diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index bdb6b05253e..f8cf13c1112 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -35,6 +35,7 @@ #include "ObjectMgr.h" #include "PartyPackets.h" #include "Pet.h" +#include "PhasingHandler.h" #include "Player.h" #include "Random.h" #include "UpdateData.h" @@ -2150,7 +2151,44 @@ void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* Sen { // do not reset the instance, just unbind if others are permanently bound to it if (isEmpty && instanceSave->CanReset()) + { + if (map && this->isRaidGroup() && map->IsDungeon() && SendMsgTo) + { + AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId()); + + if (!instanceEntrance) + TC_LOG_DEBUG("root", "Instance entrance not found for maps %u", map->GetId()); + else + { + WorldSafeLocsEntry const* graveyardLocation = sObjectMgr->GetClosestGraveyard( + WorldLocation(instanceEntrance->target_mapId, instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z), + SendMsgTo->GetTeam(), nullptr); + uint32 const zoneId = sMapMgr->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), graveyardLocation->Loc.GetMapId(), + graveyardLocation->Loc.GetPositionX(), graveyardLocation->Loc.GetPositionY(), graveyardLocation->Loc.GetPositionZ()); + + for (MemberSlot const& member : GetMemberSlots()) + { + if (!ObjectAccessor::FindConnectedPlayer(member.guid)) + { + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID); + + stmt->setFloat(0, graveyardLocation->Loc.GetPositionX()); + stmt->setFloat(1, graveyardLocation->Loc.GetPositionY()); + stmt->setFloat(2, graveyardLocation->Loc.GetPositionZ()); + stmt->setFloat(3, instanceEntrance->target_Orientation); + stmt->setUInt32(4, graveyardLocation->Loc.GetMapId()); + stmt->setUInt32(5, zoneId); + stmt->setUInt64(6, member.guid.GetCounter()); + stmt->setUInt32(7, map->GetId()); + + CharacterDatabase.Execute(stmt); + } + } + } + } + instanceSave->DeleteFromDB(); + } else { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE); |