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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 6ffa9db62dd..06c72869b8a 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -653,7 +653,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
continue;
if (i->AllowedForPlayer(member))
{
- if (member->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (member->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
{
r->totalPlayersRolling++;
@@ -744,7 +744,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
if (playerToRoll->CanUseItem(item) == EQUIP_ERR_OK && i->AllowedForPlayer(playerToRoll))
{
- if (playerToRoll->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (playerToRoll->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
{
r->totalPlayersRolling++;
@@ -823,7 +823,7 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
if (!looter->IsInWorld())
continue;
- if (looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (looter->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
{
data << uint64(looter->GetGUID());
++real_count;
@@ -835,7 +835,7 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *looter = itr->getSource();
- if (looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (looter->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
looter->GetSession()->SendPacket(&data);
}
}
@@ -1545,7 +1545,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
{
// not update if only update if need and ok
Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
- if (looter && looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (looter && looter->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
return;
}
++guid_itr;
@@ -1556,7 +1556,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
- if (pl->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (pl->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
{
pNewLooter = pl;
break;
@@ -1569,7 +1569,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
- if (pl->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (pl->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
{
pNewLooter = pl;
break;