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-rw-r--r--src/server/game/Grids/GridStates.cpp8
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index 478008fd5ae..cc6ceae6996 100644
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -25,7 +25,7 @@ bool GridState::checkMagic()
{
if (i_Magic != MAGIC_TESTVAL)
{
- TC_LOG_ERROR(LOG_FILTER_GENERAL, "!!! GridState: Magic value gone !!!");
+ TC_LOG_ERROR("misc", "!!! GridState: Magic value gone !!!");
return false;
}
return true;
@@ -47,7 +47,7 @@ void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff
TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker);
grid.VisitAllGrids(visitor);
grid.SetGridState(GRID_STATE_IDLE);
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", grid.getX(), grid.getY(), map.GetId());
+ TC_LOG_DEBUG("maps", "Grid[%u, %u] on map %u moved to IDLE state", grid.getX(), grid.getY(), map.GetId());
}
else
map.ResetGridExpiry(grid, 0.1f);
@@ -58,7 +58,7 @@ void IdleState::Update(Map& map, NGridType& grid, GridInfo&, uint32) const
{
map.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), map.GetId());
+ TC_LOG_DEBUG("maps", "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), map.GetId());
}
void RemovalState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
@@ -68,7 +68,7 @@ void RemovalState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff
info.UpdateTimeTracker(diff);
if (info.getTimeTracker().Passed() && !map.UnloadGrid(grid, false))
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), map.GetId());
+ TC_LOG_DEBUG("maps", "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), map.GetId());
map.ResetGridExpiry(grid);
}
}
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index d85655ae24b..1109cc40a61 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -120,7 +120,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
{
T* obj = new T;
uint32 guid = *i_guid;
- //TC_LOG_INFO(LOG_FILTER_GENERAL, "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
+ //TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
if (!obj->LoadFromDB(guid, map))
{
delete obj;
@@ -211,7 +211,7 @@ void ObjectGridLoader::LoadN(void)
}
}
}
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
+ TC_LOG_DEBUG("maps", "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
}
template<class T>