diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 30ecfb83f59..617a955fea0 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -16,6 +16,7 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "CharacterCache.h" #include "Common.h" #include "Opcodes.h" #include "WorldPacket.h" @@ -166,7 +167,7 @@ void Group::LoadGroupFromDB(Field* fields) m_leaderGuid = ObjectGuid(HighGuid::Player, fields[0].GetUInt32()); // group leader not exist - if (!sObjectMgr->GetPlayerNameByGUID(m_leaderGuid, m_leaderName)) + if (!sCharacterCache->GetCharacterNameByGuid(m_leaderGuid, m_leaderName)) return; m_lootMethod = LootMethod(fields[1].GetUInt8()); @@ -204,7 +205,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin member.guid = ObjectGuid(HighGuid::Player, guidLow); // skip non-existed member - if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name)) + if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name)) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER); stmt->setUInt32(0, guidLow); |