diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 135fee4c58d..7c17d794c0e 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -2013,8 +2013,10 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed) } } -GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot) +GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot, ObjectGuid& errorGuid) const { + errorGuid = ObjectGuid::Empty; + // check if this group is LFG group if (isLFGGroup()) return ERR_LFG_CANT_USE_BATTLEGROUND; @@ -2044,12 +2046,13 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* // check every member of the group to be able to join memberscount = 0; - for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next(), ++memberscount) + for (GroupReference const* itr = GetFirstMember(); itr != nullptr; itr = itr->next(), ++memberscount) { Player* member = itr->GetSource(); // offline member? don't let join if (!member) return ERR_BATTLEGROUND_JOIN_FAILED; + errorGuid = member->GetGUID(); // rbac permissions if (!member->CanJoinToBattleground(bgOrTemplate)) return ERR_BATTLEGROUND_JOIN_TIMED_OUT; @@ -2087,6 +2090,8 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* return ERR_BATTLEGROUND_JOIN_FAILED; } + errorGuid = ObjectGuid::Empty; + // only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas... if (bgOrTemplate->isArena() && memberscount != MinPlayerCount) return ERR_ARENA_TEAM_PARTY_SIZE; |
