diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-x | src/server/game/Groups/Group.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 39951e0c6c7..b03f853a9e4 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify it @@ -124,7 +124,7 @@ bool Group::Create(Player* leader) sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this); // Store group in database - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GROUP); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP); uint8 index = 0; @@ -219,7 +219,7 @@ void Group::ConvertToLFG() m_lootMethod = NEED_BEFORE_GREED; if (!isBGGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_TYPE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); stmt->setUInt8(0, uint8(m_groupType)); stmt->setUInt32(1, m_dbStoreId); @@ -238,7 +238,7 @@ void Group::ConvertToRaid() if (!isBGGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_TYPE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); stmt->setUInt8(0, uint8(m_groupType)); stmt->setUInt32(1, m_dbStoreId); @@ -378,7 +378,7 @@ bool Group::AddMember(Player* player) // insert into the table if we're not a battleground group if (!isBGGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GROUP_MEMBER); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, GUID_LOPART(member.guid)); @@ -590,7 +590,7 @@ void Group::ChangeLeader(uint64 guid) Player::ConvertInstancesToGroup(player, this, true); // Update the group leader - stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_LEADER); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER); stmt->setUInt32(0, player->GetGUIDLow()); stmt->setUInt32(1, m_dbStoreId); @@ -1381,7 +1381,7 @@ bool Group::_setMembersGroup(uint64 guid, uint8 group) if (!isBGGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_MEMBER_SUBGROUP); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); stmt->setUInt8(0, group); stmt->setUInt32(1, GUID_LOPART(guid)); @@ -1432,7 +1432,7 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group) // Preserve new sub group in database for non-raid groups if (!isBGGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_MEMBER_SUBGROUP); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); stmt->setUInt8(0, group); stmt->setUInt32(1, GUID_LOPART(guid)); @@ -1627,7 +1627,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty) m_dungeonDifficulty = difficulty; if (!isBGGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_DIFFICULTY); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY); stmt->setUInt8(0, uint8(m_dungeonDifficulty)); stmt->setUInt32(1, m_dbStoreId); @@ -1651,7 +1651,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty) m_raidDifficulty = difficulty; if (!isBGGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_RAID_DIFFICULTY); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY); stmt->setUInt8(0, uint8(m_raidDifficulty)); stmt->setUInt32(1, m_dbStoreId); @@ -1806,7 +1806,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; if (!load && (!bind.save || permanent != bind.perm || save != bind.save)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GROUP_INSTANCE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, save->GetInstanceId()); @@ -2074,7 +2074,7 @@ void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag) ToggleGroupMemberFlag(slot, flag, apply); // Preserve the new setting in the db - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_MEMBER_FLAG); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG); stmt->setUInt8(0, slot->flags); stmt->setUInt32(0, GUID_LOPART(guid)); |