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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index cc1a16fb5ed..63339a17170 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -5960,8 +5960,12 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
// search for zone associated closest graveyard
uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z);
- if (!zoneId && z > -500)
- sLog.outError("Bad zoneId: Map = %u (%f, %f, %f)", MapId, x, y, z);
+ if (!zoneId)
+ {
+ if (z > -500)
+ sLog.outError("ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
+ return NULL;
+ }
// Simulate std. algorithm:
@@ -5978,7 +5982,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
if (graveLow == graveUp && !map->IsBattleArena())
{
- //sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
+ sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
return NULL;
}