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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 9d27ca61511..03bfe56ac3e 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -474,10 +474,10 @@ bool Group::AddMember(Player* player)
// Broadcast group members' fields to player
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- if (itr->getSource() == player)
+ if (itr->GetSource() == player)
continue;
- if (Player* member = itr->getSource())
+ if (Player* member = itr->GetSource())
{
if (player->HaveAtClient(member))
{
@@ -626,7 +626,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
{
Player* leader = ObjectAccessor::FindPlayer(GetLeaderGUID());
uint32 mapId = sLFGMgr->GetDungeonMapId(GetGUID());
- if (!mapId || !leader || (leader->isAlive() && leader->GetMapId() != mapId))
+ if (!mapId || !leader || (leader->IsAlive() && leader->GetMapId() != mapId))
{
Disband();
return false;
@@ -959,7 +959,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
//a vector is filled with only near party members
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* member = itr->getSource();
+ Player* member = itr->GetSource();
if (!member || !member->GetSession())
continue;
if (i->AllowedForPlayer(member))
@@ -1043,7 +1043,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
//a vector is filled with only near party members
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* member = itr->getSource();
+ Player* member = itr->GetSource();
if (!member || !member->GetSession())
continue;
@@ -1103,7 +1103,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* playerToRoll = itr->getSource();
+ Player* playerToRoll = itr->GetSource();
if (!playerToRoll || !playerToRoll->GetSession())
continue;
@@ -1178,7 +1178,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* playerToRoll = itr->getSource();
+ Player* playerToRoll = itr->GetSource();
if (!playerToRoll || !playerToRoll->GetSession())
continue;
@@ -1239,7 +1239,7 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* looter = itr->getSource();
+ Player* looter = itr->GetSource();
if (!looter->IsInWorld())
continue;
@@ -1254,7 +1254,7 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* looter = itr->getSource();
+ Player* looter = itr->GetSource();
if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
looter->GetSession()->SendPacket(&data);
}
@@ -1574,7 +1574,7 @@ void Group::UpdatePlayerOutOfRange(Player* player)
Player* member;
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- member = itr->getSource();
+ member = itr->GetSource();
if (member && !member->IsWithinDist(player, member->GetSightRange(), false))
member->GetSession()->SendPacket(&data);
}
@@ -1584,7 +1584,7 @@ void Group::BroadcastAddonMessagePacket(WorldPacket* packet, const std::string&
{
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* player = itr->getSource();
+ Player* player = itr->GetSource();
if (!player || (ignore != 0 && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
continue;
@@ -1599,7 +1599,7 @@ void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int
{
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* player = itr->getSource();
+ Player* player = itr->GetSource();
if (!player || (ignore != 0 && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
continue;
@@ -1612,7 +1612,7 @@ void Group::BroadcastReadyCheck(WorldPacket* packet)
{
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* player = itr->getSource();
+ Player* player = itr->GetSource();
if (player && player->GetSession())
if (IsLeader(player->GetGUID()) || IsAssistant(player->GetGUID()))
player->GetSession()->SendPacket(packet);
@@ -1818,7 +1818,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)
- Player* reference = GetFirstMember()->getSource();
+ Player* reference = GetFirstMember()->GetSource();
// no reference found, can't join this way
if (!reference)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -1836,7 +1836,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
memberscount = 0;
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next(), ++memberscount)
{
- Player* member = itr->getSource();
+ Player* member = itr->GetSource();
// offline member? don't let join
if (!member)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -1902,7 +1902,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* player = itr->getSource();
+ Player* player = itr->GetSource();
if (!player->GetSession())
continue;
@@ -1926,7 +1926,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* player = itr->getSource();
+ Player* player = itr->GetSource();
if (!player->GetSession())
continue;
@@ -1939,7 +1939,7 @@ bool Group::InCombatToInstance(uint32 instanceId)
{
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* player = itr->getSource();
+ Player* player = itr->GetSource();
if (player && !player->getAttackers().empty() && player->GetInstanceId() == instanceId && (player->GetMap()->IsRaidOrHeroicDungeon()))
for (std::set<Unit*>::const_iterator i = player->getAttackers().begin(); i != player->getAttackers().end(); ++i)
if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
@@ -2114,7 +2114,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
void Group::_homebindIfInstance(Player* player)
{
- if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
+ if (player && !player->IsGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
player->m_InstanceValid = false;
}
@@ -2382,7 +2382,7 @@ void Group::DelinkMember(uint64 guid)
while (ref)
{
GroupReference* nextRef = ref->next();
- if (ref->getSource()->GetGUID() == guid)
+ if (ref->GetSource()->GetGUID() == guid)
{
ref->unlink();
break;