aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Groups/Group.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 21341a44c5f..a150c7a016d 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -70,10 +70,10 @@ Group::~Group()
{
if (m_bgGroup)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Group::~Group: battleground group being deleted.");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Group::~Group: battleground group being deleted.");
if (m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL);
else if (m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL);
- else sLog->outError(LOG_FILTER_GENERAL, "Group::~Group: battleground group is not linked to the correct battleground.");
+ else TC_LOG_ERROR(LOG_FILTER_GENERAL, "Group::~Group: battleground group is not linked to the correct battleground.");
}
Rolls::iterator itr;
while (!RollId.empty())
@@ -950,7 +950,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
- //sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
continue;
}
@@ -1037,7 +1037,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
- //sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
continue;
}
@@ -1234,7 +1234,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST)");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST)");
uint32 real_count = 0;
@@ -2090,7 +2090,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
bind.save = save;
bind.perm = permanent;
if (!load)
- sLog->outDebug(LOG_FILTER_MAPS, "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d",
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d",
GUID_LOPART(GetGUID()), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
return &bind;
@@ -2133,7 +2133,7 @@ void Group::BroadcastGroupUpdate(void)
{
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE);
- sLog->outDebug(LOG_FILTER_GENERAL, "-- Forced group value update for '%s'", pp->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "-- Forced group value update for '%s'", pp->GetName().c_str());
}
}
}