diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index a78d02fb27a..bd89e252b87 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -326,7 +326,7 @@ void Group::ConvertToRaid() // update quest related GO states (quest activity dependent from raid membership) for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) if (Player* player = ObjectAccessor::FindPlayer(citr->guid)) - player->UpdateForQuestWorldObjects(); + player->UpdateVisibleGameobjectsOrSpellClicks(); } void Group::ConvertToGroup() @@ -357,7 +357,7 @@ void Group::ConvertToGroup() // update quest related GO states (quest activity dependent from raid membership) for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) if (Player* player = ObjectAccessor::FindPlayer(citr->guid)) - player->UpdateForQuestWorldObjects(); + player->UpdateVisibleGameobjectsOrSpellClicks(); } bool Group::AddInvite(Player* player) @@ -534,7 +534,7 @@ bool Group::AddMember(Player* player) // quest related GO state dependent from raid membership if (isRaidGroup()) - player->UpdateForQuestWorldObjects(); + player->UpdateVisibleGameobjectsOrSpellClicks(); { // Broadcast new player group member fields to rest of the group @@ -622,7 +622,7 @@ bool Group::RemoveMember(ObjectGuid guid, RemoveMethod method /*= GROUP_REMOVEME player->SetGroup(nullptr); // quest related GO state dependent from raid membership - player->UpdateForQuestWorldObjects(); + player->UpdateVisibleGameobjectsOrSpellClicks(); } player->SetPartyType(m_groupCategory, GROUP_TYPE_NONE); @@ -859,7 +859,7 @@ void Group::Disband(bool hideDestroy /* = false */) // quest related GO state dependent from raid membership if (isRaidGroup()) - player->UpdateForQuestWorldObjects(); + player->UpdateVisibleGameobjectsOrSpellClicks(); if (!hideDestroy) player->SendDirectMessage(WorldPackets::Party::GroupDestroyed().Write()); |