diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 0fc8bcc73d3..d27596fc990 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2136,7 +2136,7 @@ ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name) const bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const { // prevent DB access for online player - if (Player* player = ObjectAccessor::FindPlayer(guid)) + if (Player* player = ObjectAccessor::FindConnectedPlayer(guid)) { name = player->GetName(); return true; @@ -2160,7 +2160,7 @@ bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const { // prevent DB access for online player - if (Player* player = ObjectAccessor::FindPlayer(guid)) + if (Player* player = ObjectAccessor::FindConnectedPlayer(guid)) { return Player::TeamForRace(player->getRace()); } @@ -2183,7 +2183,7 @@ uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const { // prevent DB access for online player - if (Player* player = ObjectAccessor::FindPlayer(guid)) + if (Player* player = ObjectAccessor::FindConnectedPlayer(guid)) { return player->GetSession()->GetAccountId(); } @@ -5510,7 +5510,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) Player* player = NULL; if (serverUp) - player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, m->receiver)); + player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HIGHGUID_PLAYER, m->receiver)); if (player && player->m_mailsLoaded) { // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail |