diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rwxr-xr-x | src/server/game/Groups/Group.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 8e70eea7243..8b05f38a26c 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -221,7 +221,7 @@ void Group::ConvertToRaid() player->UpdateForQuestWorldObjects(); } -bool Group::AddInvite(Player *player) +bool Group::AddInvite(Player* player) { if (!player || player->GetGroupInvite()) return false; @@ -242,7 +242,7 @@ bool Group::AddInvite(Player *player) return true; } -bool Group::AddLeaderInvite(Player *player) +bool Group::AddLeaderInvite(Player* player) { if (!AddInvite(player)) return false; @@ -252,7 +252,7 @@ bool Group::AddLeaderInvite(Player *player) return true; } -void Group::RemoveInvite(Player *player) +void Group::RemoveInvite(Player* player) { if (player) { @@ -290,7 +290,7 @@ Player* Group::GetInvited(const std::string& name) const return NULL; } -bool Group::AddMember(Player *player) +bool Group::AddMember(Player* player) { // Get first not-full group uint8 subGroup = 0; @@ -400,7 +400,7 @@ bool Group::RemoveMember(const uint64 &guid, const RemoveMethod &method /*= GROU // remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG allow 1 member group) if (GetMembersCount() > (isBGGroup() ? 1u : 2u)) { - Player *player = sObjectMgr->GetPlayer(guid); + Player* player = sObjectMgr->GetPlayer(guid); if (player) { // Battleground group handling @@ -505,7 +505,7 @@ void Group::ChangeLeader(const uint64 &guid) if (slot == m_memberSlots.end()) return; - Player *player = sObjectMgr->GetPlayer(slot->guid); + Player* player = sObjectMgr->GetPlayer(slot->guid); // Don't allow switching leader to offline players if (!player) @@ -554,7 +554,7 @@ void Group::Disband(bool hideDestroy /* = false */) { sScriptMgr->OnGroupDisband(this); - Player *player; + Player* player; for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = sObjectMgr->GetPlayer(citr->guid); @@ -850,7 +850,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { - Player *playerToRoll = itr->getSource(); + Player* playerToRoll = itr->getSource(); if (!playerToRoll || !playerToRoll->GetSession()) continue; @@ -1024,7 +1024,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) { uint8 maxresul = 0; uint64 maxguid = (*roll->playerVote.begin()).first; - Player *player; + Player* player; for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr) { @@ -1071,7 +1071,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) { uint8 maxresul = 0; uint64 maxguid = (*roll->playerVote.begin()).first; - Player *player; + Player* player; RollVote rollvote = NOT_VALID; Roll::PlayerVote::iterator itr; @@ -1184,7 +1184,7 @@ void Group::SendTargetIconList(WorldSession *session) void Group::SendUpdate() { - Player *player; + Player* player; for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = sObjectMgr->GetPlayer(citr->guid); @@ -1244,7 +1244,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer) if (!pPlayer || !pPlayer->IsInWorld()) return; - Player *player; + Player* player; WorldPacket data; pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data); @@ -1351,7 +1351,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) if (!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid)); - Player *player = sObjectMgr->GetPlayer(guid); + Player* player = sObjectMgr->GetPlayer(guid); // In case the moved player is online, update the player object with the new sub group references if (player) @@ -1543,7 +1543,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { - Player *player = itr->getSource(); + Player* player = itr->getSource(); if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) continue; @@ -1560,7 +1560,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { - Player *player = itr->getSource(); + Player* player = itr->getSource(); if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) continue; @@ -1727,7 +1727,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) } } -void Group::_homebindIfInstance(Player *player) +void Group::_homebindIfInstance(Player* player) { if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon()) player->m_InstanceValid = false; |
