diff options
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 47 |
1 files changed, 40 insertions, 7 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 653c9d51d11..6400e1532a6 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -27,6 +27,7 @@ #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "World.h" +#include "ScriptMgr.h" void ObjectGridEvacuator::Visit(CreatureMapType &m) { @@ -119,15 +120,47 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T> for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid) { T* obj = new T; - ObjectGuid::LowType guid = *i_guid; - //TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid); - if (!obj->LoadFromDB(guid, map)) + + // Don't spawn at all if there's a respawn time + if ((obj->GetTypeId() == TYPEID_UNIT && !map->GetCreatureRespawnTime(*i_guid)) || (obj->GetTypeId() == TYPEID_GAMEOBJECT && !map->GetGORespawnTime(*i_guid))) { - delete obj; - continue; - } + ObjectGuid::LowType guid = *i_guid; + //TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid); - AddObjectHelper(cell, m, count, map, obj); + if (obj->GetTypeId() == TYPEID_UNIT) + { + CreatureData const* cdata = sObjectMgr->GetCreatureData(guid); + ASSERT(cdata, "Tried to load creature with spawnId %u, but no such creature exists.", guid); + SpawnGroupTemplateData const* const group = cdata->spawnGroupData; + // If creature in manual spawn group, don't spawn here, unless group is already active. + if ((group->flags & SPAWNGROUP_FLAG_MANUAL_SPAWN) && !group->isActive) + continue; + + // If script is blocking spawn, don't spawn but queue for a re-check in a little bit + if (!(group->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) && !sScriptMgr->CanSpawn(guid, cdata->id, cdata, map)) + { + map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, time(NULL) + urand(4,7), map->GetZoneId(cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false); + continue; + } + } + else if (obj->GetTypeId() == TYPEID_GAMEOBJECT) + { + // If gameobject in manual spawn group, don't spawn here, unless group is already active. + GameObjectData const* godata = sObjectMgr->GetGameObjectData(guid); + ASSERT(godata, "Tried to load gameobject with spawnId %u, but no such object exists.", guid); + if ((godata->spawnGroupData->flags & SPAWNGROUP_FLAG_MANUAL_SPAWN) && !godata->spawnGroupData->isActive) + continue; + } + + if (!obj->LoadFromDB(guid, map, false, false)) + { + delete obj; + continue; + } + AddObjectHelper(cell, m, count, map, obj); + } + else + delete obj; } } |