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Diffstat (limited to 'src/server/game/Grids/GridDefines.h')
-rw-r--r-- | src/server/game/Grids/GridDefines.h | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h new file mode 100644 index 00000000000..5269d0a094d --- /dev/null +++ b/src/server/game/Grids/GridDefines.h @@ -0,0 +1,193 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_GRIDDEFINES_H +#define TRINITY_GRIDDEFINES_H + +#include "Common.h" +#include "GameSystem/NGrid.h" +#include <cmath> + +// Forward class definitions +class Corpse; +class Creature; +class DynamicObject; +class GameObject; +class Pet; +class Player; + +#define MAX_NUMBER_OF_CELLS 8 + +#define MAX_NUMBER_OF_GRIDS 64 + +#define SIZE_OF_GRIDS 533.33333f +#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2) + +#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2) + +#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS) +#define MIN_MAP_UPDATE_DELAY 50 + +#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS) + +#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2) +#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2) + +#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS) + +#define MAP_RESOLUTION 128 + +#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS) +#define MAP_HALFSIZE (MAP_SIZE/2) + +// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case) +typedef TYPELIST_4(Player, Creature/*pets*/, Corpse/*resurrectable*/, DynamicObject/*farsight target*/) AllWorldObjectTypes; +typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes; + +typedef GridRefManager<Corpse> CorpseMapType; +typedef GridRefManager<Creature> CreatureMapType; +typedef GridRefManager<DynamicObject> DynamicObjectMapType; +typedef GridRefManager<GameObject> GameObjectMapType; +typedef GridRefManager<Player> PlayerMapType; + +typedef Grid<Player, AllWorldObjectTypes,AllGridObjectTypes> GridType; +typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType; + +typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer; +typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer; + +template<const unsigned int LIMIT> +struct CoordPair +{ + CoordPair(uint32 x=0, uint32 y=0) : x_coord(x), y_coord(y) {} + CoordPair(const CoordPair<LIMIT> &obj) : x_coord(obj.x_coord), y_coord(obj.y_coord) {} + bool operator == (const CoordPair<LIMIT> &obj) const { return (obj.x_coord == x_coord && obj.y_coord == y_coord); } + bool operator != (const CoordPair<LIMIT> &obj) const { return !operator == (obj); } + CoordPair<LIMIT>& operator=(const CoordPair<LIMIT> &obj) + { + x_coord = obj.x_coord; + y_coord = obj.y_coord; + return *this; + } + + void operator<<(const uint32 val) + { + if (x_coord > val) + x_coord -= val; + else + x_coord = 0; + } + + void operator>>(const uint32 val) + { + if (x_coord+val < LIMIT) + x_coord += val; + else + x_coord = LIMIT - 1; + } + + void operator-=(const uint32 val) + { + if (y_coord > val) + y_coord -= val; + else + y_coord = 0; + } + + void operator+=(const uint32 val) + { + if (y_coord+val < LIMIT) + y_coord += val; + else + y_coord = LIMIT - 1; + } + + uint32 x_coord; + uint32 y_coord; +}; + +typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridPair; +typedef CoordPair<TOTAL_NUMBER_OF_CELLS_PER_MAP> CellPair; + +namespace Trinity +{ + template<class RET_TYPE, int CENTER_VAL> + inline RET_TYPE Compute(float x, float y, float center_offset, float size) + { + // calculate and store temporary values in double format for having same result as same mySQL calculations + double x_offset = (double(x) - center_offset)/size; + double y_offset = (double(y) - center_offset)/size; + + int x_val = int(x_offset+CENTER_VAL + 0.5); + int y_val = int(y_offset+CENTER_VAL + 0.5); + return RET_TYPE(x_val, y_val); + } + + inline GridPair ComputeGridPair(float x, float y) + { + return Compute<GridPair, CENTER_GRID_ID>(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS); + } + + inline CellPair ComputeCellPair(float x, float y) + { + return Compute<CellPair, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL); + } + + inline CellPair ComputeCellPair(float x, float y, float &x_off, float &y_off) + { + double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL; + double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL; + + int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5); + int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5); + x_off = (float(x_offset) - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL; + y_off = (float(y_offset) - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL; + return CellPair(x_val, y_val); + } + + inline void NormalizeMapCoord(float &c) + { + if (c > MAP_HALFSIZE - 0.5) + c = MAP_HALFSIZE - 0.5; + else if (c < -(MAP_HALFSIZE - 0.5)) + c = -(MAP_HALFSIZE - 0.5); + } + + inline bool IsValidMapCoord(float c) + { + return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5); + } + + inline bool IsValidMapCoord(float x, float y) + { + return IsValidMapCoord(x) && IsValidMapCoord(y); + } + + inline bool IsValidMapCoord(float x, float y, float z) + { + return IsValidMapCoord(x,y) && finite(z); + } + + inline bool IsValidMapCoord(float x, float y, float z, float o) + { + return IsValidMapCoord(x,y,z) && finite(o); + } +} +#endif |