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path: root/src/server/game/Globals/ObjectMgr.cpp
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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 985d0508f6c..ab4b2c9e22e 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -4925,11 +4925,11 @@ void ObjectMgr::LoadEventScripts()
{
TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx];
- if (node.arrivalEventID)
- evt_scripts.insert(node.arrivalEventID);
+ if (node.ArrivalEventID)
+ evt_scripts.insert(node.ArrivalEventID);
- if (node.departureEventID)
- evt_scripts.insert(node.departureEventID);
+ if (node.DepartureEventID)
+ evt_scripts.insert(node.DepartureEventID);
}
}
@@ -5712,7 +5712,7 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
- if (!node || node->map_id != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
+ if (!node || node->MapID != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
continue;
uint8 field = (uint8)((i - 1) / 8);
@@ -5722,7 +5722,7 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui
if ((sTaxiNodesMask[field] & submask) == 0)
continue;
- float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
+ float dist2 = (node->Pos.X - x)*(node->Pos.X - x)+(node->Pos.Y - y)*(node->Pos.Y - y)+(node->Pos.Z - z)*(node->Pos.Z - z);
if (found)
{
if (dist2 < dist)
@@ -5944,12 +5944,12 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float
continue;
// find now nearest graveyard at other map
- if (MapId != entry->map_id)
+ if (MapId != entry->MapID)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry
|| mapEntry->CorpseMapID < 0
- || uint32(mapEntry->CorpseMapID) != entry->map_id
+ || uint32(mapEntry->CorpseMapID) != entry->MapID
|| (mapEntry->CorpsePos.X == 0 && mapEntry->CorpsePos.Y == 0)) // Check X and Y
{
// not have any corrdinates for check distance anyway
@@ -5958,8 +5958,8 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float
}
// at entrance map calculate distance (2D);
- float dist2 = (entry->x - mapEntry->CorpsePos.X)*(entry->x - mapEntry->CorpsePos.X)
- +(entry->y - mapEntry->CorpsePos.Y)*(entry->y - mapEntry->CorpsePos.Y);
+ float dist2 = (entry->Loc.X - mapEntry->CorpsePos.X)*(entry->Loc.X - mapEntry->CorpsePos.X)
+ +(entry->Loc.Y - mapEntry->CorpsePos.Y)*(entry->Loc.Y - mapEntry->CorpsePos.Y);
if (foundEntr)
{
if (dist2 < distEntr)
@@ -5978,7 +5978,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float
// find now nearest graveyard at same map
else
{
- float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
+ float dist2 = (entry->Loc.X - x)*(entry->Loc.X - x)+(entry->Loc.Y - y)*(entry->Loc.Y - y)+(entry->Loc.Z - z)*(entry->Loc.Z - z);
if (foundNear)
{
if (dist2 < distNear)
@@ -6127,10 +6127,10 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTriggerStruct at;
- at.target_mapId = portLoc->map_id;
- at.target_X = portLoc->x;
- at.target_Y = portLoc->y;
- at.target_Z = portLoc->z;
+ at.target_mapId = portLoc->MapID;
+ at.target_X = portLoc->Loc.X;
+ at.target_Y = portLoc->Loc.Y;
+ at.target_Z = portLoc->Loc.Z;
at.target_Orientation = (portLoc->Facing * M_PI) / 180; // Orientation is initially in degrees
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);