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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 12d11a882f3..8bb60766dd6 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1197,6 +1197,8 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(BattlegroundTemplate const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot, ObjectGuid& errorGuid) const
{
+ errorGuid = ObjectGuid::Empty;
+
// check if this group is LFG group
if (isLFGGroup())
return ERR_LFG_CANT_USE_BATTLEGROUND;
@@ -1233,15 +1235,13 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(BattlegroundTemplate
// offline member? don't let join
if (!member)
return ERR_BATTLEGROUND_JOIN_FAILED;
+ errorGuid = member->GetGUID();
// rbac permissions
if (!member->CanJoinToBattleground(bgOrTemplate))
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
// don't allow cross-faction join as group
if (member->GetTeam() != team)
- {
- errorGuid = member->GetGUID();
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
- }
// not in the same battleground level braket, don't let join
PVPDifficultyEntry const* memberBracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bracketEntry->MapID, member->GetLevel());
if (memberBracketEntry != bracketEntry)
@@ -1275,6 +1275,8 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(BattlegroundTemplate
return ERR_BATTLEGROUND_JOIN_MERCENARY;
}
+ errorGuid = ObjectGuid::Empty;
+
// only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
if (bgOrTemplate->IsArena() && memberscount != MinPlayerCount)
return ERR_ARENA_TEAM_PARTY_SIZE;