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Diffstat (limited to 'src/server/game/GossipDef.cpp')
-rw-r--r-- | src/server/game/GossipDef.cpp | 882 |
1 files changed, 882 insertions, 0 deletions
diff --git a/src/server/game/GossipDef.cpp b/src/server/game/GossipDef.cpp new file mode 100644 index 00000000000..3e0fec52bc7 --- /dev/null +++ b/src/server/game/GossipDef.cpp @@ -0,0 +1,882 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "QuestDef.h" +#include "GossipDef.h" +#include "ObjectMgr.h" +#include "Opcodes.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Formulas.h" + +GossipMenu::GossipMenu() +{ + m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use + m_gMenuId = 0; +} + +GossipMenu::~GossipMenu() +{ + ClearMenu(); +} + +void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded) +{ + ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS); + + GossipMenuItem gItem; + + gItem.m_gIcon = Icon; + gItem.m_gMessage = Message; + gItem.m_gCoded = Coded; + gItem.m_gSender = dtSender; + gItem.m_gOptionId = dtAction; + gItem.m_gBoxMessage = BoxMessage; + gItem.m_gBoxMoney = BoxMoney; + + m_gItems.push_back(gItem); +} + +void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script) +{ + GossipMenuItemData pItemData; + + pItemData.m_gAction_menu = action_menu; + pItemData.m_gAction_poi = action_poi; + pItemData.m_gAction_script = action_script; + + m_gItemsData.push_back(pItemData); +} + +void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded) +{ + AddMenuItem(Icon, Message, 0, 0, "", 0, Coded); +} + +void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded) +{ + AddMenuItem(Icon, std::string(Message ? Message : ""),Coded); +} + +void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded) +{ + AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded); +} + +uint32 GossipMenu::MenuItemSender(unsigned int ItemId) +{ + if (ItemId >= m_gItems.size()) return 0; + + return m_gItems[ ItemId ].m_gSender; +} + +uint32 GossipMenu::MenuItemAction(unsigned int ItemId) +{ + if (ItemId >= m_gItems.size()) return 0; + + return m_gItems[ ItemId ].m_gOptionId; +} + +bool GossipMenu::MenuItemCoded(unsigned int ItemId) +{ + if (ItemId >= m_gItems.size()) return 0; + + return m_gItems[ ItemId ].m_gCoded; +} + +void GossipMenu::ClearMenu() +{ + m_gItems.clear(); + m_gItemsData.clear(); +} + +PlayerMenu::PlayerMenu(WorldSession *session) : pSession(session) +{ +} + +PlayerMenu::~PlayerMenu() +{ + ClearMenus(); +} + +void PlayerMenu::ClearMenus() +{ + mGossipMenu.ClearMenu(); + mQuestMenu.ClearMenu(); +} + +uint32 PlayerMenu::GossipOptionSender(unsigned int Selection) +{ + return mGossipMenu.MenuItemSender(Selection); +} + +uint32 PlayerMenu::GossipOptionAction(unsigned int Selection) +{ + return mGossipMenu.MenuItemAction(Selection); +} + +bool PlayerMenu::GossipOptionCoded(unsigned int Selection) +{ + return mGossipMenu.MenuItemCoded(Selection); +} + +void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID) +{ + WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size + data << uint64(objectGUID); + data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0 + data << uint32(TitleTextId); + data << uint32(mGossipMenu.MenuItemCount()); // max count 0x10 + + for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI) + { + GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); + data << uint32(iI); + data << uint8(gItem.m_gIcon); + data << uint8(gItem.m_gCoded); // makes pop up box password + data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3 + data << gItem.m_gMessage; // text for gossip item + data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3 + } + + data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 + + for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) + { + QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); + uint32 questID = qItem.m_qId; + Quest const* pQuest = objmgr.GetQuestTemplate(questID); + + data << uint32(questID); + data << uint32(qItem.m_qIcon); + data << int32(pQuest->GetQuestLevel()); + data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags + data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation + std::string Title = pQuest->GetTitle(); + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + if (QuestLocale const *ql = objmgr.GetQuestLocale(questID)) + if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) + Title = ql->Title[loc_idx]; + data << Title; // max 0x200 + } + + pSession->SendPacket(&data); +} + +void PlayerMenu::CloseGossip() +{ + WorldPacket data(SMSG_GOSSIP_COMPLETE, 0); + pSession->SendPacket(&data); +} + +// Outdated +void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName) +{ + WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size + data << uint32(Flags); + data << float(X); + data << float(Y); + data << uint32(Icon); + data << uint32(Data); + data << locName; + + pSession->SendPacket(&data); + //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); +} + +void PlayerMenu::SendPointOfInterest(uint32 poi_id) +{ + PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id); + if (!poi) + { + sLog.outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id); + return; + } + + std::string icon_name = poi->icon_name; + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + PointOfInterestLocale const *pl = objmgr.GetPointOfInterestLocale(poi_id); + if (pl) + { + if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty()) + icon_name = pl->IconName[loc_idx]; + } + } + + WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size + data << uint32(poi->flags); + data << float(poi->x); + data << float(poi->y); + data << uint32(poi->icon); + data << uint32(poi->data); + data << icon_name; + + pSession->SendPacket(&data); + //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); +} + +void PlayerMenu::SendTalking(uint32 textID) +{ + GossipText const* pGossip = objmgr.GetGossipText(textID); + + WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size + data << textID; // can be < 0 + + if (!pGossip) + { + for (uint32 i = 0; i < 8; ++i) + { + data << float(0); + data << "Greetings $N"; + data << "Greetings $N"; + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + } + } + else + { + std::string Text_0[8],Text_1[8]; + for (int i=0; i<8; ++i) + { + Text_0[i]=pGossip->Options[i].Text_0; + Text_1[i]=pGossip->Options[i].Text_1; + } + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); + if (nl) + { + for (int i=0; i<8; ++i) + { + if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty()) + Text_0[i]=nl->Text_0[i][loc_idx]; + if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty()) + Text_1[i]=nl->Text_1[i][loc_idx]; + } + } + } + for (int i=0; i<8; ++i) + { + data << pGossip->Options[i].Probability; + + if (Text_0[i].empty()) + data << Text_1[i]; + else + data << Text_0[i]; + + if (Text_1[i].empty()) + data << Text_0[i]; + else + data << Text_1[i]; + + data << pGossip->Options[i].Language; + + for (int j = 0; j < 3; ++j) + { + data << pGossip->Options[i].Emotes[j]._Delay; + data << pGossip->Options[i].Emotes[j]._Emote; + } + } + } + pSession->SendPacket(&data); + + sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); +} + +void PlayerMenu::SendTalking(char const * title, char const * text) +{ + WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size + data << uint32(0); + for (uint32 i = 0; i < 8; ++i) + { + data << float(0); + data << title; + data << text; + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + } + + pSession->SendPacket(&data); + + sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); +} + +/*********************************************************/ +/*** QUEST SYSTEM ***/ +/*********************************************************/ + +QuestMenu::QuestMenu() +{ + m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use +} + +QuestMenu::~QuestMenu() +{ + ClearMenu(); +} + +void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon) +{ + Quest const* qinfo = objmgr.GetQuestTemplate(QuestId); + if (!qinfo) return; + + ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS); + + QuestMenuItem qItem; + + qItem.m_qId = QuestId; + qItem.m_qIcon = Icon; + + m_qItems.push_back(qItem); +} + +bool QuestMenu::HasItem(uint32 questid) +{ + for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) + { + if (i->m_qId == questid) + { + return true; + } + } + return false; +} + +void QuestMenu::ClearMenu() +{ + m_qItems.clear(); +} + +void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID) +{ + WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size + data << uint64(npcGUID); + data << Title; + data << uint32(eEmote._Delay); // player emote + data << uint32(eEmote._Emote); // NPC emote + + size_t count_pos = data.wpos(); + data << uint8 ( mQuestMenu.MenuItemCount()); + uint32 count = 0; + for (; count < mQuestMenu.MenuItemCount(); ++count) + { + QuestMenuItem const& qmi = mQuestMenu.GetItem(count); + + uint32 questID = qmi.m_qId; + + if (Quest const *pQuest = objmgr.GetQuestTemplate(questID)) + { + std::string title = pQuest->GetTitle(); + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + if (QuestLocale const *ql = objmgr.GetQuestLocale(questID)) + { + if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) + title = ql->Title[loc_idx]; + } + } + + data << uint32(questID); + data << uint32(qmi.m_qIcon); + data << int32(pQuest->GetQuestLevel()); + data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags + data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation + data << title; + } + } + + data.put<uint8>(count_pos, count); + pSession->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); +} + +void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) +{ + WorldPacket data(SMSG_QUESTGIVER_STATUS, 9); + data << uint64(npcGUID); + data << uint8(questStatus); + + pSession->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); +} + +void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept) +{ + std::string Title = pQuest->GetTitle(); + std::string Details = pQuest->GetDetails(); + std::string Objectives = pQuest->GetObjectives(); + std::string EndText = pQuest->GetEndText(); + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); + if (ql) + { + if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) + Title=ql->Title[loc_idx]; + if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty()) + Details=ql->Details[loc_idx]; + if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty()) + Objectives=ql->Objectives[loc_idx]; + if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) + EndText=ql->EndText[loc_idx]; + } + } + + WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size + data << uint64(npcGUID); + data << uint64(0); // wotlk, something todo with quest sharing? + data << uint32(pQuest->GetQuestId()); + data << Title; + data << Details; + data << Objectives; + data << uint8(ActivateAccept ? 1 : 0); // auto finish + data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags + data << uint32(pQuest->GetSuggestedPlayers()); + data << uint8(0); // IsFinished? value is sent back to server in quest accept packet + + if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) + { + data << uint32(0); // Rewarded chosen items hidden + data << uint32(0); // Rewarded items hidden + data << uint32(0); // Rewarded money hidden + data << uint32(0); // Rewarded XP hidden + } + else + { + ItemPrototype const* IProto; + + data << uint32(pQuest->GetRewChoiceItemsCount()); + for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + { + if (!pQuest->RewChoiceItemId[i]) + continue; + + data << uint32(pQuest->RewChoiceItemId[i]); + data << uint32(pQuest->RewChoiceItemCount[i]); + + IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]); + + if (IProto) + data << uint32(IProto->DisplayInfoID); + else + data << uint32(0x00); + } + + data << uint32(pQuest->GetRewItemsCount()); + + for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i) + { + if (!pQuest->RewItemId[i]) + continue; + + data << uint32(pQuest->RewItemId[i]); + data << uint32(pQuest->RewItemCount[i]); + + IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]); + + if (IProto) + data << uint32(IProto->DisplayInfoID); + else + data << uint32(0); + } + + data << uint32(pQuest->GetRewOrReqMoney()); + data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST)); + } + + // rewarded honor points. Multiply with 10 to satisfy client + data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); + data << float(0); // new 3.3.0, honor multiplier? + data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) + data << int32(pQuest->GetRewSpellCast()); // casted spell + data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) + data << uint32(pQuest->GetBonusTalents()); // bonus talents + data << uint32(pQuest->GetRewArenaPoints()); // reward arena points + data << uint32(0); // unk + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + data << uint32(pQuest->RewRepFaction[i]); + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + data << int32(pQuest->RewRepValueId[i]); + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + data << int32(pQuest->RewRepValue[i]); + + data << uint32(QUEST_EMOTE_COUNT); + for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i) + { + data << uint32(pQuest->DetailsEmote[i]); + data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms) + } + pSession->SendPacket(&data); + + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); +} + +void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest) +{ + std::string Title, Details, Objectives, EndText, CompletedText; + std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; + Title = pQuest->GetTitle(); + Details = pQuest->GetDetails(); + Objectives = pQuest->GetObjectives(); + EndText = pQuest->GetEndText(); + CompletedText = pQuest->GetCompletedText(); + for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i) + ObjectiveText[i]=pQuest->ObjectiveText[i]; + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); + if (ql) + { + if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) + Title=ql->Title[loc_idx]; + if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty()) + Details=ql->Details[loc_idx]; + if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty()) + Objectives=ql->Objectives[loc_idx]; + if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) + EndText=ql->EndText[loc_idx]; + if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty()) + CompletedText=ql->CompletedText[loc_idx]; + + for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i) + if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) + ObjectiveText[i]=ql->ObjectiveText[i][loc_idx]; + } + } + + WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size + + data << uint32(pQuest->GetQuestId()); // quest id + data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details) + data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client) + data << uint32(pQuest->GetMinLevel()); // min level + data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log + + data << uint32(pQuest->GetType()); // quest type + data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count + + data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective + data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective + + data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction + data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction + + data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 + data << uint32(pQuest->GetXPId()); // used for calculating rewarded experience + + if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) + data << uint32(0); // Hide money rewarded + else + data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl) + + data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client + data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) + data << int32(pQuest->GetRewSpellCast()); // casted spell + + // rewarded honor points + data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); + data << float(0); // new reward honor (multipled by ~62 at client side) + data << uint32(pQuest->GetSrcItemId()); // source item id + data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags + data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) + data << uint32(pQuest->GetPlayersSlain()); // players slain + data << uint32(pQuest->GetBonusTalents()); // bonus talents + data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points + data << uint32(0); // review rep show mask + + int iI; + + if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) + { + for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) + data << uint32(0) << uint32(0); + for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) + data << uint32(0) << uint32(0); + } + else + { + for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) + { + data << uint32(pQuest->RewItemId[iI]); + data << uint32(pQuest->RewItemCount[iI]); + } + for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) + { + data << uint32(pQuest->RewChoiceItemId[iI]); + data << uint32(pQuest->RewChoiceItemCount[iI]); + } + } + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids + data << uint32(pQuest->RewRepFaction[i]); + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? + data << int32(pQuest->RewRepValueId[i]); + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) + data << int32(pQuest->RewRepValue[i]); + + data << pQuest->GetPointMapId(); + data << pQuest->GetPointX(); + data << pQuest->GetPointY(); + data << pQuest->GetPointOpt(); + + data << Title; + data << Objectives; + data << Details; + data << EndText; + data << CompletedText; // display in quest objectives window once all objectives are completed + + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) + { + if (pQuest->ReqCreatureOrGOId[iI] < 0) + { + // client expected gameobject template id in form (id|0x80000000) + data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000); + } + else + { + data << uint32(pQuest->ReqCreatureOrGOId[iI]); + } + data << uint32(pQuest->ReqCreatureOrGOCount[iI]); + data << uint32(pQuest->ReqSourceId[iI]); + data << uint32(0); // req source count? + } + + for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI) + { + data << uint32(pQuest->ReqItemId[iI]); + data << uint32(pQuest->ReqItemCount[iI]); + } + + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) + data << ObjectiveText[iI]; + + pSession->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId()); +} + +void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext) +{ + std::string Title = pQuest->GetTitle(); + std::string OfferRewardText = pQuest->GetOfferRewardText(); + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); + if (ql) + { + if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) + Title=ql->Title[loc_idx]; + if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty()) + OfferRewardText=ql->OfferRewardText[loc_idx]; + } + } + + WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size + + data << uint64(npcGUID); + data << uint32(pQuest->GetQuestId()); + data << Title; + data << OfferRewardText; + + data << uint8(EnableNext ? 1 : 0); // Auto Finish + data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags + data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum + + uint32 EmoteCount = 0; + for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) + { + if (pQuest->OfferRewardEmote[i] <= 0) + break; + ++EmoteCount; + } + + data << EmoteCount; // Emote Count + for (uint32 i = 0; i < EmoteCount; ++i) + { + data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote + data << uint32(pQuest->OfferRewardEmote[i]); + } + + ItemPrototype const *pItem; + + data << uint32(pQuest->GetRewChoiceItemsCount()); + for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i) + { + pItem = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]); + + data << uint32(pQuest->RewChoiceItemId[i]); + data << uint32(pQuest->RewChoiceItemCount[i]); + + if (pItem) + data << uint32(pItem->DisplayInfoID); + else + data << uint32(0); + } + + data << uint32(pQuest->GetRewItemsCount()); + for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) + { + pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]); + data << uint32(pQuest->RewItemId[i]); + data << uint32(pQuest->RewItemCount[i]); + + if (pItem) + data << uint32(pItem->DisplayInfoID); + else + data << uint32(0); + } + + data << uint32(pQuest->GetRewOrReqMoney()); + data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST)); + + // rewarded honor points. Multiply with 10 to satisfy client + data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); + data << float(0); // unk, honor multiplier? + data << uint32(0x08); // unused by client? + data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) + data << int32(pQuest->GetRewSpellCast()); // casted spell + data << uint32(0); // unknown + data << uint32(pQuest->GetBonusTalents()); // bonus talents + data << uint32(pQuest->GetRewArenaPoints()); // arena points + data << uint32(0); + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids + data << uint32(pQuest->RewRepFaction[i]); + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? + data << int32(pQuest->RewRepValueId[i]); + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? + data << uint32(pQuest->RewRepValue[i]); + + pSession->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); +} + +void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel) +{ + // We can always call to RequestItems, but this packet only goes out if there are actually + // items. Otherwise, we'll skip straight to the OfferReward + + std::string Title = pQuest->GetTitle(); + std::string RequestItemsText = pQuest->GetRequestItemsText(); + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); + if (ql) + { + if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) + Title=ql->Title[loc_idx]; + if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty()) + RequestItemsText=ql->RequestItemsText[loc_idx]; + } + } + + if (!pQuest->GetReqItemsCount() && Completable) + { + SendQuestGiverOfferReward(pQuest, npcGUID, true); + return; + } + + WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size + data << uint64(npcGUID); + data << uint32(pQuest->GetQuestId()); + data << Title; + data << RequestItemsText; + + data << uint32(0x00); // unknown + + if (Completable) + data << pQuest->GetCompleteEmote(); + else + data << pQuest->GetIncompleteEmote(); + + // Close Window after cancel + if (CloseOnCancel) + data << uint32(0x01); + else + data << uint32(0x00); + + data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags + data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum + + // Required Money + data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); + + data << uint32(pQuest->GetReqItemsCount()); + ItemPrototype const *pItem; + for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + { + if (!pQuest->ReqItemId[i]) + continue; + + pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]); + + data << uint32(pQuest->ReqItemId[i]); + data << uint32(pQuest->ReqItemCount[i]); + + if (pItem) + data << uint32(pItem->DisplayInfoID); + else + data << uint32(0); + } + + if (!Completable) + data << uint32(0x00); + else + data << uint32(0x03); + + data << uint32(0x04); + data << uint32(0x08); + data << uint32(0x10); + + pSession->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); +} |