diff options
Diffstat (limited to 'src/server/game/Groups/Group.h')
-rw-r--r-- | src/server/game/Groups/Group.h | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h index 6ac1b9a9b9c..b92129de48f 100644 --- a/src/server/game/Groups/Group.h +++ b/src/server/game/Groups/Group.h @@ -136,7 +136,7 @@ class Roll : public LootValidatorRef ObjectGuid itemGUID; uint32 itemid; - int32 itemRandomPropId; + int32 itemRandomPropId; uint32 itemRandomSuffix; uint8 itemCount; typedef std::map<ObjectGuid, RollVote> PlayerVote; @@ -188,24 +188,24 @@ class TC_GAME_API Group void Update(uint32 diff); // group manipulation methods - bool Create(Player* leader); - void LoadGroupFromDB(Field* field); - void LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles); - bool AddInvite(Player* player); - void RemoveInvite(Player* player); - void RemoveAllInvites(); - bool AddLeaderInvite(Player* player); - bool AddMember(Player* player); - bool RemoveMember(ObjectGuid guid, RemoveMethod const& method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, char const* reason = nullptr); - void ChangeLeader(ObjectGuid guid); - static void ConvertLeaderInstancesToGroup(Player* player, Group* group, bool switchLeader); - void SetLootMethod(LootMethod method); - void SetLooterGuid(ObjectGuid guid); - void SetMasterLooterGuid(ObjectGuid guid); - void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false); - void SetLootThreshold(ItemQualities threshold); - void Disband(bool hideDestroy = false); - void SetLfgRoles(ObjectGuid guid, uint8 roles); + bool Create(Player* leader); + void LoadGroupFromDB(Field* field); + void LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles); + bool AddInvite(Player* player); + void RemoveInvite(Player* player); + void RemoveAllInvites(); + bool AddLeaderInvite(Player* player); + bool AddMember(Player* player); + bool RemoveMember(ObjectGuid guid, RemoveMethod const& method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, char const* reason = nullptr); + void ChangeLeader(ObjectGuid guid); + static void ConvertLeaderInstancesToGroup(Player* player, Group* group, bool switchLeader); + void SetLootMethod(LootMethod method); + void SetLooterGuid(ObjectGuid guid); + void SetMasterLooterGuid(ObjectGuid guid); + void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false); + void SetLootThreshold(ItemQualities threshold); + void Disband(bool hideDestroy = false); + void SetLfgRoles(ObjectGuid guid, uint8 roles); // properties accessories bool IsFull() const; |