diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-x | src/server/game/Groups/Group.cpp | 78 |
1 files changed, 28 insertions, 50 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index a118e1c1837..992be9b0308 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -57,7 +57,7 @@ Loot* Roll::getLoot() Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL), m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL), m_bgGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0), -m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0) +m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_storageId(0) { for (uint8 i = 0; i < TARGETICONCOUNT; ++i) m_targetIcons[i] = 0; @@ -96,6 +96,7 @@ bool Group::Create(Player *leader) { uint64 leaderGuid = leader->GetGUID(); uint32 lowguid = sObjectMgr->GenerateLowGuid(HIGHGUID_GROUP); + m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP); m_leaderGuid = leaderGuid; m_leaderName = leader->GetName(); @@ -117,17 +118,20 @@ bool Group::Create(Player *leader) m_dungeonDifficulty = leader->GetDungeonDifficulty(); m_raidDifficulty = leader->GetRaidDifficulty(); + m_storageId = sObjectMgr->GenerateNewGroupStorageId(); + + sObjectMgr->RegisterGroupStorageId(m_storageId, this); + // store group in database CharacterDatabase.PExecute("INSERT INTO groups (guid,leaderGuid,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,groupType,difficulty,raiddifficulty) " "VALUES ('%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')", - lowguid, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod), + m_storageId, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod), GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], uint8(m_groupType), uint32(m_dungeonDifficulty), m_raidDifficulty); ASSERT(AddMember(leader)); // If the leader can't be added to a new group because it appears full, something is clearly wrong. Player::ConvertInstancesToGroup(leader, this, false); - } else if (!AddMember(leader)) return false; @@ -135,18 +139,15 @@ bool Group::Create(Player *leader) return true; } -bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult result, bool loadMembers) +void Group::LoadGroupFromDB(Field *fields) { - if (isBGGroup()) - return false; - - Field *fields = result->Fetch(); - m_guid = MAKE_NEW_GUID(groupGuid, 0, HIGHGUID_GROUP); + m_storageId = fields[15].GetUInt32(); + m_guid = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_GROUP), 0, HIGHGUID_GROUP); m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); // group leader not exist if (!sObjectMgr->GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName)) - return false; + return; m_lootMethod = LootMethod(fields[1].GetUInt8()); m_looterGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER); @@ -171,27 +172,9 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult result, bool lo else m_raidDifficulty = Difficulty(r_diff); - if (loadMembers) - { - // 0 1 2 3 - result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup, roles FROM group_member WHERE guid=%u", groupGuid); - if (!result) - return false; - - do - { - fields = result->Fetch(); - LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8(), fields[3].GetUInt8()); - } while (result->NextRow()); - - if (GetMembersCount() < 2) // group too small - return false; - } - - return true; } -bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles) +void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles) { MemberSlot member; member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); @@ -200,7 +183,7 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name)) { CharacterDatabase.PQuery("DELETE FROM group_member WHERE memberGuid=%u", guidLow); - return false; + return; } member.group = subgroup; @@ -210,8 +193,6 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, m_memberSlots.push_back(member); SubGroupCounterIncrease(subgroup); - - return true; } void Group::ConvertToLFG() @@ -219,7 +200,7 @@ void Group::ConvertToLFG() m_groupType = GroupType(m_groupType | GROUPTYPE_LFG | GROUPTYPE_UNK1); m_lootMethod = NEED_BEFORE_GREED; if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), GUID_LOPART(m_guid)); + CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), m_storageId); SendUpdate(); } @@ -230,7 +211,7 @@ void Group::ConvertToRaid() _initRaidSubGroupsCounter(); if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), GUID_LOPART(m_guid)); + CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), m_storageId); SendUpdate(); // update quest related GO states (quest activity dependent from raid membership) @@ -363,7 +344,7 @@ bool Group::AddMember(Player *player) // insert into the table if we're not a battleground group if (!isBGGroup()) CharacterDatabase.PExecute("INSERT INTO group_member (guid, memberGuid, memberFlags, subgroup, roles) VALUES(%u, %u, %u, %u, %u)", - GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group, member.roles); + m_storageId, GUID_LOPART(member.guid), member.flags, member.group, member.roles); SendUpdate(); sScriptMgr->OnGroupAddMember(this, player->GetGUID()); @@ -550,13 +531,13 @@ void Group::ChangeLeader(const uint64 &guid) // Same in the database CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND (permanent = 1 OR instance IN (SELECT instance FROM character_instance WHERE guid = '%u'))", - GUID_LOPART(m_guid), player->GetGUIDLow()); + m_storageId, player->GetGUIDLow()); // Copy the permanent binds from the new leader to the group Player::ConvertInstancesToGroup(player, this, true); // update the group leader - CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE guid='%u'", player->GetGUIDLow(), GUID_LOPART(m_guid)); + CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE guid='%u'", player->GetGUIDLow(), m_storageId); } m_leaderGuid = player->GetGUID(); @@ -628,19 +609,14 @@ void Group::Disband(bool hideDestroy /* = false */) if (!isBGGroup()) { - uint32 lowguid = GUID_LOPART(m_guid); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->PAppend("DELETE FROM groups WHERE guid=%u", lowguid); - trans->PAppend("DELETE FROM group_member WHERE guid=%u", lowguid); + trans->PAppend("DELETE FROM groups WHERE guid = %u", m_storageId); + trans->PAppend("DELETE FROM group_member WHERE guid = %u", m_storageId); CharacterDatabase.CommitTransaction(trans); ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL); ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL); - // If the deleted group guid is lower than the one we have stored for the next group creation, - // use this one instead. - if (lowguid < sObjectMgr->GetNextGroupGuid()) - sObjectMgr->SetNextGroupGuid(lowguid); - + sObjectMgr->FreeGroupStorageId(this); } sObjectMgr->RemoveGroup(this); @@ -1584,7 +1560,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty) { m_dungeonDifficulty = difficulty; if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_guid)); + CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, m_storageId); for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -1601,7 +1577,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty) { m_raidDifficulty = difficulty; if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, GUID_LOPART(m_guid)); + CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, m_storageId); for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -1743,7 +1719,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; if (!load && (!bind.save || permanent != bind.perm || save != bind.save)) - CharacterDatabase.PExecute("REPLACE INTO group_instance (guid, instance, permanent) VALUES (%u, %u, %u)", GUID_LOPART(GetGUID()), save->GetInstanceId(), permanent); + CharacterDatabase.PExecute("REPLACE INTO group_instance (guid, instance, permanent) VALUES (%u, %u, %u)", m_storageId, save->GetInstanceId(), permanent); if (bind.save != save) { @@ -1755,7 +1731,9 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo bind.save = save; bind.perm = permanent; if (!load) - sLog->outDebug(LOG_FILTER_MAPS, "Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); + sLog->outDebug(LOG_FILTER_MAPS, "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d", + GUID_LOPART(GetGUID()), m_storageId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); + return &bind; } @@ -1765,7 +1743,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) if (itr != m_boundInstances[difficulty].end()) { if (!unload) - CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND instance=%u", GUID_LOPART(GetGUID()), itr->second.save->GetInstanceId()); + CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND instance=%u", m_storageId, itr->second.save->GetInstanceId()); itr->second.save->RemoveGroup(this); // save can become invalid m_boundInstances[difficulty].erase(itr); } |