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Diffstat (limited to 'src/server/game/Groups/GroupMgr.cpp')
-rw-r--r--src/server/game/Groups/GroupMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index 412814a60d2..ae400852c73 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -119,10 +119,10 @@ void GroupMgr::LoadGroups()
// Delete all groups with less than 2 members
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
- // 0 1 2 3 4 5 6 7 8 9
- QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"
- // 10 11 12 13 14 15
- ", icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups ORDER BY guid ASC");
+ // 0 1 2 3 4 5 6 7 8 9
+ QueryResult result = CharacterDatabase.PQuery("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
+ // 10 11 12 13 14 15 16 17
+ ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
if (!result)
{
sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");