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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp44
1 files changed, 23 insertions, 21 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index c21cc9210dc..59da04f3673 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -615,30 +615,39 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
}
}
-void Group::ChangeLeader(uint64 guid)
+void Group::ChangeLeader(uint64 newLeaderGuid)
{
- member_witerator slot = _getMemberWSlot(guid);
+ member_witerator slot = _getMemberWSlot(newLeaderGuid);
if (slot == m_memberSlots.end())
return;
- Player* player = ObjectAccessor::FindPlayer(slot->guid);
+ Player* newLeader = ObjectAccessor::FindPlayer(slot->guid);
// Don't allow switching leader to offline players
- if (!player)
+ if (!newLeader)
return;
- sScriptMgr->OnGroupChangeLeader(this, guid, m_leaderGuid);
+ sScriptMgr->OnGroupChangeLeader(this, newLeaderGuid, m_leaderGuid);
if (!isBGGroup() && !isBFGroup())
{
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
// Remove the groups permanent instance bindings
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();)
{
- if (itr->second.perm)
+ // Do not unbind saves of instances that already had map created (a newLeader entered)
+ // forcing a new instance with another leader requires group disbanding (confirmed on retail)
+ if (itr->second.perm && !sMapMgr->FindMap(itr->first, itr->second.save->GetInstanceId()))
{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
+ stmt->setUInt32(0, m_dbStoreId);
+ stmt->setUInt32(1, itr->second.save->GetInstanceId());
+ trans->Append(stmt);
+
itr->second.save->RemoveGroup(this);
m_boundInstances[i].erase(itr++);
}
@@ -647,29 +656,22 @@ void Group::ChangeLeader(uint64 guid)
}
}
- // Same in the database
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
-
- stmt->setUInt32(0, m_dbStoreId);
- stmt->setUInt32(1, player->GetGUIDLow());
-
- CharacterDatabase.Execute(stmt);
-
// Copy the permanent binds from the new leader to the group
- Player::ConvertInstancesToGroup(player, this, true);
+ Player::ConvertInstancesToGroup(newLeader, this, true);
// Update the group leader
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
- stmt->setUInt32(0, player->GetGUIDLow());
+ stmt->setUInt32(0, newLeader->GetGUIDLow());
stmt->setUInt32(1, m_dbStoreId);
- CharacterDatabase.Execute(stmt);
+ trans->Append(stmt);
+
+ CharacterDatabase.CommitTransaction(trans);
}
- m_leaderGuid = player->GetGUID();
- m_leaderName = player->GetName();
+ m_leaderGuid = newLeader->GetGUID();
+ m_leaderName = newLeader->GetName();
ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, false);
WorldPacket data(SMSG_GROUP_SET_LEADER, m_leaderName.size()+1);