end()) - return &(itr->second); - - return nullptr; + return entry < _itemTemplateStore.size() ? _itemTemplateStore[entry].get() : nullptr; } void ObjectMgr::LoadItemSetNameLocales() @@ -3348,21 +3311,19 @@ void ObjectMgr::LoadPetLevelInfo() continue; } - PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id]; + auto& pInfoMapEntry = _petInfoStore[creature_id]; if (!pInfoMapEntry) - pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; + pInfoMapEntry = Trinity::make_unique<PetLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); // data for level 1 stored in [0] array element, ... - PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; + PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1]; pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt32(); - for (int i = 0; i < MAX_STATS; i++) - { - pLevelInfo->stats[i] = fields[i+4].GetUInt16(); - } + for (uint8 i = 0; i < MAX_STATS; i++) + pLevelInfo->stats[i] = fields[i + 4].GetUInt16(); ++count; } @@ -3371,13 +3332,13 @@ void ObjectMgr::LoadPetLevelInfo() // Fill gaps and check integrity for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr) { - PetLevelInfo* pInfo = itr->second; + auto& pInfo = itr->second; // fatal error if no level 1 data if (!pInfo || pInfo[0].health == 0) { TC_LOG_ERROR("sql.sql", "Creature %u does not have pet stats data for Level 1!", itr->first); - exit(1); + ABORT(); } // fill level gaps @@ -3399,11 +3360,11 @@ PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); - PetLevelInfoContainer::const_iterator itr = _petInfoStore.find(creature_id); + auto itr = _petInfoStore.find(creature_id); if (itr == _petInfoStore.end()) return nullptr; - return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... + return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ... } void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count) @@ -3451,7 +3412,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); - exit(1); + ABORT(); } else { @@ -3508,7 +3469,7 @@ void ObjectMgr::LoadPlayerInfo() continue; } - PlayerInfo* info = new PlayerInfo(); + std::unique_ptr<PlayerInfo> info = Trinity::make_unique<PlayerInfo>(); info->mapId = mapId; info->areaId = areaId; info->positionX = positionX; @@ -3517,7 +3478,7 @@ void ObjectMgr::LoadPlayerInfo() info->orientation = orientation; info->displayId_m = rEntry->model_m; info->displayId_f = rEntry->model_f; - _playerInfo[current_race][current_class] = info; + _playerInfo[current_race][current_class] = std::move(info); ++count; } @@ -3657,7 +3618,7 @@ void ObjectMgr::LoadPlayerInfo() if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex)) continue; - if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) + if (auto& info = _playerInfo[raceIndex][classIndex]) { info->skills.push_back(skill); ++count; @@ -3714,7 +3675,7 @@ void ObjectMgr::LoadPlayerInfo() { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { - if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) + if (auto& info = _playerInfo[raceIndex][classIndex]) { info->customSpells.push_back(spellId); ++count; @@ -3774,7 +3735,7 @@ void ObjectMgr::LoadPlayerInfo() { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { - if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) + if (auto& info = _playerInfo[raceIndex][classIndex]) { info->castSpells.push_back(spellId); ++count; @@ -3823,7 +3784,7 @@ void ObjectMgr::LoadPlayerInfo() continue; } - if (PlayerInfo* info = _playerInfo[current_race][current_class]) + if (auto& info = _playerInfo[current_race][current_class]) info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16())); ++count; @@ -3845,7 +3806,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 level health/mana definitions. DB table `player_classlevelstats` is empty."); - exit(1); + ABORT(); } uint32 count = 0; @@ -3869,16 +3830,14 @@ void ObjectMgr::LoadPlayerInfo() continue; } - PlayerClassInfo* info = _playerClassInfo[current_class]; + auto& info = _playerClassInfo[current_class]; if (!info) { - info = new PlayerClassInfo(); - info->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; - _playerClassInfo[current_class] = info; + info = Trinity::make_unique<PlayerClassInfo>(); + info->levelInfo = Trinity::make_unique<PlayerClassLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); } - PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level-1]; - + PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level - 1]; levelInfo.basehealth = fields[2].GetUInt16(); levelInfo.basemana = fields[3].GetUInt16(); @@ -3887,19 +3846,19 @@ void ObjectMgr::LoadPlayerInfo() while (result->NextRow()); // Fill gaps and check integrity - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) + for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if (!sChrClassesStore.LookupEntry(class_)) continue; - PlayerClassInfo* pClassInfo = _playerClassInfo[class_]; + auto& pClassInfo = _playerClassInfo[class_]; // fatal error if no level 1 data if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0) { TC_LOG_ERROR("sql.sql", "Class %i Level 1 does not have health/mana data!", class_); - exit(1); + ABORT(); } // fill level gaps @@ -3927,7 +3886,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty."); - exit(1); + ABORT(); } uint32 count = 0; @@ -3963,13 +3922,13 @@ void ObjectMgr::LoadPlayerInfo() continue; } - if (PlayerInfo* info = _playerInfo[current_race][current_class]) + if (auto& info = _playerInfo[current_race][current_class]) { if (!info->levelInfo) - info->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; + info->levelInfo = Trinity::make_unique<PlayerLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1]; - for (int i = 0; i < MAX_STATS; i++) + for (uint8 i = 0; i < MAX_STATS; ++i) levelInfo.stats[i] = fields[i + 3].GetUInt8(); } @@ -3978,19 +3937,19 @@ void ObjectMgr::LoadPlayerInfo() while (result->NextRow()); // Fill gaps and check integrity - for (int race = 0; race < MAX_RACES; ++race) + for (uint8 race = 0; race < MAX_RACES; ++race) { // skip non existed races if (!sChrRacesStore.LookupEntry(race)) continue; - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) + for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if (!sChrClassesStore.LookupEntry(class_)) continue; - PlayerInfo* info = _playerInfo[race][class_]; + auto& info = _playerInfo[race][class_]; if (!info) continue; @@ -4006,7 +3965,7 @@ void ObjectMgr::LoadPlayerInfo() if (!info->levelInfo || info->levelInfo[0].stats[0] == 0) { TC_LOG_ERROR("sql.sql", "Race %i Class %i Level 1 does not have stats data!", race, class_); - exit(1); + ABORT(); } // fill level gaps @@ -4039,7 +3998,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty."); - exit(1); + ABORT(); } uint32 count = 0; @@ -4087,12 +4046,12 @@ void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassL if (level < 1 || class_ >= MAX_CLASSES) return; - PlayerClassInfo const* pInfo = _playerClassInfo[class_]; + auto const& pInfo = _playerClassInfo[class_]; if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); - *info = pInfo->levelInfo[level-1]; + *info = pInfo->levelInfo[level - 1]; } void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const @@ -4100,12 +4059,12 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; - PlayerInfo const* pInfo = _playerInfo[race][class_]; + auto const& pInfo = _playerInfo[race][class_]; if (!pInfo) return; if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) - *info = pInfo->levelInfo[level-1]; + *info = pInfo->levelInfo[level - 1]; else BuildPlayerLevelInfo(race, class_, level, info); } @@ -4113,10 +4072,10 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) - *info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; + *info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1]; // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 - for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) + for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl) { switch (_class) { @@ -4190,9 +4149,6 @@ void ObjectMgr::LoadQuests() { uint32 oldMSTime = getMSTime(); - // For reload case - for (auto itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr) - delete itr->second; _questTemplates.clear(); _exclusiveQuestGroups.clear(); @@ -4224,13 +4180,18 @@ void ObjectMgr::LoadQuests() "RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, " // 99 100 101 102 103 "Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4" - " FROM quest_template"); + " FROM quest_template ORDER BY ID DESC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); return; } + uint32 const maxQuestId = (*result)[0].GetUInt32(); + _questTemplates.resize(maxQuestId + 1); + + uint32 count = 0; + // create multimap previous quest for each existed quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest @@ -4238,8 +4199,9 @@ void ObjectMgr::LoadQuests() { Field* fields = result->Fetch(); - Quest* newQuest = new Quest(fields); - _questTemplates[newQuest->GetQuestId()] = newQuest; + std::unique_ptr<Quest> newQuest = Trinity::make_unique<Quest>(fields); + _questTemplates[newQuest->GetQuestId()] = std::move(newQuest); + ++count; } while (result->NextRow()); std::unordered_map<uint32, uint32> usedMailTemplates; @@ -4286,9 +4248,11 @@ void ObjectMgr::LoadQuests() Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); - auto itr = _questTemplates.find(questId); - if (itr != _questTemplates.end()) - (itr->second->*loader.LoaderFunction)(fields); + if (questId < _questTemplates.size() && _questTemplates[questId]) + { + Quest* const quest = _questTemplates[questId].get(); + (quest->*loader.LoaderFunction)(fields); + } else TC_LOG_ERROR("server.loading", "Table `%s` has data for quest %u but such quest does not exist", loader.TableName, questId); } while (result->NextRow()); @@ -4296,13 +4260,14 @@ void ObjectMgr::LoadQuests() } // Post processing - for (auto iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter) + for (auto& qinfo : _questTemplates) { - // skip post-loading checks for disabled quests - if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, nullptr)) + if (!qinfo) continue; - Quest* qinfo = iter->second; + // skip post-loading checks for disabled quests + if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, qinfo->GetQuestId(), nullptr)) + continue; // additional quest integrity checks (GO, creature_template and item_template must be loaded already) @@ -4793,10 +4758,9 @@ void ObjectMgr::LoadQuests() usedMailTemplates.emplace(qinfo->_rewardMailTemplateId, qinfo->GetQuestId()); } - if (qinfo->_rewardNextQuest) + if (uint32 rewardNextQuest = qinfo->_rewardNextQuest) { - auto qNextItr = _questTemplates.find(qinfo->_rewardNextQuest); - if (qNextItr == _questTemplates.end()) + if (rewardNextQuest >= _questTemplates.size() || !_questTemplates[rewardNextQuest]) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardNextQuest` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(), qinfo->_rewardNextQuest, qinfo->_rewardNextQuest); @@ -4805,19 +4769,18 @@ void ObjectMgr::LoadQuests() } // fill additional data stores - if (qinfo->_prevQuestId) + if (uint32 prevQuestId = std::abs(qinfo->_prevQuestId)) { - if (_questTemplates.find(std::abs(qinfo->_prevQuestId)) == _questTemplates.end()) + if (prevQuestId >= _questTemplates.size() || !_questTemplates[prevQuestId]) TC_LOG_ERROR("sql.sql", "Quest %u has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->_prevQuestId); } - if (qinfo->_nextQuestId) + if (uint32 nextQuestId = qinfo->_nextQuestId) { - auto qNextItr = _questTemplates.find(qinfo->_nextQuestId); - if (qNextItr == _questTemplates.end()) + if (nextQuestId >= _questTemplates.size() || !_questTemplates[nextQuestId]) TC_LOG_ERROR("sql.sql", "Quest %u has NextQuestId %u, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestId); else - qNextItr->second->DependentPreviousQuests.push_back(qinfo->GetQuestId()); + _questTemplates[nextQuestId]->DependentPreviousQuests.push_back(qinfo->GetQuestId()); } if (qinfo->_exclusiveGroup) @@ -4878,7 +4841,7 @@ void ObjectMgr::LoadQuests() } } - TC_LOG_INFO("server.loading", ">> Loaded %lu quests definitions in %u ms", (unsigned long)_questTemplates.size(), GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded %u quests definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestStartersAndEnders() @@ -5274,10 +5237,14 @@ void ObjectMgr::LoadEventScripts() std::set<uint32> evt_scripts; // Load all possible script entries from gameobjects - GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); - for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) - if (uint32 eventId = itr->second.GetEventScriptId()) + for (auto const& gameObjectTemplate : _gameObjectTemplateStore) + { + if (!gameObjectTemplate) + continue; + + if (uint32 eventId = gameObjectTemplate->GetEventScriptId()) evt_scripts.insert(eventId); + } // Load all possible script entries from spells for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i) @@ -5643,7 +5610,7 @@ void ObjectMgr::LoadInstanceEncounters() continue; } - std::map<uint32, DungeonEncounterEntry const*>::const_iterator itr = dungeonLastBosses.find(lastEncounterDungeon); + auto itr = dungeonLastBosses.find(lastEncounterDungeon); if (lastEncounterDungeon) { if (itr != dungeonLastBosses.end()) @@ -5689,7 +5656,7 @@ void ObjectMgr::LoadInstanceEncounters() } DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR32(dungeonEncounter->mapId, dungeonEncounter->difficulty)]; - encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); + encounters.emplace_back(Trinity::make_unique<DungeonEncounter>(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); ++count; } while (result->NextRow()); @@ -6308,6 +6275,11 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt return mount_id; } +Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const +{ + return quest_id < _questTemplates.size() ? _questTemplates[quest_id].get() : nullptr; +} + void ObjectMgr::LoadGraveyardZones() { uint32 oldMSTime = getMSTime(); @@ -6532,7 +6504,7 @@ AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficult { AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR32(mapid, difficulty)); if (itr != _accessRequirementStore.end()) - return itr->second; + return itr->second.get(); return nullptr; } @@ -6675,13 +6647,7 @@ void ObjectMgr::LoadAccessRequirements() { uint32 oldMSTime = getMSTime(); - if (!_accessRequirementStore.empty()) - { - for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr) - delete itr->second; - - _accessRequirementStore.clear(); // need for reload case - } + _accessRequirementStore.clear(); // need for reload case // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item_level, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); @@ -6704,7 +6670,8 @@ void ObjectMgr::LoadAccessRequirements() uint8 difficulty = fields[1].GetUInt8(); uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty); - AccessRequirement* ar = new AccessRequirement(); + auto& ar = _accessRequirementStore[requirement_ID]; + ar = Trinity::make_unique<AccessRequirement>(); ar->levelMin = fields[2].GetUInt8(); ar->levelMax = fields[3].GetUInt8(); @@ -6762,8 +6729,6 @@ void ObjectMgr::LoadAccessRequirements() ar->achievement = 0; } } - - _accessRequirementStore[requirement_ID] = ar; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -7035,7 +7000,7 @@ void ObjectMgr::LoadGameObjectTemplate() "Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, " // 21 22 23 24 25 26 27 28 29 30 31 32 33 "Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName " - "FROM gameobject_template"); + "FROM gameobject_template ORDER BY entry DESC"); if (!result) { @@ -7043,7 +7008,8 @@ void ObjectMgr::LoadGameObjectTemplate() return; } - _gameObjectTemplateStore.rehash(result->GetRowCount()); + uint32 const maxGameObjectId = (*result)[0].GetUInt32(); + _gameObjectTemplateStore.resize(maxGameObjectId + 1); uint32 count = 0; do { @@ -7051,7 +7017,8 @@ void ObjectMgr::LoadGameObjectTemplate() uint32 entry = fields[0].GetUInt32(); - GameObjectTemplate& got = _gameObjectTemplateStore[entry]; + _gameObjectTemplateStore[entry] = Trinity::make_unique<GameObjectTemplate>(); + GameObjectTemplate& got = *_gameObjectTemplateStore[entry].get(); got.entry = entry; got.type = uint32(fields[1].GetUInt8()); got.displayId = fields[2].GetUInt32(); @@ -7681,13 +7648,16 @@ void ObjectMgr::LoadQuestPOI() uint32 count = 0; // 0 1 2 3 4 5 6 7 - QueryResult result = WorldDatabase.Query("SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi order by QuestID"); + QueryResult result = WorldDatabase.Query("SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi order by QuestID DESC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); return; } + uint32 const maxQuestId = (*result)[0].GetUInt32(); + _questPOIStore.resize(maxQuestId + 1); + // 0 1 2 3 QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx2"); @@ -7696,8 +7666,8 @@ void ObjectMgr::LoadQuestPOI() { // The first result should have the highest questId Field* fields = points->Fetch(); - uint32 questIdMax = fields[0].GetUInt32(); - POIs.resize(questIdMax + 1); + uint32 const maxQuestPOIId = fields[0].GetUInt32(); + POIs.resize(maxQuestPOIId + 1); do { @@ -7744,18 +7714,19 @@ void ObjectMgr::LoadQuestPOI() if (questId < POIs.size() && id < POIs[questId].size()) { POI.QuestPOIBlobPointStats = POIs[questId][id]; - auto itr = _questPOIStore.find(questId); - if (itr == _questPOIStore.end()) + + auto& questPOI = _questPOIStore[questId]; + if (!questPOI) { QuestPOIWrapper wrapper; QuestPOIData data; data.QuestID = questId; wrapper.POIData = data; - _questPOIStore.emplace(questId, std::move(wrapper)); + questPOI = Trinity::make_unique<QuestPOIWrapper>(std::move(wrapper)); } - _questPOIStore.at(questId).POIData.QuestPOIBlobDataStats.push_back(POI); + questPOI->POIData.QuestPOIBlobDataStats.push_back(POI); } else TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest %u POI id %u", questId, id); @@ -7819,13 +7790,15 @@ void ObjectMgr::LoadNPCSpellClickSpells() // all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data // NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) + for (auto const& creatureTemplate : _creatureTemplateStore) { - if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end()) + if (!creatureTemplate) + continue; + + if ((creatureTemplate->npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(creatureTemplate->Entry) == _spellClickInfoStore.end()) { - TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry); - const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; + TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplate->Entry); + const_cast<CreatureTemplate*>(creatureTemplate.get())->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } } @@ -7884,7 +7857,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReve uint32 quest = result->Fetch()[1].GetUInt32(); uint32 poolId = result->Fetch()[2].GetUInt32(); - if (_questTemplates.find(quest) == _questTemplates.end()) + if (quest >= _questTemplates.size() || !_questTemplates[quest]) { TC_LOG_ERROR("sql.sql", "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id); continue; @@ -8164,7 +8137,7 @@ void ObjectMgr::LoadGameObjectForQuests() _gameObjectForQuestStore.clear(); // need for reload case - if (sObjectMgr->GetGameObjectTemplates()->empty()) + if (_gameObjectTemplateStore.empty()) { TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests"); return; @@ -8173,42 +8146,43 @@ void ObjectMgr::LoadGameObjectForQuests() uint32 count = 0; // collect GO entries for GO that must activated - GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); - for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) + for (auto const& gameObjectTemplate : _gameObjectTemplateStore) { - switch (itr->second.type) + if (!gameObjectTemplate) + continue; + + switch (gameObjectTemplate->type) { case GAMEOBJECT_TYPE_QUESTGIVER: - _gameObjectForQuestStore.insert(itr->second.entry); + _gameObjectForQuestStore.insert(gameObjectTemplate->entry); ++count; break; case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items - uint32 loot_id = (itr->second.GetLootId()); - + uint32 lootId = gameObjectTemplate->GetLootId(); // find quest loot for GO - if (itr->second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) + if (gameObjectTemplate->chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(lootId)) { - _gameObjectForQuestStore.insert(itr->second.entry); + _gameObjectForQuestStore.insert(gameObjectTemplate->entry); ++count; } break; } case GAMEOBJECT_TYPE_GENERIC: { - if (itr->second._generic.questID > 0) //quests objects + if (gameObjectTemplate->_generic.questID > 0) //quests objects { - _gameObjectForQuestStore.insert(itr->second.entry); + _gameObjectForQuestStore.insert(gameObjectTemplate->entry); ++count; } break; } case GAMEOBJECT_TYPE_GOOBER: { - if (itr->second.goober.questId > 0) //quests objects + if (gameObjectTemplate->goober.questId > 0) //quests objects { - _gameObjectForQuestStore.insert(itr->second.entry); + _gameObjectForQuestStore.insert(gameObjectTemplate->entry); ++count; } break; @@ -8349,7 +8323,7 @@ int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 rac uint32 raceMask = (1 << (race - 1)); uint32 classMask = (1 << (playerClass-1)); - for (int i = 0; i < 4; i++) + for (uint8 i = 0; i < 4; ++i) { if ((!factionEntry->BaseRepClassMask[i] || factionEntry->BaseRepClassMask[i] & classMask) && @@ -8719,7 +8693,7 @@ void ObjectMgr::LoadTrainerSpell() TC_LOG_INFO("server.loading", ">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } -int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors) +uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors) { // find all items from the reference vendor PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF); @@ -9327,13 +9301,15 @@ void ObjectMgr::LoadCreatureClassLevelStats() } while (result->NextRow()); - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) + for (auto const& creatureTemplate : _creatureTemplateStore) { - for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl) + if (!creatureTemplate) + continue; + + for (uint16 lvl = creatureTemplate->minlevel; lvl <= creatureTemplate->maxlevel; ++lvl) { - if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end()) - TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", itr->second.unit_class, lvl); + if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, creatureTemplate->unit_class)) == _creatureBaseStatsStore.end()) + TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", creatureTemplate->unit_class, lvl); } } @@ -9552,11 +9528,7 @@ void ObjectMgr::LoadFactionChangeTitles() GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const { - GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry); - if (itr != _gameObjectTemplateStore.end()) - return &(itr->second); - - return nullptr; + return entry < _gameObjectTemplateStore.size() ? _gameObjectTemplateStore[entry].get() : nullptr; } GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const @@ -9570,11 +9542,12 @@ GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entr CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const { - CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.find(entry); - if (itr != _creatureTemplateStore.end()) - return &(itr->second); + return entry < _creatureTemplateStore.size() ? _creatureTemplateStore[entry].get() : nullptr; +} - return nullptr; +QuestPOIWrapper const* ObjectMgr::GetQuestPOIWrapper(uint32 questId) const +{ + return questId < _questPOIStore.size() ? _questPOIStore[questId].get() : nullptr; } VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const @@ -9596,7 +9569,7 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con DungeonEncounterList const* ObjectMgr::GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const { - std::unordered_map<uint32, DungeonEncounterList>::const_iterator itr = _dungeonEncounterStore.find(MAKE_PAIR32(mapId, difficulty)); + auto itr = _dungeonEncounterStore.find(MAKE_PAIR32(mapId, difficulty)); if (itr != _dungeonEncounterStore.end()) return &itr->second; return nullptr; @@ -9608,10 +9581,10 @@ PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const return nullptr; if (class_ >= MAX_CLASSES) return nullptr; - PlayerInfo const* info = _playerInfo[race][class_]; + auto const& info = _playerInfo[race][class_]; if (!info) return nullptr; - return info; + return info.get(); } void ObjectMgr::LoadGameObjectQuestItems() @@ -9712,28 +9685,33 @@ void ObjectMgr::InitializeQueriesData(QueryDataGroup mask) // Initialize Query data for creatures if (mask & QUERY_DATA_CREATURES) - for (auto& creaturePair : _creatureTemplateStore) - creaturePair.second.InitializeQueryData(); + for (auto const& creatureTemplate : _creatureTemplateStore) + if (creatureTemplate) + creatureTemplate->InitializeQueryData(); // Initialize Query Data for gameobjects if (mask & QUERY_DATA_GAMEOBJECTS) - for (auto& gameobjectPair : _gameObjectTemplateStore) - gameobjectPair.second.InitializeQueryData(); + for (auto const& gameObjectTemplate : _gameObjectTemplateStore) + if (gameObjectTemplate) + gameObjectTemplate->InitializeQueryData(); // Initialize Query Data for items if (mask & QUERY_DATA_ITEMS) - for (auto& itemPair : _itemTemplateStore) - itemPair.second.InitializeQueryData(); + for (auto const& itemTemplate : _itemTemplateStore) + if (itemTemplate) + itemTemplate->InitializeQueryData(); // Initialize Query Data for quests if (mask & QUERY_DATA_QUESTS) - for (auto& questPair : _questTemplates) - questPair.second->InitializeQueryData(); + for (auto const& questTemplate : _questTemplates) + if (questTemplate) + questTemplate->InitializeQueryData(); // Initialize Quest POI data if (mask & QUERY_DATA_POIS) - for (auto& poiPair : _questPOIStore) - poiPair.second.InitializeQueryData(); + for (auto const& poiTemplate : _questPOIStore) + if (poiTemplate) + poiTemplate->InitializeQueryData(); } void QuestPOIWrapper::InitializeQueryData() |