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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 2641e9d6149..b2386479921 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -633,7 +633,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
if (i->freeforall)
continue;
- item = sObjectMgr.GetItemPrototype(i->itemid);
+ item = ObjectMgr::GetItemPrototype(i->itemid);
if (!item)
{
//sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
@@ -726,7 +726,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
if (i->freeforall)
continue;
- item = sObjectMgr.GetItemPrototype(i->itemid);
+ item = ObjectMgr::GetItemPrototype(i->itemid);
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))