aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Grids/GridStates.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Grids/GridStates.h')
-rwxr-xr-xsrc/server/game/Grids/GridStates.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h
index b2039b141a3..81bf749b63f 100755
--- a/src/server/game/Grids/GridStates.h
+++ b/src/server/game/Grids/GridStates.h
@@ -40,35 +40,35 @@ class GridState
void setMagic() { i_Magic = MAGIC_TESTVAL; }
unsigned int i_Magic;
#endif
- virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
+ virtual void Update(Map &, NGridType&, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const = 0;
};
class InvalidState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
};
class ActiveState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
};
class IdleState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
};
class RemovalState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
};
#endif