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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 30ecfb83f59..617a955fea0 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -16,6 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "CharacterCache.h"
#include "Common.h"
#include "Opcodes.h"
#include "WorldPacket.h"
@@ -166,7 +167,7 @@ void Group::LoadGroupFromDB(Field* fields)
m_leaderGuid = ObjectGuid(HighGuid::Player, fields[0].GetUInt32());
// group leader not exist
- if (!sObjectMgr->GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
+ if (!sCharacterCache->GetCharacterNameByGuid(m_leaderGuid, m_leaderName))
return;
m_lootMethod = LootMethod(fields[1].GetUInt8());
@@ -204,7 +205,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin
member.guid = ObjectGuid(HighGuid::Player, guidLow);
// skip non-existed member
- if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
+ if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guidLow);