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-rw-r--r--src/server/game/GossipDef.cpp882
1 files changed, 882 insertions, 0 deletions
diff --git a/src/server/game/GossipDef.cpp b/src/server/game/GossipDef.cpp
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index 00000000000..3e0fec52bc7
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+++ b/src/server/game/GossipDef.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "QuestDef.h"
+#include "GossipDef.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Formulas.h"
+
+GossipMenu::GossipMenu()
+{
+ m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
+ m_gMenuId = 0;
+}
+
+GossipMenu::~GossipMenu()
+{
+ ClearMenu();
+}
+
+void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
+{
+ ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS);
+
+ GossipMenuItem gItem;
+
+ gItem.m_gIcon = Icon;
+ gItem.m_gMessage = Message;
+ gItem.m_gCoded = Coded;
+ gItem.m_gSender = dtSender;
+ gItem.m_gOptionId = dtAction;
+ gItem.m_gBoxMessage = BoxMessage;
+ gItem.m_gBoxMoney = BoxMoney;
+
+ m_gItems.push_back(gItem);
+}
+
+void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script)
+{
+ GossipMenuItemData pItemData;
+
+ pItemData.m_gAction_menu = action_menu;
+ pItemData.m_gAction_poi = action_poi;
+ pItemData.m_gAction_script = action_script;
+
+ m_gItemsData.push_back(pItemData);
+}
+
+void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
+{
+ AddMenuItem(Icon, Message, 0, 0, "", 0, Coded);
+}
+
+void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
+{
+ AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
+}
+
+void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
+{
+ AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
+}
+
+uint32 GossipMenu::MenuItemSender(unsigned int ItemId)
+{
+ if (ItemId >= m_gItems.size()) return 0;
+
+ return m_gItems[ ItemId ].m_gSender;
+}
+
+uint32 GossipMenu::MenuItemAction(unsigned int ItemId)
+{
+ if (ItemId >= m_gItems.size()) return 0;
+
+ return m_gItems[ ItemId ].m_gOptionId;
+}
+
+bool GossipMenu::MenuItemCoded(unsigned int ItemId)
+{
+ if (ItemId >= m_gItems.size()) return 0;
+
+ return m_gItems[ ItemId ].m_gCoded;
+}
+
+void GossipMenu::ClearMenu()
+{
+ m_gItems.clear();
+ m_gItemsData.clear();
+}
+
+PlayerMenu::PlayerMenu(WorldSession *session) : pSession(session)
+{
+}
+
+PlayerMenu::~PlayerMenu()
+{
+ ClearMenus();
+}
+
+void PlayerMenu::ClearMenus()
+{
+ mGossipMenu.ClearMenu();
+ mQuestMenu.ClearMenu();
+}
+
+uint32 PlayerMenu::GossipOptionSender(unsigned int Selection)
+{
+ return mGossipMenu.MenuItemSender(Selection);
+}
+
+uint32 PlayerMenu::GossipOptionAction(unsigned int Selection)
+{
+ return mGossipMenu.MenuItemAction(Selection);
+}
+
+bool PlayerMenu::GossipOptionCoded(unsigned int Selection)
+{
+ return mGossipMenu.MenuItemCoded(Selection);
+}
+
+void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
+{
+ WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size
+ data << uint64(objectGUID);
+ data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0
+ data << uint32(TitleTextId);
+ data << uint32(mGossipMenu.MenuItemCount()); // max count 0x10
+
+ for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)
+ {
+ GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
+ data << uint32(iI);
+ data << uint8(gItem.m_gIcon);
+ data << uint8(gItem.m_gCoded); // makes pop up box password
+ data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
+ data << gItem.m_gMessage; // text for gossip item
+ data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
+ }
+
+ data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20
+
+ for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
+ {
+ QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
+ uint32 questID = qItem.m_qId;
+ Quest const* pQuest = objmgr.GetQuestTemplate(questID);
+
+ data << uint32(questID);
+ data << uint32(qItem.m_qIcon);
+ data << int32(pQuest->GetQuestLevel());
+ data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
+ data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
+ std::string Title = pQuest->GetTitle();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title = ql->Title[loc_idx];
+ data << Title; // max 0x200
+ }
+
+ pSession->SendPacket(&data);
+}
+
+void PlayerMenu::CloseGossip()
+{
+ WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
+ pSession->SendPacket(&data);
+}
+
+// Outdated
+void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName)
+{
+ WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size
+ data << uint32(Flags);
+ data << float(X);
+ data << float(Y);
+ data << uint32(Icon);
+ data << uint32(Data);
+ data << locName;
+
+ pSession->SendPacket(&data);
+ //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
+}
+
+void PlayerMenu::SendPointOfInterest(uint32 poi_id)
+{
+ PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
+ if (!poi)
+ {
+ sLog.outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);
+ return;
+ }
+
+ std::string icon_name = poi->icon_name;
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ PointOfInterestLocale const *pl = objmgr.GetPointOfInterestLocale(poi_id);
+ if (pl)
+ {
+ if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
+ icon_name = pl->IconName[loc_idx];
+ }
+ }
+
+ WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size
+ data << uint32(poi->flags);
+ data << float(poi->x);
+ data << float(poi->y);
+ data << uint32(poi->icon);
+ data << uint32(poi->data);
+ data << icon_name;
+
+ pSession->SendPacket(&data);
+ //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
+}
+
+void PlayerMenu::SendTalking(uint32 textID)
+{
+ GossipText const* pGossip = objmgr.GetGossipText(textID);
+
+ WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
+ data << textID; // can be < 0
+
+ if (!pGossip)
+ {
+ for (uint32 i = 0; i < 8; ++i)
+ {
+ data << float(0);
+ data << "Greetings $N";
+ data << "Greetings $N";
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ }
+ }
+ else
+ {
+ std::string Text_0[8],Text_1[8];
+ for (int i=0; i<8; ++i)
+ {
+ Text_0[i]=pGossip->Options[i].Text_0;
+ Text_1[i]=pGossip->Options[i].Text_1;
+ }
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
+ if (nl)
+ {
+ for (int i=0; i<8; ++i)
+ {
+ if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
+ Text_0[i]=nl->Text_0[i][loc_idx];
+ if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty())
+ Text_1[i]=nl->Text_1[i][loc_idx];
+ }
+ }
+ }
+ for (int i=0; i<8; ++i)
+ {
+ data << pGossip->Options[i].Probability;
+
+ if (Text_0[i].empty())
+ data << Text_1[i];
+ else
+ data << Text_0[i];
+
+ if (Text_1[i].empty())
+ data << Text_0[i];
+ else
+ data << Text_1[i];
+
+ data << pGossip->Options[i].Language;
+
+ for (int j = 0; j < 3; ++j)
+ {
+ data << pGossip->Options[i].Emotes[j]._Delay;
+ data << pGossip->Options[i].Emotes[j]._Emote;
+ }
+ }
+ }
+ pSession->SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
+}
+
+void PlayerMenu::SendTalking(char const * title, char const * text)
+{
+ WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size
+ data << uint32(0);
+ for (uint32 i = 0; i < 8; ++i)
+ {
+ data << float(0);
+ data << title;
+ data << text;
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ }
+
+ pSession->SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
+}
+
+/*********************************************************/
+/*** QUEST SYSTEM ***/
+/*********************************************************/
+
+QuestMenu::QuestMenu()
+{
+ m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
+}
+
+QuestMenu::~QuestMenu()
+{
+ ClearMenu();
+}
+
+void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
+{
+ Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
+ if (!qinfo) return;
+
+ ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS);
+
+ QuestMenuItem qItem;
+
+ qItem.m_qId = QuestId;
+ qItem.m_qIcon = Icon;
+
+ m_qItems.push_back(qItem);
+}
+
+bool QuestMenu::HasItem(uint32 questid)
+{
+ for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
+ {
+ if (i->m_qId == questid)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void QuestMenu::ClearMenu()
+{
+ m_qItems.clear();
+}
+
+void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID)
+{
+ WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size
+ data << uint64(npcGUID);
+ data << Title;
+ data << uint32(eEmote._Delay); // player emote
+ data << uint32(eEmote._Emote); // NPC emote
+
+ size_t count_pos = data.wpos();
+ data << uint8 ( mQuestMenu.MenuItemCount());
+ uint32 count = 0;
+ for (; count < mQuestMenu.MenuItemCount(); ++count)
+ {
+ QuestMenuItem const& qmi = mQuestMenu.GetItem(count);
+
+ uint32 questID = qmi.m_qId;
+
+ if (Quest const *pQuest = objmgr.GetQuestTemplate(questID))
+ {
+ std::string title = pQuest->GetTitle();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
+ {
+ if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
+ title = ql->Title[loc_idx];
+ }
+ }
+
+ data << uint32(questID);
+ data << uint32(qmi.m_qIcon);
+ data << int32(pQuest->GetQuestLevel());
+ data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
+ data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
+ data << title;
+ }
+ }
+
+ data.put<uint8>(count_pos, count);
+ pSession->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
+}
+
+void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID)
+{
+ WorldPacket data(SMSG_QUESTGIVER_STATUS, 9);
+ data << uint64(npcGUID);
+ data << uint8(questStatus);
+
+ pSession->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
+}
+
+void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept)
+{
+ std::string Title = pQuest->GetTitle();
+ std::string Details = pQuest->GetDetails();
+ std::string Objectives = pQuest->GetObjectives();
+ std::string EndText = pQuest->GetEndText();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
+ if (ql)
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title=ql->Title[loc_idx];
+ if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
+ Details=ql->Details[loc_idx];
+ if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
+ Objectives=ql->Objectives[loc_idx];
+ if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
+ EndText=ql->EndText[loc_idx];
+ }
+ }
+
+ WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
+ data << uint64(npcGUID);
+ data << uint64(0); // wotlk, something todo with quest sharing?
+ data << uint32(pQuest->GetQuestId());
+ data << Title;
+ data << Details;
+ data << Objectives;
+ data << uint8(ActivateAccept ? 1 : 0); // auto finish
+ data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
+ data << uint32(pQuest->GetSuggestedPlayers());
+ data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
+
+ if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
+ {
+ data << uint32(0); // Rewarded chosen items hidden
+ data << uint32(0); // Rewarded items hidden
+ data << uint32(0); // Rewarded money hidden
+ data << uint32(0); // Rewarded XP hidden
+ }
+ else
+ {
+ ItemPrototype const* IProto;
+
+ data << uint32(pQuest->GetRewChoiceItemsCount());
+ for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ {
+ if (!pQuest->RewChoiceItemId[i])
+ continue;
+
+ data << uint32(pQuest->RewChoiceItemId[i]);
+ data << uint32(pQuest->RewChoiceItemCount[i]);
+
+ IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
+
+ if (IProto)
+ data << uint32(IProto->DisplayInfoID);
+ else
+ data << uint32(0x00);
+ }
+
+ data << uint32(pQuest->GetRewItemsCount());
+
+ for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
+ {
+ if (!pQuest->RewItemId[i])
+ continue;
+
+ data << uint32(pQuest->RewItemId[i]);
+ data << uint32(pQuest->RewItemCount[i]);
+
+ IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
+
+ if (IProto)
+ data << uint32(IProto->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+
+ data << uint32(pQuest->GetRewOrReqMoney());
+ data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST));
+ }
+
+ // rewarded honor points. Multiply with 10 to satisfy client
+ data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
+ data << float(0); // new 3.3.0, honor multiplier?
+ data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
+ data << int32(pQuest->GetRewSpellCast()); // casted spell
+ data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
+ data << uint32(pQuest->GetBonusTalents()); // bonus talents
+ data << uint32(pQuest->GetRewArenaPoints()); // reward arena points
+ data << uint32(0); // unk
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ data << uint32(pQuest->RewRepFaction[i]);
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ data << int32(pQuest->RewRepValueId[i]);
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ data << int32(pQuest->RewRepValue[i]);
+
+ data << uint32(QUEST_EMOTE_COUNT);
+ for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
+ {
+ data << uint32(pQuest->DetailsEmote[i]);
+ data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
+ }
+ pSession->SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
+}
+
+void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
+{
+ std::string Title, Details, Objectives, EndText, CompletedText;
+ std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
+ Title = pQuest->GetTitle();
+ Details = pQuest->GetDetails();
+ Objectives = pQuest->GetObjectives();
+ EndText = pQuest->GetEndText();
+ CompletedText = pQuest->GetCompletedText();
+ for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i)
+ ObjectiveText[i]=pQuest->ObjectiveText[i];
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
+ if (ql)
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title=ql->Title[loc_idx];
+ if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
+ Details=ql->Details[loc_idx];
+ if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
+ Objectives=ql->Objectives[loc_idx];
+ if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
+ EndText=ql->EndText[loc_idx];
+ if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty())
+ CompletedText=ql->CompletedText[loc_idx];
+
+ for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i)
+ if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
+ ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
+ }
+ }
+
+ WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
+
+ data << uint32(pQuest->GetQuestId()); // quest id
+ data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
+ data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
+ data << uint32(pQuest->GetMinLevel()); // min level
+ data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
+
+ data << uint32(pQuest->GetType()); // quest type
+ data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count
+
+ data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
+ data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
+
+ data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction
+ data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
+
+ data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
+ data << uint32(pQuest->GetXPId()); // used for calculating rewarded experience
+
+ if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
+ data << uint32(0); // Hide money rewarded
+ else
+ data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
+
+ data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
+ data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
+ data << int32(pQuest->GetRewSpellCast()); // casted spell
+
+ // rewarded honor points
+ data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
+ data << float(0); // new reward honor (multipled by ~62 at client side)
+ data << uint32(pQuest->GetSrcItemId()); // source item id
+ data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
+ data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
+ data << uint32(pQuest->GetPlayersSlain()); // players slain
+ data << uint32(pQuest->GetBonusTalents()); // bonus talents
+ data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points
+ data << uint32(0); // review rep show mask
+
+ int iI;
+
+ if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
+ {
+ for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
+ data << uint32(0) << uint32(0);
+ for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
+ data << uint32(0) << uint32(0);
+ }
+ else
+ {
+ for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
+ {
+ data << uint32(pQuest->RewItemId[iI]);
+ data << uint32(pQuest->RewItemCount[iI]);
+ }
+ for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
+ {
+ data << uint32(pQuest->RewChoiceItemId[iI]);
+ data << uint32(pQuest->RewChoiceItemCount[iI]);
+ }
+ }
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
+ data << uint32(pQuest->RewRepFaction[i]);
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
+ data << int32(pQuest->RewRepValueId[i]);
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
+ data << int32(pQuest->RewRepValue[i]);
+
+ data << pQuest->GetPointMapId();
+ data << pQuest->GetPointX();
+ data << pQuest->GetPointY();
+ data << pQuest->GetPointOpt();
+
+ data << Title;
+ data << Objectives;
+ data << Details;
+ data << EndText;
+ data << CompletedText; // display in quest objectives window once all objectives are completed
+
+ for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
+ {
+ if (pQuest->ReqCreatureOrGOId[iI] < 0)
+ {
+ // client expected gameobject template id in form (id|0x80000000)
+ data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
+ }
+ else
+ {
+ data << uint32(pQuest->ReqCreatureOrGOId[iI]);
+ }
+ data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
+ data << uint32(pQuest->ReqSourceId[iI]);
+ data << uint32(0); // req source count?
+ }
+
+ for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI)
+ {
+ data << uint32(pQuest->ReqItemId[iI]);
+ data << uint32(pQuest->ReqItemCount[iI]);
+ }
+
+ for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
+ data << ObjectiveText[iI];
+
+ pSession->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
+}
+
+void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext)
+{
+ std::string Title = pQuest->GetTitle();
+ std::string OfferRewardText = pQuest->GetOfferRewardText();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
+ if (ql)
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title=ql->Title[loc_idx];
+ if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty())
+ OfferRewardText=ql->OfferRewardText[loc_idx];
+ }
+ }
+
+ WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size
+
+ data << uint64(npcGUID);
+ data << uint32(pQuest->GetQuestId());
+ data << Title;
+ data << OfferRewardText;
+
+ data << uint8(EnableNext ? 1 : 0); // Auto Finish
+ data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
+ data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
+
+ uint32 EmoteCount = 0;
+ for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
+ {
+ if (pQuest->OfferRewardEmote[i] <= 0)
+ break;
+ ++EmoteCount;
+ }
+
+ data << EmoteCount; // Emote Count
+ for (uint32 i = 0; i < EmoteCount; ++i)
+ {
+ data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
+ data << uint32(pQuest->OfferRewardEmote[i]);
+ }
+
+ ItemPrototype const *pItem;
+
+ data << uint32(pQuest->GetRewChoiceItemsCount());
+ for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
+ {
+ pItem = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
+
+ data << uint32(pQuest->RewChoiceItemId[i]);
+ data << uint32(pQuest->RewChoiceItemCount[i]);
+
+ if (pItem)
+ data << uint32(pItem->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+
+ data << uint32(pQuest->GetRewItemsCount());
+ for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
+ {
+ pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
+ data << uint32(pQuest->RewItemId[i]);
+ data << uint32(pQuest->RewItemCount[i]);
+
+ if (pItem)
+ data << uint32(pItem->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+
+ data << uint32(pQuest->GetRewOrReqMoney());
+ data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST));
+
+ // rewarded honor points. Multiply with 10 to satisfy client
+ data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
+ data << float(0); // unk, honor multiplier?
+ data << uint32(0x08); // unused by client?
+ data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
+ data << int32(pQuest->GetRewSpellCast()); // casted spell
+ data << uint32(0); // unknown
+ data << uint32(pQuest->GetBonusTalents()); // bonus talents
+ data << uint32(pQuest->GetRewArenaPoints()); // arena points
+ data << uint32(0);
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
+ data << uint32(pQuest->RewRepFaction[i]);
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
+ data << int32(pQuest->RewRepValueId[i]);
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
+ data << uint32(pQuest->RewRepValue[i]);
+
+ pSession->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
+}
+
+void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel)
+{
+ // We can always call to RequestItems, but this packet only goes out if there are actually
+ // items. Otherwise, we'll skip straight to the OfferReward
+
+ std::string Title = pQuest->GetTitle();
+ std::string RequestItemsText = pQuest->GetRequestItemsText();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
+ if (ql)
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title=ql->Title[loc_idx];
+ if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty())
+ RequestItemsText=ql->RequestItemsText[loc_idx];
+ }
+ }
+
+ if (!pQuest->GetReqItemsCount() && Completable)
+ {
+ SendQuestGiverOfferReward(pQuest, npcGUID, true);
+ return;
+ }
+
+ WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size
+ data << uint64(npcGUID);
+ data << uint32(pQuest->GetQuestId());
+ data << Title;
+ data << RequestItemsText;
+
+ data << uint32(0x00); // unknown
+
+ if (Completable)
+ data << pQuest->GetCompleteEmote();
+ else
+ data << pQuest->GetIncompleteEmote();
+
+ // Close Window after cancel
+ if (CloseOnCancel)
+ data << uint32(0x01);
+ else
+ data << uint32(0x00);
+
+ data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
+ data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
+
+ // Required Money
+ data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
+
+ data << uint32(pQuest->GetReqItemsCount());
+ ItemPrototype const *pItem;
+ for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ {
+ if (!pQuest->ReqItemId[i])
+ continue;
+
+ pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
+
+ data << uint32(pQuest->ReqItemId[i]);
+ data << uint32(pQuest->ReqItemCount[i]);
+
+ if (pItem)
+ data << uint32(pItem->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+
+ if (!Completable)
+ data << uint32(0x00);
+ else
+ data << uint32(0x03);
+
+ data << uint32(0x04);
+ data << uint32(0x08);
+ data << uint32(0x10);
+
+ pSession->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
+}