diff options
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 3c7833baf15..50a54cd7263 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -36,10 +36,10 @@ void ObjectGridEvacuator::Visit(CreatureMapType &m) // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn. for (CreatureMapType::iterator iter = m.begin(); iter != m.end();) { - Creature* c = iter->getSource(); + Creature* c = iter->GetSource(); ++iter; - ASSERT(!c->isPet() && "ObjectGridRespawnMover must not be called for pets"); + ASSERT(!c->IsPet() && "ObjectGridRespawnMover must not be called for pets"); c->GetMap()->CreatureRespawnRelocation(c, true); } } @@ -194,7 +194,7 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m) { while (!m.isEmpty()) { - T *obj = m.getFirst()->getSource(); + T *obj = m.getFirst()->GetSource(); // if option set then object already saved at this moment if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) obj->SaveRespawnTime(); @@ -213,13 +213,13 @@ void ObjectGridStoper::Visit(CreatureMapType &m) // stop any fights at grid de-activation and remove dynobjects created at cast by creatures for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { - iter->getSource()->RemoveAllDynObjects(); - if (iter->getSource()->isInCombat()) + iter->GetSource()->RemoveAllDynObjects(); + if (iter->GetSource()->IsInCombat()) { - iter->getSource()->CombatStop(); - iter->getSource()->DeleteThreatList(); - if (iter->getSource()->IsAIEnabled) - iter->getSource()->AI()->EnterEvadeMode(); + iter->GetSource()->CombatStop(); + iter->GetSource()->DeleteThreatList(); + if (iter->GetSource()->IsAIEnabled) + iter->GetSource()->AI()->EnterEvadeMode(); } } } @@ -228,7 +228,7 @@ template<class T> void ObjectGridCleaner::Visit(GridRefManager<T> &m) { for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) - iter->getSource()->CleanupsBeforeDelete(); + iter->GetSource()->CleanupsBeforeDelete(); } template void ObjectGridUnloader::Visit(CreatureMapType &); |