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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 7d65363bbce..a1c8c9b619e 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -738,7 +738,7 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter)
void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
{
std::vector<LootItem>::iterator i;
- ItemPrototype const *item;
+ ItemTemplate const *item;
uint8 itemSlot = 0;
for (i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
@@ -746,7 +746,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
if (i->freeforall)
continue;
- item = ObjectMgr::GetItemPrototype(i->itemid);
+ item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
//sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
@@ -832,14 +832,14 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
{
- ItemPrototype const *item;
+ ItemTemplate const *item;
uint8 itemSlot = 0;
for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
{
if (i->freeforall)
continue;
- item = ObjectMgr::GetItemPrototype(i->itemid);
+ item = sObjectMgr->GetItemTemplate(i->itemid);
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
@@ -1120,7 +1120,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
item->is_looted = true;
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
roll->getLoot()->unlootedCount--;
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(roll->itemid);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(roll->itemid);
player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true);
}
}