aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Grids/GridDefines.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Grids/GridDefines.h')
-rw-r--r--src/server/game/Grids/GridDefines.h193
1 files changed, 193 insertions, 0 deletions
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
new file mode 100644
index 00000000000..5269d0a094d
--- /dev/null
+++ b/src/server/game/Grids/GridDefines.h
@@ -0,0 +1,193 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_GRIDDEFINES_H
+#define TRINITY_GRIDDEFINES_H
+
+#include "Common.h"
+#include "GameSystem/NGrid.h"
+#include <cmath>
+
+// Forward class definitions
+class Corpse;
+class Creature;
+class DynamicObject;
+class GameObject;
+class Pet;
+class Player;
+
+#define MAX_NUMBER_OF_CELLS 8
+
+#define MAX_NUMBER_OF_GRIDS 64
+
+#define SIZE_OF_GRIDS 533.33333f
+#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
+
+#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
+
+#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS)
+#define MIN_MAP_UPDATE_DELAY 50
+
+#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
+
+#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
+#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
+
+#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
+
+#define MAP_RESOLUTION 128
+
+#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
+#define MAP_HALFSIZE (MAP_SIZE/2)
+
+// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
+typedef TYPELIST_4(Player, Creature/*pets*/, Corpse/*resurrectable*/, DynamicObject/*farsight target*/) AllWorldObjectTypes;
+typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes;
+
+typedef GridRefManager<Corpse> CorpseMapType;
+typedef GridRefManager<Creature> CreatureMapType;
+typedef GridRefManager<DynamicObject> DynamicObjectMapType;
+typedef GridRefManager<GameObject> GameObjectMapType;
+typedef GridRefManager<Player> PlayerMapType;
+
+typedef Grid<Player, AllWorldObjectTypes,AllGridObjectTypes> GridType;
+typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType;
+
+typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer;
+typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer;
+
+template<const unsigned int LIMIT>
+struct CoordPair
+{
+ CoordPair(uint32 x=0, uint32 y=0) : x_coord(x), y_coord(y) {}
+ CoordPair(const CoordPair<LIMIT> &obj) : x_coord(obj.x_coord), y_coord(obj.y_coord) {}
+ bool operator == (const CoordPair<LIMIT> &obj) const { return (obj.x_coord == x_coord && obj.y_coord == y_coord); }
+ bool operator != (const CoordPair<LIMIT> &obj) const { return !operator == (obj); }
+ CoordPair<LIMIT>& operator=(const CoordPair<LIMIT> &obj)
+ {
+ x_coord = obj.x_coord;
+ y_coord = obj.y_coord;
+ return *this;
+ }
+
+ void operator<<(const uint32 val)
+ {
+ if (x_coord > val)
+ x_coord -= val;
+ else
+ x_coord = 0;
+ }
+
+ void operator>>(const uint32 val)
+ {
+ if (x_coord+val < LIMIT)
+ x_coord += val;
+ else
+ x_coord = LIMIT - 1;
+ }
+
+ void operator-=(const uint32 val)
+ {
+ if (y_coord > val)
+ y_coord -= val;
+ else
+ y_coord = 0;
+ }
+
+ void operator+=(const uint32 val)
+ {
+ if (y_coord+val < LIMIT)
+ y_coord += val;
+ else
+ y_coord = LIMIT - 1;
+ }
+
+ uint32 x_coord;
+ uint32 y_coord;
+};
+
+typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridPair;
+typedef CoordPair<TOTAL_NUMBER_OF_CELLS_PER_MAP> CellPair;
+
+namespace Trinity
+{
+ template<class RET_TYPE, int CENTER_VAL>
+ inline RET_TYPE Compute(float x, float y, float center_offset, float size)
+ {
+ // calculate and store temporary values in double format for having same result as same mySQL calculations
+ double x_offset = (double(x) - center_offset)/size;
+ double y_offset = (double(y) - center_offset)/size;
+
+ int x_val = int(x_offset+CENTER_VAL + 0.5);
+ int y_val = int(y_offset+CENTER_VAL + 0.5);
+ return RET_TYPE(x_val, y_val);
+ }
+
+ inline GridPair ComputeGridPair(float x, float y)
+ {
+ return Compute<GridPair, CENTER_GRID_ID>(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS);
+ }
+
+ inline CellPair ComputeCellPair(float x, float y)
+ {
+ return Compute<CellPair, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
+ }
+
+ inline CellPair ComputeCellPair(float x, float y, float &x_off, float &y_off)
+ {
+ double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
+ double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
+
+ int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5);
+ int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5);
+ x_off = (float(x_offset) - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
+ y_off = (float(y_offset) - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
+ return CellPair(x_val, y_val);
+ }
+
+ inline void NormalizeMapCoord(float &c)
+ {
+ if (c > MAP_HALFSIZE - 0.5)
+ c = MAP_HALFSIZE - 0.5;
+ else if (c < -(MAP_HALFSIZE - 0.5))
+ c = -(MAP_HALFSIZE - 0.5);
+ }
+
+ inline bool IsValidMapCoord(float c)
+ {
+ return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5);
+ }
+
+ inline bool IsValidMapCoord(float x, float y)
+ {
+ return IsValidMapCoord(x) && IsValidMapCoord(y);
+ }
+
+ inline bool IsValidMapCoord(float x, float y, float z)
+ {
+ return IsValidMapCoord(x,y) && finite(z);
+ }
+
+ inline bool IsValidMapCoord(float x, float y, float z, float o)
+ {
+ return IsValidMapCoord(x,y,z) && finite(o);
+ }
+}
+#endif