diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 67 |
1 files changed, 50 insertions, 17 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index be18852ce8e..f0ddd714657 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -56,7 +56,7 @@ Loot* Roll::getLoot() Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL), m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL), m_bgGroup(NULL), m_bfGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0), -m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0) +m_masterLooterGuid(0), m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0) { for (uint8 i = 0; i < TARGETICONCOUNT; ++i) m_targetIcons[i] = 0; @@ -112,6 +112,7 @@ bool Group::Create(Player* leader) m_lootThreshold = ITEM_QUALITY_UNCOMMON; m_looterGuid = leaderGuid; + m_masterLooterGuid = 0; m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL; m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL; @@ -146,6 +147,7 @@ bool Group::Create(Player* leader) stmt->setUInt8(index++, uint8(m_groupType)); stmt->setUInt32(index++, uint8(m_dungeonDifficulty)); stmt->setUInt32(index++, uint8(m_raidDifficulty)); + stmt->setUInt32(index++, GUID_LOPART(m_masterLooterGuid)); CharacterDatabase.Execute(stmt); @@ -162,7 +164,7 @@ bool Group::Create(Player* leader) void Group::LoadGroupFromDB(Field* fields) { - m_dbStoreId = fields[15].GetUInt32(); + m_dbStoreId = fields[16].GetUInt32(); m_guid = MAKE_NEW_GUID(sGroupMgr->GenerateGroupId(), 0, HIGHGUID_GROUP); m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); @@ -193,6 +195,8 @@ void Group::LoadGroupFromDB(Field* fields) else m_raidDifficulty = Difficulty(r_diff); + m_masterLooterGuid = MAKE_NEW_GUID(fields[15].GetUInt32(), 0, HIGHGUID_PLAYER); + if (m_groupType & GROUPTYPE_LFG) sLFGMgr->_LoadFromDB(fields, GetGUID()); } @@ -923,7 +927,11 @@ void Group::SendLooter(Creature* creature, Player* groupLooter) WorldPacket data(SMSG_LOOT_LIST, (8+8)); data << uint64(creature->GetGUID()); - data << uint8(0); // unk1 + + if (GetLootMethod() == MASTER_LOOT && creature->loot.hasOverThresholdItem()) + data.appendPackGUID(GetMasterLooterGuid()); + else + data << uint8(0); if (groupLooter) data.append(groupLooter->GetPackGUID()); @@ -1229,10 +1237,26 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) } } -void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject) +void Group::MasterLoot(Loot* loot, WorldObject* pLootedObject) { TC_LOG_DEBUG("network", "Group::MasterLoot (SMSG_LOOT_MASTER_LIST)"); + for (std::vector<LootItem>::iterator i = loot->items.begin(); i != loot->items.end(); ++i) + { + if (i->freeforall) + continue; + + i->is_blocked = !i->is_underthreshold; + } + + for (std::vector<LootItem>::iterator i = loot->quest_items.begin(); i != loot->quest_items.end(); ++i) + { + if (!i->follow_loot_rules) + continue; + + i->is_blocked = !i->is_underthreshold; + } + uint32 real_count = 0; WorldPacket data(SMSG_LOOT_MASTER_LIST, 1 + GetMembersCount() * 8); @@ -1539,7 +1563,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) Player* member = ObjectAccessor::FindPlayer(citr->guid); - uint8 onlineState = member ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE; + uint8 onlineState = (member && !member->GetSession()->PlayerLogout()) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE; onlineState = onlineState | ((isBGGroup() || isBFGroup()) ? MEMBER_STATUS_PVP : 0); data << citr->name; @@ -1555,7 +1579,12 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) if (GetMembersCount() - 1) { data << uint8(m_lootMethod); // loot method - data << uint64(m_looterGuid); // looter guid + + if (m_lootMethod == MASTER_LOOT) + data << uint64(m_masterLooterGuid); // master looter guid + else + data << uint64(0); + data << uint8(m_lootThreshold); // loot threshold data << uint8(m_dungeonDifficulty); // Dungeon Difficulty data << uint8(m_raidDifficulty); // Raid Difficulty @@ -1725,7 +1754,7 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group) // Retrieve the next Round-Roubin player for the group // -// No update done if loot method is Master or FFA. +// No update done if loot method is FFA. // // If the RR player is not yet set for the group, the first group member becomes the round-robin player. // If the RR player is set, the next player in group becomes the round-robin player. @@ -1736,16 +1765,10 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group) // if not, he loses his turn. void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed) { - switch (GetLootMethod()) - { - case MASTER_LOOT: - case FREE_FOR_ALL: - return; - default: - // round robin style looting applies for all low - // quality items in each loot method except free for all and master loot - break; - } + // round robin style looting applies for all low + // quality items in each loot method except free for all + if (GetLootMethod() == FREE_FOR_ALL) + return; uint64 oldLooterGUID = GetLooterGuid(); member_citerator guid_itr = _getMemberCSlot(oldLooterGUID); @@ -2169,6 +2192,11 @@ void Group::SetLooterGuid(uint64 guid) m_looterGuid = guid; } +void Group::SetMasterLooterGuid(uint64 guid) +{ + m_masterLooterGuid = guid; +} + void Group::SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; @@ -2244,6 +2272,11 @@ uint64 Group::GetLooterGuid() const return m_looterGuid; } +uint64 Group::GetMasterLooterGuid() const +{ + return m_masterLooterGuid; +} + ItemQualities Group::GetLootThreshold() const { return m_lootThreshold; |