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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 8e70eea7243..8b05f38a26c 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -221,7 +221,7 @@ void Group::ConvertToRaid()
player->UpdateForQuestWorldObjects();
}
-bool Group::AddInvite(Player *player)
+bool Group::AddInvite(Player* player)
{
if (!player || player->GetGroupInvite())
return false;
@@ -242,7 +242,7 @@ bool Group::AddInvite(Player *player)
return true;
}
-bool Group::AddLeaderInvite(Player *player)
+bool Group::AddLeaderInvite(Player* player)
{
if (!AddInvite(player))
return false;
@@ -252,7 +252,7 @@ bool Group::AddLeaderInvite(Player *player)
return true;
}
-void Group::RemoveInvite(Player *player)
+void Group::RemoveInvite(Player* player)
{
if (player)
{
@@ -290,7 +290,7 @@ Player* Group::GetInvited(const std::string& name) const
return NULL;
}
-bool Group::AddMember(Player *player)
+bool Group::AddMember(Player* player)
{
// Get first not-full group
uint8 subGroup = 0;
@@ -400,7 +400,7 @@ bool Group::RemoveMember(const uint64 &guid, const RemoveMethod &method /*= GROU
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG allow 1 member group)
if (GetMembersCount() > (isBGGroup() ? 1u : 2u))
{
- Player *player = sObjectMgr->GetPlayer(guid);
+ Player* player = sObjectMgr->GetPlayer(guid);
if (player)
{
// Battleground group handling
@@ -505,7 +505,7 @@ void Group::ChangeLeader(const uint64 &guid)
if (slot == m_memberSlots.end())
return;
- Player *player = sObjectMgr->GetPlayer(slot->guid);
+ Player* player = sObjectMgr->GetPlayer(slot->guid);
// Don't allow switching leader to offline players
if (!player)
@@ -554,7 +554,7 @@ void Group::Disband(bool hideDestroy /* = false */)
{
sScriptMgr->OnGroupDisband(this);
- Player *player;
+ Player* player;
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
player = sObjectMgr->GetPlayer(citr->guid);
@@ -850,7 +850,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *playerToRoll = itr->getSource();
+ Player* playerToRoll = itr->getSource();
if (!playerToRoll || !playerToRoll->GetSession())
continue;
@@ -1024,7 +1024,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
{
uint8 maxresul = 0;
uint64 maxguid = (*roll->playerVote.begin()).first;
- Player *player;
+ Player* player;
for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
{
@@ -1071,7 +1071,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
{
uint8 maxresul = 0;
uint64 maxguid = (*roll->playerVote.begin()).first;
- Player *player;
+ Player* player;
RollVote rollvote = NOT_VALID;
Roll::PlayerVote::iterator itr;
@@ -1184,7 +1184,7 @@ void Group::SendTargetIconList(WorldSession *session)
void Group::SendUpdate()
{
- Player *player;
+ Player* player;
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
player = sObjectMgr->GetPlayer(citr->guid);
@@ -1244,7 +1244,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
if (!pPlayer || !pPlayer->IsInWorld())
return;
- Player *player;
+ Player* player;
WorldPacket data;
pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data);
@@ -1351,7 +1351,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid));
- Player *player = sObjectMgr->GetPlayer(guid);
+ Player* player = sObjectMgr->GetPlayer(guid);
// In case the moved player is online, update the player object with the new sub group references
if (player)
@@ -1543,7 +1543,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *player = itr->getSource();
+ Player* player = itr->getSource();
if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
continue;
@@ -1560,7 +1560,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *player = itr->getSource();
+ Player* player = itr->getSource();
if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
continue;
@@ -1727,7 +1727,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
}
}
-void Group::_homebindIfInstance(Player *player)
+void Group::_homebindIfInstance(Player* player)
{
if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
player->m_InstanceValid = false;