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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 72621865465..48dc6ae70c5 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3387,6 +3387,61 @@ void ObjectMgr::LoadPlayerInfo()
}
}
+ // Load playercreate cast spell
+ TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
+ {
+ uint32 oldMSTime = getMSTime();
+
+ QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
+
+ if (!result)
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty.");
+ else
+ {
+ uint32 count = 0;
+
+ do
+ {
+ Field* fields = result->Fetch();
+ uint32 raceMask = fields[0].GetUInt32();
+ uint32 classMask = fields[1].GetUInt32();
+ uint32 spellId = fields[2].GetUInt32();
+
+ if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
+ {
+ TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_cast_spell` table, ignoring.", raceMask);
+ continue;
+ }
+
+ if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
+ {
+ TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_cast_spell` table, ignoring.", classMask);
+ continue;
+ }
+
+ for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
+ {
+ if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
+ {
+ for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
+ {
+ if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
+ {
+ if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
+ {
+ info->castSpells.push_back(spellId);
+ ++count;
+ }
+ }
+ }
+ }
+ }
+ } while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded %u player create cast spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ }
+ }
+
// Load playercreate actions
TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
{