diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
| -rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 41 |
1 files changed, 28 insertions, 13 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 8a47e91b32b..bac87dd1f25 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2194,27 +2194,44 @@ uint32 FillItemArmor(uint32 itemlevel, uint32 itemClass, uint32 itemSubclass, ui return uint32(shield->Value[quality] + 0.5f); } -void FillDisenchantFields(uint32* disenchantID, uint32* requiredDisenchantSkill, uint32 itemClass, uint32 quality, uint32 itemLevel) +void FillDisenchantFields(uint32* disenchantID, uint32* requiredDisenchantSkill, ItemTemplate const& itemTemplate) { + *disenchantID = 0; + *(int32*)requiredDisenchantSkill = -1; + if ((itemTemplate.Flags & (ITEM_PROTO_FLAG_CONJURED | ITEM_PROTO_FLAG_UNK6)) || + itemTemplate.Bonding == BIND_QUEST_ITEM || itemTemplate.Area || itemTemplate.Map || + itemTemplate.Stackable > 1 || + !(itemTemplate.SellPrice || sItemCurrencyCostStore.LookupEntry(itemTemplate.ItemId))) + return; + for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i) { ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i); if (!disenchant) continue; - if (disenchant->ItemClass == itemClass && - disenchant->ItemQuality == quality && - disenchant->MinItemLevel <= itemLevel && - disenchant->MaxItemLevel >= itemLevel) + if (disenchant->ItemClass == itemTemplate.Class && + disenchant->ItemQuality == itemTemplate.Quality && + disenchant->MinItemLevel <= itemTemplate.ItemLevel && + disenchant->MaxItemLevel >= itemTemplate.ItemLevel) { + // extra check for epics in range 90 - 99 + if (disenchant->MinItemLevel < 90) + { + if (itemTemplate.RequiredLevel > 60 || itemTemplate.RequiredSkillRank > 300) + continue; + } + else + { + if (itemTemplate.RequiredLevel <= 60 || itemTemplate.RequiredSkillRank <= 300) + continue; + } + *disenchantID = disenchant->Id; *requiredDisenchantSkill = disenchant->RequiredDisenchantSkill; return; } } - - *disenchantID = 0; - *(int32*)requiredDisenchantSkill = -1; } void ObjectMgr::LoadItemTemplates() @@ -2314,8 +2331,7 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.socketBonus = sparse->SocketBonus; itemTemplate.GemProperties = sparse->GemProperties; - FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill, - db2Data->Class, sparse->Quality, sparse->ItemLevel); + FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill, itemTemplate); itemTemplate.ArmorDamageModifier = sparse->ArmorDamageModifier; itemTemplate.Duration = sparse->Duration; @@ -2463,8 +2479,7 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.socketBonus = fields[123].GetUInt32(); itemTemplate.GemProperties = fields[124].GetUInt32(); - FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill, - itemTemplate.Class, itemTemplate.Quality, itemTemplate.ItemLevel); + FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill, itemTemplate); itemTemplate.ArmorDamageModifier = fields[125].GetFloat(); itemTemplate.Duration = fields[126].GetUInt32(); @@ -3589,7 +3604,7 @@ void ObjectMgr::LoadQuests() QueryResult result = WorldDatabase.Query("SELECT " //0 1 2 3 4 5 6 7 8 9 10 11 12 "Id, Method, Level, MinLevel, MaxLevel, ZoneOrSort, Type, SuggestedPlayers, LimitTime, RequiredClasses, RequiredRaces, RequiredSkillId, RequiredSkillPoints, " - // 13 14 15 16 17 18 19 20 + // 13 14 15 16 17 18 19 20 "RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, " // 21 22 23 24 25 26 27 28 29 30 31 "PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestIdChain, RewardXPId, RewardOrRequiredMoney, RewardMoneyMaxLevel, RewardSpell, RewardSpellCast, RewardHonor, RewardHonorMultiplier, " |
