aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Groups/Group.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp121
1 files changed, 89 insertions, 32 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 49472880edd..b2fb59ea993 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -190,6 +190,9 @@ void Group::LoadGroupFromDB(Field* fields)
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
else
m_raidDifficulty = Difficulty(r_diff);
+
+ if (m_groupType & GROUPTYPE_LFG)
+ sLFGMgr->_LoadFromDB(fields, GetGUID());
}
void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
@@ -211,6 +214,14 @@ void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup,
m_memberSlots.push_back(member);
SubGroupCounterIncrease(subgroup);
+
+ if (isLFGGroup())
+ {
+ LfgDungeonSet Dungeons;
+ Dungeons.insert(sLFGMgr->GetDungeon(GetGUID()));
+ sLFGMgr->SetSelectedDungeons(member.guid, Dungeons);
+ sLFGMgr->SetState(member.guid, sLFGMgr->GetState(GetGUID()));
+ }
}
void Group::ConvertToLFG()
@@ -441,7 +452,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV
return m_memberSlots.size();
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG allow 1 member group)
- if (GetMembersCount() > (isBGGroup() ? 1u : 2u))
+ if (GetMembersCount() > ((isBGGroup() || isLFGGroup()) ? 1u : 2u))
{
Player* player = ObjectAccessor::FindPlayer(guid);
if (player)
@@ -485,6 +496,8 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV
CharacterDatabase.Execute(stmt);
+ DelinkMember(guid);
+
// Reevaluate group enchanter if the leaving player had enchanting skill or the player is offline
if ((player && player->GetSkillValue(SKILL_ENCHANTING)) || !player)
ResetMaxEnchantingLevel();
@@ -534,6 +547,20 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV
}
SendUpdate();
+
+ if (isLFGGroup() && GetMembersCount() == 1)
+ {
+ Player* Leader = ObjectAccessor::FindPlayer(GetLeaderGUID());
+ LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(sLFGMgr->GetDungeon(GetGUID()));
+ if ((Leader && dungeon && Leader->isAlive() && Leader->GetMapId() != dungeon->map) || !dungeon)
+ {
+ Disband();
+ return false;
+ }
+ }
+
+ if (m_memberMgr.getSize() < ((isLFGGroup() || isBGGroup()) ? 1u : 2u))
+ Disband();
return true;
}
@@ -673,6 +700,10 @@ void Group::Disband(bool hideDestroy /* = false */)
CharacterDatabase.CommitTransaction(trans);
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
+ stmt->setUInt32(0, m_dbStoreId);
+ CharacterDatabase.Execute(stmt);
sGroupMgr->FreeGroupDbStoreId(this);
}
@@ -709,6 +740,28 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
}
}
+void Group::SendLootStartRollToPlayer(uint32 CountDown, uint32 mapid, Player* p, bool NeedBlocked, const Roll &r)
+{
+ if (!p || !p->GetSession())
+ return;
+
+ WorldPacket data(SMSG_LOOT_START_ROLL, (8 + 4 + 4 + 4 + 4 + 4 + 4 + 1 ));
+ data << uint64(r.itemGUID); // guid of rolled item
+ data << uint32(mapid); // 3.3.3 mapid
+ data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
+ data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
+ data << uint32(r.itemRandomSuffix); // randomSuffix
+ data << uint32(r.itemRandomPropId); // item random property ID
+ data << uint32(r.itemCount); // items in stack
+ data << uint32(CountDown); // the countdown time to choose "need" or "greed"
+ uint8 VoteMask = r.rollVoteMask;
+ if (NeedBlocked)
+ VoteMask &= ~ROLL_FLAG_TYPE_NEED;
+ data << uint8(VoteMask); // roll type mask
+
+ p->GetSession()->SendPacket(&data);
+}
+
void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
{
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
@@ -887,7 +940,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
}
}
-void Group::NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject)
+void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
{
ItemTemplate const* item;
uint8 itemSlot = 0;
@@ -902,7 +955,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject)
if (item->Quality >= uint32(m_lootThreshold))
{
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
- Roll* r=new Roll(newitemGUID, *i);
+ Roll* r = new Roll(newitemGUID, *i);
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -911,21 +964,17 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject)
continue;
bool allowedForPlayer = i->AllowedForPlayer(playerToRoll);
- if (playerToRoll->CanUseItem(item) == EQUIP_ERR_OK && allowedForPlayer)
+ if (allowedForPlayer && playerToRoll->IsWithinDistInMap(lootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
- if (playerToRoll->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
+ r->totalPlayersRolling++;
+ if (playerToRoll->GetPassOnGroupLoot())
{
- r->totalPlayersRolling++;
-
- if (playerToRoll->GetPassOnGroupLoot())
- {
- r->playerVote[playerToRoll->GetGUID()] = PASS;
- r->totalPass++;
- // can't broadcast the pass now. need to wait until all rolling players are known.
- }
- else
- r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET;
+ r->playerVote[playerToRoll->GetGUID()] = PASS;
+ r->totalPass++;
+ // can't broadcast the pass now. need to wait until all rolling players are known.
}
+ else
+ r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET;
}
}
@@ -941,25 +990,24 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject)
loot->items[itemSlot].is_blocked = true;
- // If there is any "auto pass", broadcast the pass now.
- if (r->totalPass)
+ //Broadcast Pass and Send Rollstart
+ for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
- {
- Player* p = ObjectAccessor::FindPlayer(itr->first);
- if (!p || !p->GetSession())
- continue;
-
- if (itr->second == PASS)
- SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
- }
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
+ if (!p || !p->GetSession())
+ continue;
+
+ if (itr->second == PASS)
+ SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
+ if (p->CanRollForItem(item) == EQUIP_ERR_OK)
+ SendLootStartRollToPlayer(60000, lootedObject->GetMapId(), p, false, *r);
+ else
+ SendLootStartRollToPlayer(60000, lootedObject->GetMapId(), p, true, *r);
}
- SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
-
RollId.push_back(r);
- if (Creature* creature = pLootedObject->ToCreature())
+ if (Creature* creature = lootedObject->ToCreature())
{
creature->m_groupLootTimer = 60000;
creature->lootingGroupLowGUID = GetLowGUID();
@@ -1242,9 +1290,7 @@ void Group::SendTargetIconList(WorldSession* session)
void Group::SendUpdate()
{
for (member_witerator witr = m_memberSlots.begin(); witr != m_memberSlots.end(); ++witr)
- {
SendUpdateToPlayer(witr->guid, &(*witr));
- }
}
void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
@@ -2118,8 +2164,19 @@ void Group::LinkMember(GroupReference* pRef)
m_memberMgr.insertFirst(pRef);
}
-void Group::DelinkMember(GroupReference* /*pRef*/) const
+void Group::DelinkMember(uint64 guid)
{
+ GroupReference* ref = m_memberMgr.getFirst();
+ while (ref)
+ {
+ GroupReference* nextRef = ref->next();
+ if (ref->getSource()->GetGUID() == guid)
+ {
+ ref->unlink();
+ break;
+ }
+ ref = nextRef;
+ }
}
Group::BoundInstancesMap& Group::GetBoundInstances(Difficulty difficulty)