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-rw-r--r--src/server/game/Grids/GridNotifiers.cpp353
1 files changed, 353 insertions, 0 deletions
diff --git a/src/server/game/Grids/GridNotifiers.cpp b/src/server/game/Grids/GridNotifiers.cpp
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+++ b/src/server/game/Grids/GridNotifiers.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "UpdateData.h"
+#include "Item.h"
+#include "Map.h"
+#include "Transports.h"
+#include "ObjectAccessor.h"
+#include "CellImpl.h"
+
+using namespace Trinity;
+
+void
+VisibleNotifier::SendToSelf()
+{
+ // at this moment i_clientGUIDs have guids that not iterate at grid level checks
+ // but exist one case when this possible and object not out of range: transports
+ if (Transport* transport = i_player.GetTransport())
+ for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr != transport->GetPassengers().end();++itr)
+ {
+ if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
+ {
+ vis_guids.erase((*itr)->GetGUID());
+
+ i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
+
+ if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ (*itr)->UpdateVisibilityOf(&i_player);
+ }
+ }
+
+ for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
+ {
+ i_player.m_clientGUIDs.erase(*it);
+ i_data.AddOutOfRangeGUID(*it);
+
+ if (IS_PLAYER_GUID(*it))
+ {
+ Player* plr = ObjectAccessor::FindPlayer(*it);
+ if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ plr->UpdateVisibilityOf(&i_player);
+ }
+ }
+
+ if (!i_data.HasData())
+ return;
+
+ WorldPacket packet;
+ i_data.BuildPacket(&packet);
+ i_player.GetSession()->SendPacket(&packet);
+
+ for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
+ i_player.SendInitialVisiblePackets(*it);
+}
+
+void
+VisibleChangesNotifier::Visit(PlayerMapType &m)
+{
+ for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ if (iter->getSource() == &i_object)
+ continue;
+
+ iter->getSource()->UpdateVisibilityOf(&i_object);
+
+ if (!iter->getSource()->GetSharedVisionList().empty())
+ for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
+ i != iter->getSource()->GetSharedVisionList().end(); ++i)
+ if ((*i)->m_seer == iter->getSource())
+ (*i)->UpdateVisibilityOf(&i_object);
+ }
+}
+
+void
+VisibleChangesNotifier::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ if (!iter->getSource()->GetSharedVisionList().empty())
+ for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
+ i != iter->getSource()->GetSharedVisionList().end(); ++i)
+ if ((*i)->m_seer == iter->getSource())
+ (*i)->UpdateVisibilityOf(&i_object);
+}
+
+void
+VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
+{
+ for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
+ if (Player* caster = (Player*)iter->getSource()->GetCaster())
+ if (caster->m_seer == iter->getSource())
+ caster->UpdateVisibilityOf(&i_object);
+}
+
+inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
+{
+ if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
+ return;
+
+ if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
+ if (c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
+ c->AI()->MoveInLineOfSight_Safe(u);
+}
+
+void PlayerRelocationNotifier::Visit(PlayerMapType &m)
+{
+ for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Player* plr = iter->getSource();
+
+ vis_guids.erase(plr->GetGUID());
+
+ i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
+
+ if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ continue;
+
+ plr->UpdateVisibilityOf(&i_player);
+ }
+}
+
+void PlayerRelocationNotifier::Visit(CreatureMapType &m)
+{
+ bool relocated_for_ai = (&i_player == i_player.m_seer);
+
+ for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Creature * c = iter->getSource();
+
+ vis_guids.erase(c->GetGUID());
+
+ i_player.UpdateVisibilityOf(c,i_data,i_visibleNow);
+
+ if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ CreatureUnitRelocationWorker(c, &i_player);
+ }
+}
+
+void CreatureRelocationNotifier::Visit(PlayerMapType &m)
+{
+ for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Player * pl = iter->getSource();
+
+ if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ pl->UpdateVisibilityOf(&i_creature);
+
+ CreatureUnitRelocationWorker(&i_creature, pl);
+ }
+}
+
+void CreatureRelocationNotifier::Visit(CreatureMapType &m)
+{
+ if (!i_creature.isAlive())
+ return;
+
+ for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Creature* c = iter->getSource();
+ CreatureUnitRelocationWorker(&i_creature, c);
+
+ if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ CreatureUnitRelocationWorker(c, &i_creature);
+ }
+}
+
+void DelayedUnitRelocation::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Creature * unit = iter->getSource();
+ if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ continue;
+
+ CreatureRelocationNotifier relocate(*unit);
+
+ TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
+ TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
+
+ cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
+ cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
+ }
+}
+
+void DelayedUnitRelocation::Visit(PlayerMapType &m)
+{
+ for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Player * player = iter->getSource();
+ WorldObject const *viewPoint = player->m_seer;
+
+ if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ continue;
+
+ if (player != viewPoint && !viewPoint->IsPositionValid())
+ continue;
+
+ CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
+ Cell cell2(pair2);
+ //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
+
+ PlayerRelocationNotifier relocate(*player);
+ TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
+ TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
+
+ cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
+ cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
+
+ relocate.SendToSelf();
+ }
+}
+
+void AIRelocationNotifier::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Creature *c = iter->getSource();
+ CreatureUnitRelocationWorker(c, &i_unit);
+ if (isCreature)
+ CreatureUnitRelocationWorker((Creature*)&i_unit, c);
+ }
+}
+
+void
+MessageDistDeliverer::Visit(PlayerMapType &m)
+{
+ for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Player *target = iter->getSource();
+ if (!target->InSamePhase(i_phaseMask))
+ continue;
+
+ if (target->GetExactDistSq(i_source) > i_distSq)
+ continue;
+
+ // Send packet to all who are sharing the player's vision
+ if (!target->GetSharedVisionList().empty())
+ {
+ SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
+ for (; i != target->GetSharedVisionList().end(); ++i)
+ if ((*i)->m_seer == target)
+ SendPacket(*i);
+ }
+
+ if (target->m_seer == target || target->GetVehicle())
+ SendPacket(target);
+ }
+}
+
+void
+MessageDistDeliverer::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if (!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
+ continue;
+
+ // Send packet to all who are sharing the creature's vision
+ if (!iter->getSource()->GetSharedVisionList().empty())
+ {
+ SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
+ for (; i != iter->getSource()->GetSharedVisionList().end(); ++i)
+ if ((*i)->m_seer == iter->getSource())
+ SendPacket(*i);
+ }
+ }
+}
+
+void
+MessageDistDeliverer::Visit(DynamicObjectMapType &m)
+{
+ for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if (!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
+ continue;
+
+ if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
+ {
+ // Send packet back to the caster if the caster has vision of dynamic object
+ Player* caster = (Player*)iter->getSource()->GetCaster();
+ if (caster && caster->m_seer == iter->getSource())
+ SendPacket(caster);
+ }
+ }
+}
+
+/*
+void
+MessageDistDeliverer::VisitObject(Player* plr)
+{
+ if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()))
+ {
+ SendPacket(plr);
+ }
+}
+*/
+
+template<class T> void
+ObjectUpdater::Visit(GridRefManager<T> &m)
+{
+ for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if (iter->getSource()->IsInWorld())
+ iter->getSource()->Update(i_timeDiff);
+ }
+}
+
+bool CannibalizeObjectCheck::operator()(Corpse* u)
+{
+ // ignore bones
+ if (u->GetType() == CORPSE_BONES)
+ return false;
+
+ Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
+
+ if (!owner || i_funit->IsFriendlyTo(owner))
+ return false;
+
+ if (i_funit->IsWithinDistInMap(u, i_range))
+ return true;
+
+ return false;
+}
+
+template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
+template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);