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path: root/src/server/game/Grids/ObjectGridLoader.cpp
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Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp50
1 files changed, 10 insertions, 40 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 15a3f427ccd..63326d8ab84 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -119,49 +119,19 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
{
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
- T* obj = new T;
+ // Don't spawn at all if there's a respawn timer
+ ObjectGuid::LowType guid = *i_guid;
+ if (!map->ShouldBeSpawnedOnGridLoad<T>(guid))
+ continue;
- // Don't spawn at all if there's a respawn time
- if ((obj->GetTypeId() == TYPEID_UNIT && !map->GetCreatureRespawnTime(*i_guid)) || (obj->GetTypeId() == TYPEID_GAMEOBJECT && !map->GetGORespawnTime(*i_guid)))
+ T* obj = new T;
+ //TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
+ if (!obj->LoadFromDB(guid, map, false, false))
{
- ObjectGuid::LowType guid = *i_guid;
- //TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
-
- if (obj->GetTypeId() == TYPEID_UNIT)
- {
- CreatureData const* cdata = sObjectMgr->GetCreatureData(guid);
- ASSERT(cdata, "Tried to load creature with spawnId %u, but no such creature exists.", guid);
- SpawnGroupTemplateData const* const group = cdata->spawnGroupData;
- // If creature in manual spawn group, don't spawn here, unless group is already active.
- if (!(group->flags & SPAWNGROUP_FLAG_SYSTEM))
- if (!map->IsSpawnGroupActive(group->groupId))
- {
- delete obj;
- continue;
- }
- }
- else if (obj->GetTypeId() == TYPEID_GAMEOBJECT)
- {
- // If gameobject in manual spawn group, don't spawn here, unless group is already active.
- GameObjectData const* godata = sObjectMgr->GetGameObjectData(guid);
- ASSERT(godata, "Tried to load gameobject with spawnId %u, but no such object exists.", guid);
- if (!(godata->spawnGroupData->flags & SPAWNGROUP_FLAG_SYSTEM))
- if (!map->IsSpawnGroupActive(godata->spawnGroupData->groupId))
- {
- delete obj;
- continue;
- }
- }
-
- if (!obj->LoadFromDB(guid, map, false, false))
- {
- delete obj;
- continue;
- }
- AddObjectHelper(cell, m, count, map, obj);
- }
- else
delete obj;
+ continue;
+ }
+ AddObjectHelper(cell, m, count, map, obj);
}
}