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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 95d67f3cb8b..126cd43b4db 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -555,7 +555,7 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
// Do we really need to send this opcode?
data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
- data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
+ data << m_guid << uint32(m_counter) << uint32(0) << uint64(0);
player->GetSession()->SendPacket(&data);
_homebindIfInstance(player);
@@ -759,7 +759,7 @@ void Group::Disband(bool hideDestroy /* = false */)
{
data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
- data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
+ data << m_guid << uint32(m_counter) << uint32(0) << uint64(0);
player->GetSession()->SendPacket(&data);
}
@@ -805,7 +805,7 @@ void Group::Disband(bool hideDestroy /* = false */)
void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r)
{
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
- data << uint64(r.itemGUID); // guid of rolled item
+ data << r.itemGUID; // guid of rolled item
data << uint32(mapid); // 3.3.3 mapid
data << uint32(r.itemSlot); // itemslot
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
@@ -833,7 +833,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
return;
WorldPacket data(SMSG_LOOT_START_ROLL, (8 + 4 + 4 + 4 + 4 + 4 + 4 + 1));
- data << uint64(r.itemGUID); // guid of rolled item
+ data << r.itemGUID; // guid of rolled item
data << uint32(mapId); // 3.3.3 mapid
data << uint32(r.itemSlot); // itemslot
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
@@ -853,9 +853,9 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
void Group::SendLootRoll(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
- data << uint64(sourceGuid); // guid of the item rolled
+ data << sourceGuid; // guid of the item rolled
data << uint32(roll.itemSlot); // slot
- data << uint64(targetGuid);
+ data << targetGuid;
data << uint32(roll.itemid); // the itemEntryId for the item that shall be rolled for
data << uint32(roll.itemRandomSuffix); // randomSuffix
data << uint32(roll.itemRandomPropId); // Item random property ID
@@ -877,12 +877,12 @@ void Group::SendLootRoll(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rol
void Group::SendLootRollWon(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
- data << uint64(sourceGuid); // guid of the item rolled
+ data << sourceGuid; // guid of the item rolled
data << uint32(roll.itemSlot); // slot
data << uint32(roll.itemid); // the itemEntryId for the item that shall be rolled for
data << uint32(roll.itemRandomSuffix); // randomSuffix
data << uint32(roll.itemRandomPropId); // Item random property
- data << uint64(targetGuid); // guid of the player who won.
+ data << targetGuid; // guid of the player who won.
data << uint32(rollNumber); // rollnumber realted to SMSG_LOOT_ROLL
data << uint8(rollType); // rollType related to SMSG_LOOT_ROLL
@@ -900,7 +900,7 @@ void Group::SendLootRollWon(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8
void Group::SendLootAllPassed(Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4));
- data << uint64(roll.itemGUID); // Guid of the item rolled
+ data << roll.itemGUID; // Guid of the item rolled
data << uint32(roll.itemSlot); // Item loot slot
data << uint32(roll.itemid); // The itemEntryId for the item that shall be rolled for
data << uint32(roll.itemRandomPropId); // Item random property ID
@@ -923,7 +923,7 @@ void Group::SendLooter(Creature* creature, Player* groupLooter)
ASSERT(creature);
WorldPacket data(SMSG_LOOT_LIST, (8+8));
- data << uint64(creature->GetGUID());
+ data << creature->GetGUID();
if (GetLootMethod() == MASTER_LOOT && creature->loot.hasOverThresholdItem())
data << GetMasterLooterGuid().WriteAsPacked();
@@ -1267,7 +1267,7 @@ void Group::MasterLoot(Loot* loot, WorldObject* pLootedObject)
if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
- data << uint64(looter->GetGUID());
+ data << looter->GetGUID();
++real_count;
}
}
@@ -1505,9 +1505,9 @@ void Group::SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+8+1+8));
data << uint8(0); // set targets
- data << uint64(whoGuid);
+ data << whoGuid;
data << uint8(id);
- data << uint64(targetGuid);
+ data << targetGuid;
BroadcastPacket(&data, true);
}
@@ -1525,7 +1525,7 @@ void Group::SendTargetIconList(WorldSession* session)
continue;
data << uint8(i);
- data << uint64(m_targetIcons[i]);
+ data << m_targetIcons[i];
}
session->SendPacket(&data);
@@ -1567,7 +1567,7 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
data << uint8(0); // 4.x new
}
- data << uint64(m_guid);
+ data << m_guid;
data << uint32(m_counter++); // 3.3, value increases every time this packet gets sent
data << uint32(GetMembersCount()-1);
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
@@ -1581,21 +1581,21 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
onlineState = onlineState | ((isBGGroup() || isBFGroup()) ? MEMBER_STATUS_PVP : 0);
data << citr->name;
- data << uint64(citr->guid); // guid
+ data << citr->guid; // guid
data << uint8(onlineState); // online-state
data << uint8(citr->group); // groupid
data << uint8(citr->flags); // See enum GroupMemberFlags
data << uint8(citr->roles); // Lfg Roles
}
- data << uint64(m_leaderGuid); // leader guid
+ data << m_leaderGuid; // leader guid
if (GetMembersCount() - 1)
{
data << uint8(m_lootMethod); // loot method
if (m_lootMethod == MASTER_LOOT)
- data << uint64(m_masterLooterGuid); // master looter guid
+ data << m_masterLooterGuid; // master looter guid
else
data << uint64(0);
@@ -1671,7 +1671,7 @@ void Group::OfflineReadyCheck()
if (!player || !player->GetSession())
{
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
- data << uint64(citr->guid);
+ data << citr->guid;
data << uint8(0);
BroadcastReadyCheck(&data);
}