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-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 58fb0815e87..8d7ba4994e0 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -247,9 +247,6 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
while (!m.isEmpty())
{
T *obj = m.getFirst()->GetSource();
- // if option set then object already saved at this moment
- if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
- obj->SaveRespawnTime();
//Some creatures may summon other temp summons in CleanupsBeforeDelete()
//So we need this even after cleaner (maybe we can remove cleaner)
//Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted