diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 104 |
1 files changed, 94 insertions, 10 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index a14a49d2069..806d7bd5acd 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2191,6 +2191,89 @@ uint32 FillItemArmor(uint32 itemlevel, uint32 itemClass, uint32 itemSubclass, ui return uint32(shield->Value[quality] + 0.5f); } +uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel) +{ + if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON) + return 0; + + static float const qualityMultipliers[MAX_ITEM_QUALITY] = + { + 1.0f, 1.0f, 1.0f, 1.17f, 1.37f, 1.68f, 0.0f, 0.0f + }; + + static float const armorMultipliers[MAX_INVTYPE] = + { + 0.00f, // INVTYPE_NON_EQUIP + 0.59f, // INVTYPE_HEAD + 0.00f, // INVTYPE_NECK + 0.59f, // INVTYPE_SHOULDERS + 0.00f, // INVTYPE_BODY + 1.00f, // INVTYPE_CHEST + 0.35f, // INVTYPE_WAIST + 0.75f, // INVTYPE_LEGS + 0.49f, // INVTYPE_FEET + 0.35f, // INVTYPE_WRISTS + 0.35f, // INVTYPE_HANDS + 0.00f, // INVTYPE_FINGER + 0.00f, // INVTYPE_TRINKET + 0.00f, // INVTYPE_WEAPON + 1.00f, // INVTYPE_SHIELD + 0.00f, // INVTYPE_RANGED + 0.00f, // INVTYPE_CLOAK + 0.00f, // INVTYPE_2HWEAPON + 0.00f, // INVTYPE_BAG + 0.00f, // INVTYPE_TABARD + 1.00f, // INVTYPE_ROBE + 0.00f, // INVTYPE_WEAPONMAINHAND + 0.00f, // INVTYPE_WEAPONOFFHAND + 0.00f, // INVTYPE_HOLDABLE + 0.00f, // INVTYPE_AMMO + 0.00f, // INVTYPE_THROWN + 0.00f, // INVTYPE_RANGEDRIGHT + 0.00f, // INVTYPE_QUIVER + 0.00f, // INVTYPE_RELIC + }; + + static float const weaponMultipliers[MAX_ITEM_SUBCLASS_WEAPON] = + { + 0.89f, // ITEM_SUBCLASS_WEAPON_AXE + 1.03f, // ITEM_SUBCLASS_WEAPON_AXE2 + 0.77f, // ITEM_SUBCLASS_WEAPON_BOW + 0.77f, // ITEM_SUBCLASS_WEAPON_GUN + 0.89f, // ITEM_SUBCLASS_WEAPON_MACE + 1.03f, // ITEM_SUBCLASS_WEAPON_MACE2 + 1.03f, // ITEM_SUBCLASS_WEAPON_POLEARM + 0.89f, // ITEM_SUBCLASS_WEAPON_SWORD + 1.03f, // ITEM_SUBCLASS_WEAPON_SWORD2 + 0.00f, // ITEM_SUBCLASS_WEAPON_Obsolete + 1.03f, // ITEM_SUBCLASS_WEAPON_STAFF + 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC + 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC2 + 0.64f, // ITEM_SUBCLASS_WEAPON_FIST_WEAPON + 0.00f, // ITEM_SUBCLASS_WEAPON_MISCELLANEOUS + 0.64f, // ITEM_SUBCLASS_WEAPON_DAGGER + 0.64f, // ITEM_SUBCLASS_WEAPON_THROWN + 0.00f, // ITEM_SUBCLASS_WEAPON_SPEAR + 0.77f, // ITEM_SUBCLASS_WEAPON_CROSSBOW + 0.64f, // ITEM_SUBCLASS_WEAPON_WAND + 0.64f, // ITEM_SUBCLASS_WEAPON_FISHING_POLE + }; + + float levelPenalty = 1.0f; + if (itemLevel <= 28) + levelPenalty = 0.966f - float(28u - itemLevel) * 1.0f / 54.0f; + + if (itemClass == ITEM_CLASS_ARMOR) + { + if (inventoryType > INVTYPE_ROBE) + return 0; + + return 5 * uint32(23.0f * qualityMultipliers[quality] * armorMultipliers[inventoryType] * levelPenalty + 0.5f); + } + + return 5 * uint32(17.0f * qualityMultipliers[quality] * weaponMultipliers[itemSubClass] * levelPenalty + 0.5f); +}; + void FillDisenchantFields(uint32* disenchantID, uint32* requiredDisenchantSkill, ItemTemplate const& itemTemplate) { *disenchantID = 0; @@ -2255,7 +2338,7 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.Quality = sparse->Quality; itemTemplate.Flags = sparse->Flags; itemTemplate.Flags2 = sparse->Flags2; - itemTemplate.BuyCount = 1; + itemTemplate.BuyCount = std::max(sparse->BuyCount, 1u); itemTemplate.BuyPrice = sparse->BuyPrice; itemTemplate.SellPrice = sparse->SellPrice; itemTemplate.InventoryType = db2Data->InventoryType; @@ -2315,7 +2398,7 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.RandomProperty = sparse->RandomProperty; itemTemplate.RandomSuffix = sparse->RandomSuffix; itemTemplate.ItemSet = sparse->ItemSet; - itemTemplate.MaxDurability = sparse->MaxDurability; + itemTemplate.MaxDurability = FillMaxDurability(db2Data->Class, db2Data->SubClass, sparse->Quality, sparse->InventoryType, sparse->ItemLevel); itemTemplate.Area = sparse->Area; itemTemplate.Map = sparse->Map; itemTemplate.BagFamily = sparse->BagFamily; @@ -2463,7 +2546,9 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.RandomProperty = fields[109].GetInt32(); itemTemplate.RandomSuffix = fields[110].GetInt32(); itemTemplate.ItemSet = fields[111].GetUInt32(); - itemTemplate.MaxDurability = fields[112].GetUInt32(); + itemTemplate.MaxDurability = FillMaxDurability(itemTemplate.Class, itemTemplate.SubClass, + itemTemplate.Quality, itemTemplate.InventoryType, itemTemplate.ItemLevel); + itemTemplate.Area = fields[113].GetUInt32(); itemTemplate.Map = fields[114].GetUInt32(); itemTemplate.BagFamily = fields[115].GetUInt32(); @@ -2525,7 +2610,7 @@ void ObjectMgr::LoadItemTemplateAddon() uint32 oldMSTime = getMSTime(); uint32 count = 0; - QueryResult result = WorldDatabase.Query("SELECT Id, BuyCount, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon"); + QueryResult result = WorldDatabase.Query("SELECT Id, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon"); if (result) { do @@ -2545,9 +2630,9 @@ void ObjectMgr::LoadItemTemplateAddon() buyCount = 1; } - uint8 foodType = fields[2].GetUInt8(); - uint32 minMoneyLoot = fields[3].GetUInt32(); - uint32 maxMoneyLoot = fields[4].GetUInt32(); + uint8 foodType = fields[1].GetUInt8(); + uint32 minMoneyLoot = fields[2].GetUInt32(); + uint32 maxMoneyLoot = fields[3].GetUInt32(); if (minMoneyLoot > maxMoneyLoot) { sLog->outErrorDb("Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId); @@ -2555,11 +2640,10 @@ void ObjectMgr::LoadItemTemplateAddon() } ItemTemplate& itemTemplate = _itemTemplateStore[itemId]; - itemTemplate.BuyCount = buyCount; itemTemplate.FoodType = foodType; itemTemplate.MinMoneyLoot = minMoneyLoot; itemTemplate.MaxMoneyLoot = maxMoneyLoot; - itemTemplate.SpellPPMRate = fields[5].GetFloat(); + itemTemplate.SpellPPMRate = fields[4].GetFloat(); ++count; } while (result->NextRow()); } @@ -2650,7 +2734,7 @@ void ObjectMgr::LoadItemSetNames() if (setEntry->itemId[i]) itemSetItems.insert(setEntry->itemId[i]); } - + // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`"); |