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path: root/src/server/game/Globals/ObjectMgr.cpp
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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp244
1 files changed, 64 insertions, 180 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 524bb442868..4bf86facbef 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -223,15 +223,8 @@ ObjectMgr::ObjectMgr():
_itemTextId(1),
_mailId(1),
_hiPetNumber(1),
- _hiCharGuid(1),
- _hiCreatureGuid(1),
- _hiPetGuid(1),
- _hiVehicleGuid(1),
- _hiItemGuid(1),
- _hiGoGuid(1),
- _hiDoGuid(1),
- _hiCorpseGuid(1),
- _hiMoTransGuid(1),
+ _creatureSpawnId(1),
+ _gameObjectSpawnId(1),
DBCLocaleIndex(LOCALE_enUS)
{
for (uint8 i = 0; i < MAX_CLASSES; ++i)
@@ -1386,8 +1379,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- guid = ObjectGuid(HIGHGUID_UNIT, slave->id, guidLow);
- linkedGuid = ObjectGuid(HIGHGUID_UNIT, master->id, linkedGuidLow);
+ guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow);
+ linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow);
break;
}
case CREATURE_TO_GO:
@@ -1423,8 +1416,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- guid = ObjectGuid(HIGHGUID_UNIT, slave->id, guidLow);
- linkedGuid = ObjectGuid(HIGHGUID_GAMEOBJECT, master->id, linkedGuidLow);
+ guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow);
+ linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow);
break;
}
case GO_TO_GO:
@@ -1460,8 +1453,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- guid = ObjectGuid(HIGHGUID_GAMEOBJECT, slave->id, guidLow);
- linkedGuid = ObjectGuid(HIGHGUID_GAMEOBJECT, master->id, linkedGuidLow);
+ guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow);
+ linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow);
break;
}
case GO_TO_CREATURE:
@@ -1497,8 +1490,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- guid = ObjectGuid(HIGHGUID_GAMEOBJECT, slave->id, guidLow);
- linkedGuid = ObjectGuid(HIGHGUID_UNIT, master->id, linkedGuidLow);
+ guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow);
+ linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow);
break;
}
}
@@ -1518,7 +1511,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
CreatureData const* master = GetCreatureData(guidLow);
ASSERT(master);
- ObjectGuid guid(HIGHGUID_UNIT, master->id, guidLow);
+ ObjectGuid guid(HighGuid::Unit, master->id, guidLow);
if (!linkedGuidLow) // we're removing the linking
{
@@ -1549,7 +1542,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
return false;
}
- ObjectGuid linkedGuid(HIGHGUID_UNIT, slave->id, linkedGuidLow);
+ ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
@@ -1848,7 +1841,8 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
if (!map)
return 0;
- uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT);
+ uint32 guid = GenerateGameObjectSpawnId();
+
GameObjectData& data = NewGOData(guid);
data.id = entry;
data.mapid = mapId;
@@ -1888,38 +1882,6 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
return guid;
}
-bool ObjectMgr::MoveCreatureData(uint32 guid, uint32 mapId, const Position& pos)
-{
- CreatureData& data = NewOrExistCreatureData(guid);
- if (!data.id)
- return false;
-
- RemoveCreatureFromGrid(guid, &data);
- if (data.posX == pos.GetPositionX() && data.posY == pos.GetPositionY() && data.posZ == pos.GetPositionZ())
- return true;
- data.posX = pos.GetPositionX();
- data.posY = pos.GetPositionY();
- data.posZ = pos.GetPositionZ();
- data.orientation = pos.GetOrientation();
- AddCreatureToGrid(guid, &data);
-
- // Spawn if necessary (loaded grids only)
- if (Map* map = sMapMgr->CreateBaseMap(mapId))
- {
- // We use spawn coords to spawn
- if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY))
- {
- Creature* creature = new Creature();
- if (!creature->LoadCreatureFromDB(guid, map))
- {
- TC_LOG_ERROR("misc", "MoveCreatureData: Cannot add creature guid %u to map", guid);
- delete creature;
- return false;
- }
- }
- }
- return true;
-}
uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
{
@@ -1929,8 +1891,11 @@ uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y,
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
+ Map* map = sMapMgr->CreateBaseMap(mapId);
+ if (!map)
+ return 0;
- uint32 guid = GenerateLowGuid(HIGHGUID_UNIT);
+ uint32 guid = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(guid);
data.id = entry;
data.mapid = mapId;
@@ -1955,19 +1920,15 @@ uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y,
AddCreatureToGrid(guid, &data);
- // Spawn if necessary (loaded grids only)
- if (Map* map = sMapMgr->CreateBaseMap(mapId))
+ // We use spawn coords to spawn
+ if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
{
- // We use spawn coords to spawn
- if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
+ Creature* creature = new Creature();
+ if (!creature->LoadCreatureFromDB(guid, map))
{
- Creature* creature = new Creature();
- if (!creature->LoadCreatureFromDB(guid, map))
- {
- TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry %u to map", entry);
- delete creature;
- return 0;
- }
+ TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry %u to map", entry);
+ delete creature;
+ return 0;
}
}
@@ -2163,7 +2124,7 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
{
- ObjectGuid guid(HIGHGUID_PLAYER, lowguid);
+ ObjectGuid guid(HighGuid::Player, lowguid);
return ObjectAccessor::FindPlayer(guid);
}
@@ -2177,7 +2138,7 @@ ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
- return ObjectGuid(HIGHGUID_PLAYER, (*result)[0].GetUInt32());
+ return ObjectGuid(HighGuid::Player, (*result)[0].GetUInt32());
return ObjectGuid::Empty;
}
@@ -5658,7 +5619,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
Player* player = NULL;
if (serverUp)
- player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HIGHGUID_PLAYER, m->receiver));
+ player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HighGuid::Player, m->receiver));
if (player && player->m_mailsLoaded)
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
@@ -6454,29 +6415,21 @@ void ObjectMgr::SetHighestGuids()
{
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
- _hiCharGuid = (*result)[0].GetUInt32()+1;
-
- result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
- if (result)
- _hiCreatureGuid = (*result)[0].GetUInt32()+1;
+ GetGuidSequenceGenerator<HighGuid::Player>().Set((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
- _hiItemGuid = (*result)[0].GetUInt32()+1;
+ GetGuidSequenceGenerator<HighGuid::Item>().Set((*result)[0].GetUInt32()+1);
// Cleanup other tables from nonexistent guids ( >= _hiItemGuid)
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", _hiItemGuid); // One-time query
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", _hiItemGuid); // One-time query
- CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
-
- result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
- if (result)
- _hiGoGuid = (*result)[0].GetUInt32()+1;
+ CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
+ CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
+ CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
- _hiMoTransGuid = (*result)[0].GetUInt32()+1;
+ GetGuidSequenceGenerator<HighGuid::Mo_Transport>().Set((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
if (result)
@@ -6486,10 +6439,6 @@ void ObjectMgr::SetHighestGuids()
if (result)
_mailId = (*result)[0].GetUInt32()+1;
- result = CharacterDatabase.Query("SELECT MAX(corpseGuid) FROM corpse");
- if (result)
- _hiCorpseGuid = (*result)[0].GetUInt32()+1;
-
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1);
@@ -6505,6 +6454,14 @@ void ObjectMgr::SetHighestGuids()
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
if (result)
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
+
+ result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
+ if (result)
+ _creatureSpawnId = (*result)[0].GetUInt32() + 1;
+
+ result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
+ if (result)
+ _gameObjectSpawnId = (*result)[0].GetUInt32() + 1;
}
uint32 ObjectMgr::GenerateAuctionID()
@@ -6537,59 +6494,29 @@ uint32 ObjectMgr::GenerateMailID()
return _mailId++;
}
-uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
+uint32 ObjectMgr::GeneratePetNumber()
+{
+ return ++_hiPetNumber;
+}
+
+uint32 ObjectMgr::GenerateCreatureSpawnId()
{
- switch (guidhigh)
+ if (_creatureSpawnId >= uint32(0xFFFFFF))
{
- case HIGHGUID_ITEM:
- {
- ASSERT(_hiItemGuid < 0xFFFFFFFE && "Item guid overflow!");
- return _hiItemGuid++;
- }
- case HIGHGUID_UNIT:
- {
- ASSERT(_hiCreatureGuid < 0x00FFFFFE && "Creature guid overflow!");
- return _hiCreatureGuid++;
- }
- case HIGHGUID_PET:
- {
- ASSERT(_hiPetGuid < 0x00FFFFFE && "Pet guid overflow!");
- return _hiPetGuid++;
- }
- case HIGHGUID_VEHICLE:
- {
- ASSERT(_hiVehicleGuid < 0x00FFFFFF && "Vehicle guid overflow!");
- return _hiVehicleGuid++;
- }
- case HIGHGUID_PLAYER:
- {
- ASSERT(_hiCharGuid < 0xFFFFFFFE && "Player guid overflow!");
- return _hiCharGuid++;
- }
- case HIGHGUID_GAMEOBJECT:
- {
- ASSERT(_hiGoGuid < 0x00FFFFFE && "Gameobject guid overflow!");
- return _hiGoGuid++;
- }
- case HIGHGUID_CORPSE:
- {
- ASSERT(_hiCorpseGuid < 0xFFFFFFFE && "Corpse guid overflow!");
- return _hiCorpseGuid++;
- }
- case HIGHGUID_DYNAMICOBJECT:
- {
- ASSERT(_hiDoGuid < 0xFFFFFFFE && "DynamicObject guid overflow!");
- return _hiDoGuid++;
- }
- case HIGHGUID_MO_TRANSPORT:
- {
- ASSERT(_hiMoTransGuid < 0xFFFFFFFE && "MO Transport guid overflow!");
- return _hiMoTransGuid++;
- }
- default:
- ASSERT(false && "ObjectMgr::GenerateLowGuid - Unknown HIGHGUID type");
- return 0;
+ TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. ");
+ World::StopNow(ERROR_EXIT_CODE);
}
+ return _creatureSpawnId++;
+}
+
+uint32 ObjectMgr::GenerateGameObjectSpawnId()
+{
+ if (_gameObjectSpawnId >= uint32(0xFFFFFF))
+ {
+ TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. ");
+ World::StopNow(ERROR_EXIT_CODE);
+ }
+ return _gameObjectSpawnId++;
}
void ObjectMgr::LoadGameObjectLocales()
@@ -6973,49 +6900,6 @@ std::string ObjectMgr::GeneratePetName(uint32 entry)
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
}
-uint32 ObjectMgr::GeneratePetNumber()
-{
- return ++_hiPetNumber;
-}
-
-void ObjectMgr::LoadCorpses()
-{
- uint32 oldMSTime = getMSTime();
-
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 corpses. DB table `corpse` is empty.");
- return;
- }
-
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 guid = fields[16].GetUInt32();
- CorpseType type = CorpseType(fields[13].GetUInt8());
- if (type >= MAX_CORPSE_TYPE)
- {
- TC_LOG_ERROR("misc", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
- continue;
- }
-
- Corpse* corpse = new Corpse(type);
- if (!corpse->LoadCorpseFromDB(guid, fields))
- {
- delete corpse;
- continue;
- }
-
- sObjectAccessor->AddCorpse(corpse);
- ++count;
- }
- while (result->NextRow());
-
- TC_LOG_INFO("server.loading", ">> Loaded %u corpses in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-}
-
void ObjectMgr::LoadReputationRewardRate()
{
uint32 oldMSTime = getMSTime();
@@ -9187,7 +9071,7 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con
if (Creature* cre = veh->GetBase()->ToCreature())
{
// Give preference to GUID-based accessories
- VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetDBTableGUIDLow());
+ VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
if (itr != _vehicleAccessoryStore.end())
return &itr->second;
}