diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 479bd6d2da9..d855776fa3a 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -853,7 +853,7 @@ void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r) data << uint32(r.itemSlot); // itemslot data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for data << uint32(r.itemRandomSuffix); // randomSuffix - data << uint32(r.itemRandomPropId); // item random property ID + data << uint32(r.itemRandomPropId.Id); // item random property ID data << uint32(r.itemCount); // items in stack data << uint32(countDown); // the countdown time to choose "need" or "greed" data << uint8(r.rollVoteMask); // roll type mask @@ -881,7 +881,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, data << uint32(r.itemSlot); // itemslot data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for data << uint32(r.itemRandomSuffix); // randomSuffix - data << uint32(r.itemRandomPropId); // item random property ID + data << uint32(r.itemRandomPropId.Id); // item random property ID data << uint32(r.itemCount); // items in stack data << uint32(countDown); // the countdown time to choose "need" or "greed" uint8 voteMask = r.rollVoteMask; @@ -901,7 +901,7 @@ void Group::SendLootRoll(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rol data << targetGuid; data << uint32(roll.itemid); // the itemEntryId for the item that shall be rolled for data << uint32(roll.itemRandomSuffix); // randomSuffix - data << uint32(roll.itemRandomPropId); // Item random property ID + data << uint32(roll.itemRandomPropId.Id); // Item random property ID data << uint32(rollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number data << uint8(rollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll data << uint8(0); // 1: "You automatically passed on: %s because you cannot loot that item." - Possibly used in need befor greed @@ -924,7 +924,7 @@ void Group::SendLootRollWon(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 data << uint32(roll.itemSlot); // slot data << uint32(roll.itemid); // the itemEntryId for the item that shall be rolled for data << uint32(roll.itemRandomSuffix); // randomSuffix - data << uint32(roll.itemRandomPropId); // Item random property + data << uint32(roll.itemRandomPropId.Id); // Item random property data << targetGuid; // guid of the player who won. data << uint32(rollNumber); // rollnumber realted to SMSG_LOOT_ROLL data << uint8(rollType); // rollType related to SMSG_LOOT_ROLL @@ -946,7 +946,7 @@ void Group::SendLootAllPassed(Roll const& roll) data << roll.itemGUID; // Guid of the item rolled data << uint32(roll.itemSlot); // Item loot slot data << uint32(roll.itemid); // The itemEntryId for the item that shall be rolled for - data << uint32(roll.itemRandomPropId); // Item random property ID + data << uint32(roll.itemRandomPropId.Id); // Item random property ID data << uint32(roll.itemRandomSuffix); // Item random suffix ID for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr) |