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path: root/src/server/game/Globals/ObjectMgr.cpp
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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 5078131e17c..957ad206d84 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1900,7 +1900,7 @@ void ObjectMgr::LoadCreatureRespawnTimes()
uint32 count = 0;
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CREATURE_RESPAWNS));
+ PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS));
if (!result)
{
sLog->outString(">> Loaded 0 creature respawn time.");
@@ -1934,7 +1934,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
uint32 count = 0;
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GO_RESPAWNS));
+ PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS));
if (!result)
{
sLog->outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!");
@@ -5304,7 +5304,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
stmt->setUInt64(0, basetime);
CharacterDatabase.Execute(stmt);
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -5315,7 +5315,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
}
std::map<uint32 /*messageId*/, MailItemInfoVec> itemsCache;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL_ITEMS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
stmt->setUInt64(0, basetime);
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
{
@@ -5379,7 +5379,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
else
{
// Mail will be returned
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_RETURNED);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
stmt->setUInt32(0, m->receiver);
stmt->setUInt32(1, m->sender);
stmt->setUInt64(2, basetime + 30 * DAY);
@@ -5390,12 +5390,12 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_ITEM_RECEIVER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
@@ -6719,7 +6719,7 @@ void ObjectMgr::LoadCorpses()
{
uint32 oldMSTime = getMSTime();
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CORPSES));
+ PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
if (!result)
{
sLog->outString(">> Loaded 0 corpses. DB table `pet_name_generation` is empty.");
@@ -7262,7 +7262,7 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t
m_CreatureRespawnTimesMtx.release();
}
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CREATURE_RESPAWN);
+ PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
stmt->setUInt32(0, loguid);
stmt->setUInt64(1, uint64(t));
stmt->setUInt32(2, instance);
@@ -7310,7 +7310,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
m_GORespawnTimesMtx.release();
}
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GO_RESPAWN);
+ PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN);
stmt->setUInt32(0, loguid);
stmt->setUInt64(1, uint64(t));
stmt->setUInt32(2, instance);