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path: root/src/server/game/Grids/ObjectGridLoader.cpp
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Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index aafe9b65d58..39f3bf9dc47 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -145,14 +145,6 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
delete obj;
continue;
}
-
- // If script is blocking spawn, don't spawn but queue for a re-check in a little bit
- if (!(group->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) && !sScriptMgr->CanSpawn(guid, cdata->id, cdata, map))
- {
- map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, GameTime::GetGameTime() + urand(4,7), map->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false);
- delete obj;
- continue;
- }
}
else if (obj->GetTypeId() == TYPEID_GAMEOBJECT)
{