diff options
Diffstat (limited to 'src/server/game/Grids/GridStates.cpp')
-rwxr-xr-x | src/server/game/Grids/GridStates.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp index b7f910b6059..a1abb66af1f 100755 --- a/src/server/game/Grids/GridStates.cpp +++ b/src/server/game/Grids/GridStates.cpp @@ -38,7 +38,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c ObjectGridStoper stoper(grid); stoper.StopN(); grid.SetGridState(GRID_STATE_IDLE); - sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId()); + sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", x, y, m.GetId()); } else { @@ -52,7 +52,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui { m.ResetGridExpiry(grid); grid.SetGridState(GRID_STATE_REMOVAL); - sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId()); + sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", x, y, m.GetId()); } void @@ -65,7 +65,7 @@ RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, c { if (!m.UnloadGrid(x, y, false)) { - sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId()); + sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId()); m.ResetGridExpiry(grid); } } |