diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-x | src/server/game/Groups/Group.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index a27ea9eb281..e7349f9ec10 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -820,28 +820,28 @@ void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumb } } -void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) +void Group::SendLootAllPassed(uint32 numberOfPlayers, Roll const& roll) { WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4)); - data << uint64(r.itemGUID); // Guid of the item rolled - data << uint32(NumberOfPlayers); // The number of players rolling for it??? - data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for - data << uint32(r.itemRandomPropId); // Item random property ID - data << uint32(r.itemRandomSuffix); // Item random suffix ID + data << uint64(roll.itemGUID); // Guid of the item rolled + data << uint32(numberOfPlayers); // The number of players rolling for it + data << uint32(roll.itemid); // The itemEntryId for the item that shall be rolled for + data << uint32(roll.itemRandomPropId); // Item random property ID + data << uint32(roll.itemRandomSuffix); // Item random suffix ID - for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr) { - Player* p = ObjectAccessor::FindPlayer(itr->first); - if (!p || !p->GetSession()) + Player* player = ObjectAccessor::FindPlayer(itr->first); + if (!player || !player->GetSession()) continue; if (itr->second != NOT_VALID) - p->GetSession()->SendPacket(&data); + player->GetSession()->SendPacket(&data); } } // notify group members which player is the allowed looter for the given creature -void Group::SendLooter(Creature* creature, Player* pLooter) +void Group::SendLooter(Creature* creature, Player* groupLooter) { ASSERT(creature); @@ -849,8 +849,8 @@ void Group::SendLooter(Creature* creature, Player* pLooter) data << uint64(creature->GetGUID()); data << uint8(0); // unk1 - if (pLooter) - data.append(pLooter->GetPackGUID()); + if (groupLooter) + data.append(groupLooter->GetPackGUID()); else data << uint8(0); |