diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index bd173358fa1..90c895d11a3 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -246,6 +246,9 @@ void Group::LoadGroupFromDB(Field* fields) m_masterLooterGuid = ObjectGuid::Create<HighGuid::Player>(fields[16].GetUInt64()); + // m_pingRestriction = RestrictPingsTo(fields[18].GetInt8()); + m_pingRestriction = RestrictPingsTo::None; + if (m_groupFlags & GROUP_FLAG_LFG) sLFGMgr->_LoadFromDB(fields, GetGUID()); } @@ -870,6 +873,8 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot const* slot) co partyUpdate.SequenceNum = player->NextGroupUpdateSequenceNumber(m_groupCategory); + partyUpdate.PingRestriction = m_pingRestriction; + partyUpdate.MyIndex = -1; uint8 index = 0; for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr, ++index) @@ -1901,27 +1906,27 @@ void Group::SetEveryoneIsAssistant(bool apply) SendUpdate(); } -bool Group::IsRestrictPingsToAssistants() const +RestrictPingsTo Group::GetRestrictPings() const { - return (m_groupFlags & GROUP_FLAG_RESTRICT_PINGS) != 0; + return m_pingRestriction; } -void Group::SetRestrictPingsToAssistants(bool restrictPingsToAssistants) +void Group::SetRestrictPingsTo(RestrictPingsTo restrictTo) { - if (restrictPingsToAssistants) - m_groupFlags = GroupFlags(m_groupFlags | GROUP_FLAG_RESTRICT_PINGS); - else - m_groupFlags = GroupFlags(m_groupFlags & ~GROUP_FLAG_RESTRICT_PINGS); + m_pingRestriction = restrictTo; + // Classic only - Disabled + /* if (!isBGGroup() && !isBFGroup()) { - CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_PING_RESTRICTION); - stmt->setUInt16(0, m_groupFlags); + stmt->setInt8(0, int8(m_pingRestriction)); stmt->setUInt32(1, m_dbStoreId); CharacterDatabase.Execute(stmt); } SendUpdate(); + */ } |