diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5078131e17c..957ad206d84 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1900,7 +1900,7 @@ void ObjectMgr::LoadCreatureRespawnTimes() uint32 count = 0; - PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CREATURE_RESPAWNS)); + PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS)); if (!result) { sLog->outString(">> Loaded 0 creature respawn time."); @@ -1934,7 +1934,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes() uint32 count = 0; - PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GO_RESPAWNS)); + PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS)); if (!result) { sLog->outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!"); @@ -5304,7 +5304,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) stmt->setUInt64(0, basetime); CharacterDatabase.Execute(stmt); } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL); stmt->setUInt64(0, basetime); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -5315,7 +5315,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) } std::map<uint32 /*messageId*/, MailItemInfoVec> itemsCache; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL_ITEMS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS); stmt->setUInt64(0, basetime); if (PreparedQueryResult items = CharacterDatabase.Query(stmt)) { @@ -5379,7 +5379,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) else { // Mail will be returned - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_RETURNED); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED); stmt->setUInt32(0, m->receiver); stmt->setUInt32(1, m->sender); stmt->setUInt64(2, basetime + 30 * DAY); @@ -5390,12 +5390,12 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { // Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_ITEM_RECEIVER); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER); stmt->setUInt32(0, m->sender); stmt->setUInt32(1, itr2->item_guid); CharacterDatabase.Execute(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); stmt->setUInt32(0, m->sender); stmt->setUInt32(1, itr2->item_guid); CharacterDatabase.Execute(stmt); @@ -6719,7 +6719,7 @@ void ObjectMgr::LoadCorpses() { uint32 oldMSTime = getMSTime(); - PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CORPSES)); + PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES)); if (!result) { sLog->outString(">> Loaded 0 corpses. DB table `pet_name_generation` is empty."); @@ -7262,7 +7262,7 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t m_CreatureRespawnTimesMtx.release(); } - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CREATURE_RESPAWN); + PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); stmt->setUInt32(0, loguid); stmt->setUInt64(1, uint64(t)); stmt->setUInt32(2, instance); @@ -7310,7 +7310,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) m_GORespawnTimesMtx.release(); } - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GO_RESPAWN); + PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); stmt->setUInt32(0, loguid); stmt->setUInt64(1, uint64(t)); stmt->setUInt32(2, instance); |