diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--[-rwxr-xr-x] | src/server/game/Groups/Group.cpp | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 45473f792c4..13c656a4aa3 100755..100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -368,10 +368,13 @@ bool Group::AddMember(Player* player) if (player) { player->SetGroupInvite(NULL); - if (player->GetGroup() && (isBGGroup() || isBFGroup())) // if player is in group and he is being added to BG raid group, then call SetBattlegroundRaid() - player->SetBattlegroundOrBattlefieldRaid(this, subGroup); - else if (player->GetGroup()) //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup() - player->SetOriginalGroup(this, subGroup); + if (player->GetGroup()) + { + if (isBGGroup() || isBFGroup()) // if player is in group and he is being added to BG raid group, then call SetBattlegroundRaid() + player->SetBattlegroundOrBattlefieldRaid(this, subGroup); + else //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup() + player->SetOriginalGroup(this, subGroup); + } else //if player is not in group, then call set group player->SetGroup(this, subGroup); @@ -770,7 +773,7 @@ void Group::Disband(bool hideDestroy /* = false */) /*** LOOT SYSTEM ***/ /*********************************************************/ -void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r) +void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r) { WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1)); data << uint64(r.itemGUID); // guid of rolled item @@ -780,7 +783,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r) data << uint32(r.itemRandomSuffix); // randomSuffix data << uint32(r.itemRandomPropId); // item random property ID data << uint32(r.itemCount); // items in stack - data << uint32(CountDown); // the countdown time to choose "need" or "greed" + data << uint32(countDown); // the countdown time to choose "need" or "greed" data << uint8(r.rollVoteMask); // roll type mask for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) @@ -914,7 +917,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject) item = sObjectMgr->GetItemTemplate(i->itemid); if (!item) { - //sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); + //sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); continue; } @@ -1001,7 +1004,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject) item = sObjectMgr->GetItemTemplate(i->itemid); if (!item) { - //sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); + //sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); continue; } @@ -1198,12 +1201,12 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST)"); uint32 real_count = 0; - WorldPacket data(SMSG_LOOT_MASTER_LIST, 330); - data << (uint8)GetMembersCount(); + WorldPacket data(SMSG_LOOT_MASTER_LIST, 1 + GetMembersCount() * 8); + data << uint8(GetMembersCount()); for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -1507,7 +1510,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) Player* member = ObjectAccessor::FindPlayer(citr->guid); - uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE; + uint8 onlineState = member ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE; onlineState = onlineState | ((isBGGroup() || isBFGroup()) ? MEMBER_STATUS_PVP : 0); data << citr->name; |