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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 4c5fca4ff47..91acaad9a0e 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -38,6 +38,7 @@
#include "PhasingHandler.h"
#include "Player.h"
#include "Random.h"
+#include "TerrainMgr.h"
#include "UpdateData.h"
#include "Util.h"
#include "World.h"
@@ -2179,7 +2180,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* Sen
WorldSafeLocsEntry const* graveyardLocation = sObjectMgr->GetClosestGraveyard(
WorldLocation(instanceEntrance->target_mapId, instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z),
SendMsgTo->GetTeam(), nullptr);
- uint32 const zoneId = sMapMgr->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), graveyardLocation->Loc.GetMapId(),
+ uint32 const zoneId = sTerrainMgr.GetZoneId(PhasingHandler::GetEmptyPhaseShift(), graveyardLocation->Loc.GetMapId(),
graveyardLocation->Loc.GetPositionX(), graveyardLocation->Loc.GetPositionY(), graveyardLocation->Loc.GetPositionZ());
for (MemberSlot const& member : GetMemberSlots())