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path: root/src/server/game/Groups/Group.cpp
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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 2c6867bc9fa..d450c0d5eca 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1141,12 +1141,12 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
if (Creature* creature = pLootedObject->ToCreature())
{
creature->m_groupLootTimer = 60000;
- creature->lootingGroupLowGUID = GetLowGUID();
+ creature->lootingGroupLowGUID = GetGUID();
}
else if (GameObject* go = pLootedObject->ToGameObject())
{
go->m_groupLootTimer = 60000;
- go->lootingGroupLowGUID = GetLowGUID();
+ go->lootingGroupLowGUID = GetGUID();
}
}
}
@@ -1207,12 +1207,12 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
if (Creature* creature = pLootedObject->ToCreature())
{
creature->m_groupLootTimer = 60000;
- creature->lootingGroupLowGUID = GetLowGUID();
+ creature->lootingGroupLowGUID = GetGUID();
}
else if (GameObject* go = pLootedObject->ToGameObject())
{
go->m_groupLootTimer = 60000;
- go->lootingGroupLowGUID = GetLowGUID();
+ go->lootingGroupLowGUID = GetGUID();
}
}
else
@@ -1288,12 +1288,12 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
if (Creature* creature = lootedObject->ToCreature())
{
creature->m_groupLootTimer = 60000;
- creature->lootingGroupLowGUID = GetLowGUID();
+ creature->lootingGroupLowGUID = GetGUID();
}
else if (GameObject* go = lootedObject->ToGameObject())
{
go->m_groupLootTimer = 60000;
- go->lootingGroupLowGUID = GetLowGUID();
+ go->lootingGroupLowGUID = GetGUID();
}
}
else
@@ -1357,12 +1357,12 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
if (Creature* creature = lootedObject->ToCreature())
{
creature->m_groupLootTimer = 60000;
- creature->lootingGroupLowGUID = GetLowGUID();
+ creature->lootingGroupLowGUID = GetGUID();
}
else if (GameObject* go = lootedObject->ToGameObject())
{
go->m_groupLootTimer = 60000;
- go->lootingGroupLowGUID = GetLowGUID();
+ go->lootingGroupLowGUID = GetGUID();
}
}
else