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-rw-r--r--src/server/game/Globals/ObjectMgr.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index eb56bb09b93..8c14f902c1f 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -561,6 +561,7 @@ struct GraveYardData
};
typedef std::multimap<uint32, GraveYardData> GraveYardContainer;
+typedef UNORDERED_MAP<uint32 /* graveyard Id */, float /* orientation */> GraveyardOrientationContainer;
typedef std::pair<GraveYardContainer::const_iterator, GraveYardContainer::const_iterator> GraveYardMapBounds;
typedef std::pair<GraveYardContainer::iterator, GraveYardContainer::iterator> GraveYardMapBoundsNonConst;
@@ -867,6 +868,7 @@ class ObjectMgr
void LoadDbScriptStrings();
void LoadCreatureClassLevelStats();
void LoadCreatureLocales();
+ void LoadGraveyardOrientations();
void LoadCreatureTemplates();
void LoadCreatureTemplateAddons();
void CheckCreatureTemplate(CreatureTemplate const* cInfo);
@@ -1116,6 +1118,16 @@ class ObjectMgr
return &iter->second;
}
+
+ float const* GetGraveyardOrientation(uint32 id) const
+ {
+ GraveyardOrientationContainer::const_iterator iter = _graveyardOrientations.find(id);
+ if (iter != _graveyardOrientations.end())
+ return &iter->second;
+
+ return NULL;
+ }
+
void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, uint8 type, bool persist = true); // for event
bool RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist = true); // for event
bool IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
@@ -1314,6 +1326,8 @@ class ObjectMgr
CacheVendorItemContainer _cacheVendorItemStore;
CacheTrainerSpellContainer _cacheTrainerSpellStore;
+ GraveyardOrientationContainer _graveyardOrientations;
+
std::set<uint32> _difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate
std::set<uint32> _hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate