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path: root/src/server/game/Globals/ObjectMgr.cpp
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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index a0559650ccf..4f82235bfda 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1939,7 +1939,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
if (!linkedGuidLow) // we're removing the linking
{
_linkedRespawnStore.erase(guid);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE);
WorldDatabase.Execute(stmt);
@@ -1969,7 +1969,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, linkedGuidLow);
stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE);
@@ -2217,7 +2217,7 @@ void ObjectMgr::LoadCreatures()
uint32 areaId = 0;
sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
@@ -2524,7 +2524,7 @@ void ObjectMgr::LoadGameObjects()
uint32 areaId = 0;
sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
@@ -5726,7 +5726,7 @@ void ObjectMgr::LoadWaypointScripts()
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
actionSet.insert(itr->first);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
@@ -6243,11 +6243,11 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
// Delete all old mails without item and without body immediately, if starting server
if (!serverUp)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
CharacterDatabase.Execute(stmt);
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -7025,7 +7025,7 @@ bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool per
// add link to DB
if (persist)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
@@ -7076,7 +7076,7 @@ void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool
// remove link from DB
if (persist)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
@@ -8986,7 +8986,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele)
_gameTeleStore[new_id] = tele;
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
stmt->setUInt32(0, new_id);
stmt->setFloat(1, tele.position_x);
@@ -9015,7 +9015,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name)
{
if (itr->second.wnameLow == wname)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
stmt->setString(0, itr->second.name);
@@ -9271,7 +9271,7 @@ void ObjectMgr::LoadCreatureDefaultTrainers()
uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32>* skip_vendors)
{
// find all items from the reference vendor
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
stmt->setUInt32(0, uint32(item));
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -9486,7 +9486,7 @@ void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32
if (persist)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
@@ -9509,7 +9509,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru
if (persist)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);