diff options
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 678f1027a96..acff2940241 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -25,6 +25,7 @@ #include "CreatureAI.h" #include "DynamicObject.h" #include "GameObject.h" +#include "GameTime.h" #include "Log.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" @@ -148,7 +149,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T> // If script is blocking spawn, don't spawn but queue for a re-check in a little bit if (!(group->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) && !sScriptMgr->CanSpawn(guid, cdata->id, cdata, map)) { - map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, time(nullptr) + urand(4,7), map->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false); + map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, GameTime::GetGameTime() + urand(4,7), map->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false); delete obj; continue; } |