diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.h')
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index eb56bb09b93..8c14f902c1f 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -561,6 +561,7 @@ struct GraveYardData }; typedef std::multimap<uint32, GraveYardData> GraveYardContainer; +typedef UNORDERED_MAP<uint32 /* graveyard Id */, float /* orientation */> GraveyardOrientationContainer; typedef std::pair<GraveYardContainer::const_iterator, GraveYardContainer::const_iterator> GraveYardMapBounds; typedef std::pair<GraveYardContainer::iterator, GraveYardContainer::iterator> GraveYardMapBoundsNonConst; @@ -867,6 +868,7 @@ class ObjectMgr void LoadDbScriptStrings(); void LoadCreatureClassLevelStats(); void LoadCreatureLocales(); + void LoadGraveyardOrientations(); void LoadCreatureTemplates(); void LoadCreatureTemplateAddons(); void CheckCreatureTemplate(CreatureTemplate const* cInfo); @@ -1116,6 +1118,16 @@ class ObjectMgr return &iter->second; } + + float const* GetGraveyardOrientation(uint32 id) const + { + GraveyardOrientationContainer::const_iterator iter = _graveyardOrientations.find(id); + if (iter != _graveyardOrientations.end()) + return &iter->second; + + return NULL; + } + void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, uint8 type, bool persist = true); // for event bool RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist = true); // for event bool IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const; @@ -1314,6 +1326,8 @@ class ObjectMgr CacheVendorItemContainer _cacheVendorItemStore; CacheTrainerSpellContainer _cacheTrainerSpellStore; + GraveyardOrientationContainer _graveyardOrientations; + std::set<uint32> _difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate std::set<uint32> _hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate |
