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Diffstat (limited to 'src/server/game/Grids/GridNotifiers.cpp')
-rw-r--r-- | src/server/game/Grids/GridNotifiers.cpp | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/src/server/game/Grids/GridNotifiers.cpp b/src/server/game/Grids/GridNotifiers.cpp new file mode 100644 index 00000000000..b10dfa8791e --- /dev/null +++ b/src/server/game/Grids/GridNotifiers.cpp @@ -0,0 +1,353 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "UpdateData.h" +#include "Item.h" +#include "Map.h" +#include "Transports.h" +#include "ObjectAccessor.h" +#include "CellImpl.h" + +using namespace Trinity; + +void +VisibleNotifier::SendToSelf() +{ + // at this moment i_clientGUIDs have guids that not iterate at grid level checks + // but exist one case when this possible and object not out of range: transports + if (Transport* transport = i_player.GetTransport()) + for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr != transport->GetPassengers().end();++itr) + { + if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end()) + { + vis_guids.erase((*itr)->GetGUID()); + + i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow); + + if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) + (*itr)->UpdateVisibilityOf(&i_player); + } + } + + for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it) + { + i_player.m_clientGUIDs.erase(*it); + i_data.AddOutOfRangeGUID(*it); + + if (IS_PLAYER_GUID(*it)) + { + Player* plr = ObjectAccessor::FindPlayer(*it); + if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) + plr->UpdateVisibilityOf(&i_player); + } + } + + if (!i_data.HasData()) + return; + + WorldPacket packet; + i_data.BuildPacket(&packet); + i_player.GetSession()->SendPacket(&packet); + + for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it) + i_player.SendInitialVisiblePackets(*it); +} + +void +VisibleChangesNotifier::Visit(PlayerMapType &m) +{ + for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + { + if (iter->getSource() == &i_object) + continue; + + iter->getSource()->UpdateVisibilityOf(&i_object); + + if (!iter->getSource()->GetSharedVisionList().empty()) + for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); + i != iter->getSource()->GetSharedVisionList().end(); ++i) + if ((*i)->m_seer == iter->getSource()) + (*i)->UpdateVisibilityOf(&i_object); + } +} + +void +VisibleChangesNotifier::Visit(CreatureMapType &m) +{ + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + if (!iter->getSource()->GetSharedVisionList().empty()) + for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); + i != iter->getSource()->GetSharedVisionList().end(); ++i) + if ((*i)->m_seer == iter->getSource()) + (*i)->UpdateVisibilityOf(&i_object); +} + +void +VisibleChangesNotifier::Visit(DynamicObjectMapType &m) +{ + for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) + if (Player* caster = (Player*)iter->getSource()->GetCaster()) + if (caster->m_seer == iter->getSource()) + caster->UpdateVisibilityOf(&i_object); +} + +inline void CreatureUnitRelocationWorker(Creature* c, Unit* u) +{ + if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight()) + return; + + if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS)) + if (c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled) + c->AI()->MoveInLineOfSight_Safe(u); +} + +void PlayerRelocationNotifier::Visit(PlayerMapType &m) +{ + for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + { + Player* plr = iter->getSource(); + + vis_guids.erase(plr->GetGUID()); + + i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow); + + if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) + continue; + + plr->UpdateVisibilityOf(&i_player); + } +} + +void PlayerRelocationNotifier::Visit(CreatureMapType &m) +{ + bool relocated_for_ai = (&i_player == i_player.m_seer); + + for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + { + Creature * c = iter->getSource(); + + vis_guids.erase(c->GetGUID()); + + i_player.UpdateVisibilityOf(c,i_data,i_visibleNow); + + if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) + CreatureUnitRelocationWorker(c, &i_player); + } +} + +void CreatureRelocationNotifier::Visit(PlayerMapType &m) +{ + for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + { + Player * pl = iter->getSource(); + + if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) + pl->UpdateVisibilityOf(&i_creature); + + CreatureUnitRelocationWorker(&i_creature, pl); + } +} + +void CreatureRelocationNotifier::Visit(CreatureMapType &m) +{ + if (!i_creature.isAlive()) + return; + + for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + { + Creature* c = iter->getSource(); + CreatureUnitRelocationWorker(&i_creature, c); + + if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) + CreatureUnitRelocationWorker(c, &i_creature); + } +} + +void DelayedUnitRelocation::Visit(CreatureMapType &m) +{ + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + { + Creature * unit = iter->getSource(); + if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) + continue; + + CreatureRelocationNotifier relocate(*unit); + + TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate); + TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate); + + cell.Visit(p, c2world_relocation, i_map, *unit, i_radius); + cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius); + } +} + +void DelayedUnitRelocation::Visit(PlayerMapType &m) +{ + for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + { + Player * player = iter->getSource(); + WorldObject const *viewPoint = player->m_seer; + + if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) + continue; + + if (player != viewPoint && !viewPoint->IsPositionValid()) + continue; + + CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY())); + Cell cell2(pair2); + //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented + + PlayerRelocationNotifier relocate(*player); + TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate); + TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate); + + cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius); + cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius); + + relocate.SendToSelf(); + } +} + +void AIRelocationNotifier::Visit(CreatureMapType &m) +{ + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + { + Creature *c = iter->getSource(); + CreatureUnitRelocationWorker(c, &i_unit); + if (isCreature) + CreatureUnitRelocationWorker((Creature*)&i_unit, c); + } +} + +void +MessageDistDeliverer::Visit(PlayerMapType &m) +{ + for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + { + Player *target = iter->getSource(); + if (!target->InSamePhase(i_phaseMask)) + continue; + + if (target->GetExactDistSq(i_source) > i_distSq) + continue; + + // Send packet to all who are sharing the player's vision + if (!target->GetSharedVisionList().empty()) + { + SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); + for (; i != target->GetSharedVisionList().end(); ++i) + if ((*i)->m_seer == target) + SendPacket(*i); + } + + if (target->m_seer == target || target->GetVehicle()) + SendPacket(target); + } +} + +void +MessageDistDeliverer::Visit(CreatureMapType &m) +{ + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + { + if (!iter->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (iter->getSource()->GetExactDistSq(i_source) > i_distSq) + continue; + + // Send packet to all who are sharing the creature's vision + if (!iter->getSource()->GetSharedVisionList().empty()) + { + SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); + for (; i != iter->getSource()->GetSharedVisionList().end(); ++i) + if ((*i)->m_seer == iter->getSource()) + SendPacket(*i); + } + } +} + +void +MessageDistDeliverer::Visit(DynamicObjectMapType &m) +{ + for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + { + if (!iter->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (iter->getSource()->GetExactDistSq(i_source) > i_distSq) + continue; + + if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) + { + // Send packet back to the caster if the caster has vision of dynamic object + Player* caster = (Player*)iter->getSource()->GetCaster(); + if (caster && caster->m_seer == iter->getSource()) + SendPacket(caster); + } + } +} + +/* +void +MessageDistDeliverer::VisitObject(Player* plr) +{ + if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam())) + { + SendPacket(plr); + } +} +*/ + +template<class T> void +ObjectUpdater::Visit(GridRefManager<T> &m) +{ + for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) + { + if (iter->getSource()->IsInWorld()) + iter->getSource()->Update(i_timeDiff); + } +} + +bool CannibalizeObjectCheck::operator()(Corpse* u) +{ + // ignore bones + if (u->GetType() == CORPSE_BONES) + return false; + + Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID()); + + if (!owner || i_funit->IsFriendlyTo(owner)) + return false; + + if (i_funit->IsWithinDistInMap(u, i_range)) + return true; + + return false; +} + +template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &); +template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &); |