aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Grids/GridNotifiersImpl.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Grids/GridNotifiersImpl.h')
-rw-r--r--src/server/game/Grids/GridNotifiersImpl.h453
1 files changed, 453 insertions, 0 deletions
diff --git a/src/server/game/Grids/GridNotifiersImpl.h b/src/server/game/Grids/GridNotifiersImpl.h
new file mode 100644
index 00000000000..26a9c0bd328
--- /dev/null
+++ b/src/server/game/Grids/GridNotifiersImpl.h
@@ -0,0 +1,453 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
+#define TRINITY_GRIDNOTIFIERSIMPL_H
+
+#include "GridNotifiers.h"
+#include "WorldPacket.h"
+#include "Corpse.h"
+#include "Player.h"
+#include "UpdateData.h"
+#include "CreatureAI.h"
+#include "SpellAuras.h"
+
+
+template<class T>
+inline void
+Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
+{
+ for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ vis_guids.erase(iter->getSource()->GetGUID());
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
+ }
+}
+
+inline void
+Trinity::ObjectUpdater::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ if (iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService())
+ iter->getSource()->Update(i_timeDiff);
+}
+
+// SEARCHERS & LIST SEARCHERS & WORKERS
+
+// WorldObject searchers & workers
+
+template<class Check>
+void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Check>
+void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Check>
+void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Check>
+void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Check>
+void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Check>
+void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
+{
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+template<class Check>
+void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+template<class Check>
+void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
+{
+ for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+template<class Check>
+void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
+{
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+template<class Check>
+void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
+{
+ for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+// Gameobject searchers
+
+template<class Check>
+void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Check>
+void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
+{
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ i_object = itr->getSource();
+ }
+}
+
+template<class Check>
+void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
+{
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+// Unit searchers
+
+template<class Check>
+void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Check>
+void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Check>
+void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ i_object = itr->getSource();
+ }
+}
+
+template<class Check>
+void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
+{
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ i_object = itr->getSource();
+ }
+}
+
+template<class Check>
+void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
+{
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+template<class Check>
+void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+// Creature searchers
+
+template<class Check>
+void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Check>
+void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ i_object = itr->getSource();
+ }
+}
+
+template<class Check>
+void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+template<class Check>
+void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
+{
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ if (itr->getSource()->InSamePhase(i_phaseMask))
+ if (i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
+}
+
+template<class Check>
+void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
+{
+ // already found
+ if (i_object)
+ return;
+
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ {
+ i_object = itr->getSource();
+ return;
+ }
+ }
+}
+
+template<class Builder>
+void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
+{
+ int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
+ uint32 cache_idx = loc_idx+1;
+ WorldPacket* data;
+
+ // create if not cached yet
+ if (i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
+ {
+ if (i_data_cache.size() < cache_idx+1)
+ i_data_cache.resize(cache_idx+1);
+
+ data = new WorldPacket(SMSG_MESSAGECHAT, 200);
+
+ i_builder(*data,loc_idx);
+
+ i_data_cache[cache_idx] = data;
+ }
+ else
+ data = i_data_cache[cache_idx];
+
+ p->SendDirectMessage(data);
+}
+
+template<class Builder>
+void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
+{
+ int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
+ uint32 cache_idx = loc_idx+1;
+ WorldPacketList* data_list;
+
+ // create if not cached yet
+ if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
+ {
+ if (i_data_cache.size() < cache_idx+1)
+ i_data_cache.resize(cache_idx+1);
+
+ data_list = &i_data_cache[cache_idx];
+
+ i_builder(*data_list,loc_idx);
+ }
+ else
+ data_list = &i_data_cache[cache_idx];
+
+ for (size_t i = 0; i < data_list->size(); ++i)
+ p->SendDirectMessage((*data_list)[i]);
+}
+
+#endif // TRINITY_GRIDNOTIFIERSIMPL_H